Magician Pet not attacking as ordered.

G

Guest

Guest
Archived from groups: alt.games.everquest (More info?)

On a couple of occasions in the very recent past I have experienced the
odd situation of ordering my pet to attack a targetted MOB, have the
pet respond with its usual attacking message, BUT it just sits there.
It was very unsettling to spam the attack key (I have it hotkeyed) and
not have the pet do anything except tell me it was attacking (and not
doing so).

I forget all the details of the first incident but after a short time
(and this was much longer than it normally should have taken), the pet
finally went and started attacking the MOB. Possibly by that time I had
been attacked which would normally get the pet attacking anyway.

The second incident was on PoJ in the "Captain's Room". We had a two
pull (or maybe an ADD) and as the rogue was getting beaten down by one.
All I could do was hit my pet attack (I use /pet kill) key, see the
combat spam as the pet said it was attacking the targetted MOB in
response to my command, and watch in horror as the pet just sat (in the
middle of the battle) doing nothing. I may have then gotten hit which
then spurred the pet to attack.

I submitted a /bug report but this would be a devil to track down.
Hopefully, I'll have more presence of mind to make notes about the
action (I don't log stuff).

Anyone run across similar behavior? I am pretty sure that in both
instances, legal targets were targetted, and the response from the pet
did not indicate otherwise.

=30=
 
Archived from groups: alt.games.everquest (More info?)

hidone@hotmail.com wrote:
> On a couple of occasions in the very recent past I have experienced the
> odd situation of ordering my pet to attack a targetted MOB, have the
<snip>

While not an answer to you question, I did notice that you posted twice.
I have seen a lot of that recently [in this group and elsewhere]. Did
you know that you did it?

--
Thomas T. Veldhouse
Key Fingerprint: 2DB9 813F F510 82C2 E1AE 34D0 D69D 1EDC D5EC AED1
Spammers please contact me at renegade@veldy.net.
 
Archived from groups: alt.games.everquest (More info?)

"Thomas T. Veldhouse" <veldy71@yahoo.com> wrote in news:41c87fac$0$20036
$8046368a@newsreader.iphouse.net:

> hidone@hotmail.com wrote:
>> On a couple of occasions in the very recent past I have experienced the
>> odd situation of ordering my pet to attack a targetted MOB, have the
> <snip>
>
> While not an answer to you question, I did notice that you posted twice.
> I have seen a lot of that recently [in this group and elsewhere]. Did
> you know that you did it?
>

I have heard of the problem before. Best suggestion I vaguely recall is to
move near the mob having your pet follow you, that may work. The only time
I have ever personally seen it is when I am still out of range of the mob,
so the pet does not move until the mob is closer to my pet.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont
Graeme, 18 Dwarven Shaman, 16 Scholar
 
Archived from groups: alt.games.everquest (More info?)

In <1103658423.165383.261870@c13g2000cwb.googlegroups.com> hidone@hotmail.com writes:

> It was very unsettling to spam the attack key (I have it hotkeyed) and
> not have the pet do anything except tell me it was attacking (and not
> doing so).

Was the pet rooted? Do any mobs in that area root?

--
John Gordon "Between BST melee, their spells, their warders' melee,
gordon@panix.com and their warders' procs, they put out enough damage
to make monks cry." -- Dark Tyger
 
Archived from groups: alt.games.everquest (More info?)

On 21 Dec 2004 11:47:03 -0800, hidone@hotmail.com wrote:

>On a couple of occasions in the very recent past I have experienced the
>odd situation of ordering my pet to attack a targetted MOB, have the
>pet respond with its usual attacking message, BUT it just sits there.
>It was very unsettling to spam the attack key (I have it hotkeyed) and
>not have the pet do anything except tell me it was attacking (and not
>doing so).
>
>I forget all the details of the first incident but after a short time
>(and this was much longer than it normally should have taken), the pet
>finally went and started attacking the MOB. Possibly by that time I had
>been attacked which would normally get the pet attacking anyway.
>
>The second incident was on PoJ in the "Captain's Room". We had a two
>pull (or maybe an ADD) and as the rogue was getting beaten down by one.
>All I could do was hit my pet attack (I use /pet kill) key, see the
>combat spam as the pet said it was attacking the targetted MOB in
>response to my command, and watch in horror as the pet just sat (in the
>middle of the battle) doing nothing. I may have then gotten hit which
>then spurred the pet to attack.
>
>I submitted a /bug report but this would be a devil to track down.
>Hopefully, I'll have more presence of mind to make notes about the
>action (I don't log stuff).
>
>Anyone run across similar behavior? I am pretty sure that in both
>instances, legal targets were targetted, and the response from the pet
>did not indicate otherwise.
>
>=30=

I have this happen on occasion with my necro. Best I can tell is it
happens when the MOB pathing is jacked up. You know, when they start
replaying the same path a couple of times only to pop on you a second
later. When that happens my pet just kind of hangs out untill I get
attacked, which is usually when the pathing returns to normal.

~F
 
Archived from groups: alt.games.everquest (More info?)

Hagen Sienhold wrote:
> hidone@hotmail.com wrote:
> > Anyone run across similar behavior? I am pretty sure that in both
> > instances, legal targets were targetted, and the response from the
pet
> > did not indicate otherwise.
> It's just distance. The mob you're targetting is out of a set
distance
> the pet won't cross. I do believe it's somewhere between 150-200
units.
> When you or the mob walks into this range the pet will attack and
even
> follow the mob out of this range then. So order your pet to back off
> unless you want it to jump the mob as soon as possible. :)
>
>
> Hagen

I've had this happen once with a charmed pet. It definately wasn't
distance in my case - I moved much closer to make sure. I had only
just charmed the pet and the pet did follow me around so it wasn't that
it was mezzed or rooted. When this happened my pet wouldn't attack
anything. I ended up setting it to guard and running out of range and
then breaking charm.

steve.kaye
 
Archived from groups: alt.games.everquest (More info?)

hidone@hotmail.com wrote:
> Anyone run across similar behavior? I am pretty sure that in both
> instances, legal targets were targetted, and the response from the pet
> did not indicate otherwise.
It's just distance. The mob you're targetting is out of a set distance
the pet won't cross. I do believe it's somewhere between 150-200 units.
When you or the mob walks into this range the pet will attack and even
follow the mob out of this range then. So order your pet to back off
unless you want it to jump the mob as soon as possible. :)


Hagen
 
Archived from groups: alt.games.everquest (More info?)

Graeme Faelban wrote:
> Hagen Sienhold <durragon@web.de> wrote in
> news:vf4cqc.le3.ln@arellarti.fqdn.th-h.de:
>
> > steve.kaye <nospam@giddy-kippers.co.uk> wrote:
> >
> >> Hagen Sienhold wrote:
> >>> hidone@hotmail.com wrote:
> >>> > Anyone run across similar behavior? I am pretty sure that in
both
> >>> > instances, legal targets were targetted, and the response from
the
> >>> > pet did not indicate otherwise. It's just distance. The mob
you're
> >>> > targetting is out of a set distance the pet won't cross. I do
> >>> > believe it's somewhere between 150-200 units. When you or the
mob
> >>> > walks into this range the pet will attack and even
> >>> follow the mob out of this range then. So order your pet to back
off
> >>> unless you want it to jump the mob as soon as possible. :)
> >>>
> >>>
> >>> Hagen
> >
> >> I've had this happen once with a charmed pet. It definately
wasn't
> >> distance in my case - I moved much closer to make sure. I had
only
> >> just charmed the pet and the pet did follow me around so it wasn't

> that
> >> it was mezzed or rooted. When this happened my pet wouldn't
attack
> >> anything. I ended up setting it to guard and running out of range
and
> >> then breaking charm.
> > That is wierd. As said I encountered it only when the mob was out
of
> > reach. When fear kiting at the dulak docks I had my pet guard and
> pulled
> > a mob. Immediately I ordered my pet to attack and ran towards it.
It
> was
> > a very reliable tool as I did not look backwards but as soon as my
pet
> > starts off I knew the mob is in a good range to fear it. :)
> >
>
> I've seen it before too, it happens when pathing is fubared.
>
> --
> On Erollisi Marr in <Sanctuary of Marr>
> Ancient Graeme Faelban, Barbarian Prophet of 69 seasons
>
> On Steamfont
> Graeme, 18 Dwarven Shaman, 16 Scholar

This is in response to the other comments too. Thanks for your input
and observations.

I understand about ordering a pet to attack something that is too far
away (having done that on occasion) however that is not what happened
in this case (though fubared pathing from pet to MOB is a possibility).
In both cases the targetted MOB was in the immediate vicinity, like
attacking others in the group in a room, and the pet was located
virtually in the middle of the melee.

QA would go out of their minds trying to replicate something like this
without better data. I don't envy them on this rare glitch.

I speculate that due to the situation, somehow the location info of the
targetted MOB got glitched so that the pet thought it was beyond the
normal engagement range. The pet would respond with attacking, but do
nothing because the MOB is too far away, according to the glitched
location info. Eventually, the game updates the location info and the
pet goes, "Hey the MOB is now in range" and moves to attack.

Since I use "/pet backoff" often (and might have done it in this case
to get the pet to switch targets) I emptied the pet hate list, gave it
a MOB to attack (and the glitched location data said it was too far
away to attack). Hence it would not attack anything else.

This would mostly account for the sketchily observed actions and
responses by attributing one probably rare problem.

I have noticed on PoK that sometimes the pet sticks in a location even
when it is in follow mode. Have to tell it to follow again to get it
unstuck. I wonder if something similar happened in PoJ and other areas.
=30=
 
Archived from groups: alt.games.everquest (More info?)

steve.kaye <nospam@giddy-kippers.co.uk> wrote:

> Hagen Sienhold wrote:
>> hidone@hotmail.com wrote:
>> > Anyone run across similar behavior? I am pretty sure that in both
>> > instances, legal targets were targetted, and the response from the
> pet
>> > did not indicate otherwise.
>> It's just distance. The mob you're targetting is out of a set
> distance
>> the pet won't cross. I do believe it's somewhere between 150-200
> units.
>> When you or the mob walks into this range the pet will attack and
> even
>> follow the mob out of this range then. So order your pet to back off
>> unless you want it to jump the mob as soon as possible. :)
>>
>>
>> Hagen

> I've had this happen once with a charmed pet. It definately wasn't
> distance in my case - I moved much closer to make sure. I had only
> just charmed the pet and the pet did follow me around so it wasn't that
> it was mezzed or rooted. When this happened my pet wouldn't attack
> anything. I ended up setting it to guard and running out of range and
> then breaking charm.
That is wierd. As said I encountered it only when the mob was out of
reach. When fear kiting at the dulak docks I had my pet guard and pulled
a mob. Immediately I ordered my pet to attack and ran towards it. It was
a very reliable tool as I did not look backwards but as soon as my pet
starts off I knew the mob is in a good range to fear it. :)


Hagen
 
Archived from groups: alt.games.everquest (More info?)

Hagen Sienhold <durragon@web.de> wrote in
news:vf4cqc.le3.ln@arellarti.fqdn.th-h.de:

> steve.kaye <nospam@giddy-kippers.co.uk> wrote:
>
>> Hagen Sienhold wrote:
>>> hidone@hotmail.com wrote:
>>> > Anyone run across similar behavior? I am pretty sure that in both
>>> > instances, legal targets were targetted, and the response from the
>>> > pet did not indicate otherwise. It's just distance. The mob you're
>>> > targetting is out of a set distance the pet won't cross. I do
>>> > believe it's somewhere between 150-200 units. When you or the mob
>>> > walks into this range the pet will attack and even
>>> follow the mob out of this range then. So order your pet to back off
>>> unless you want it to jump the mob as soon as possible. :)
>>>
>>>
>>> Hagen
>
>> I've had this happen once with a charmed pet. It definately wasn't
>> distance in my case - I moved much closer to make sure. I had only
>> just charmed the pet and the pet did follow me around so it wasn't
that
>> it was mezzed or rooted. When this happened my pet wouldn't attack
>> anything. I ended up setting it to guard and running out of range and
>> then breaking charm.
> That is wierd. As said I encountered it only when the mob was out of
> reach. When fear kiting at the dulak docks I had my pet guard and
pulled
> a mob. Immediately I ordered my pet to attack and ran towards it. It
was
> a very reliable tool as I did not look backwards but as soon as my pet
> starts off I knew the mob is in a good range to fear it. :)
>

I've seen it before too, it happens when pathing is fubared.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont
Graeme, 18 Dwarven Shaman, 16 Scholar