G
Guest
Guest
Archived from groups: alt.games.operation-flashpoint (More info?)
I'm trying to get a plane to take off, have a trigger which sets the
plane fuel to 100 when it detects the unit is in the plane (otherwise
the plane decides it has to turn left and headbutt the hanger), and I've
set a waypoint at the end of the runway.
I would have thought that with fuel, with waypoint, the plane would
happily zoom off down the runway and take off, yet the bloody thing just
stands at the start of the runway with the props going.
Help?
trigger
uRMGrp1 in uTrnsPln1 <-- ok unit is in...
uTrnsPln1 setfuel 100 <-- gives it some fuel (innit on the plane sets
fuel to 0)
Basically doing a para drop mission, unit gets in plane, plane takes
off, reaches 2nd waypoint and uses a script from the OFP editing center
to eject the unit.
Oh, will have to change the code at some point to check that every
member of the group is in the plane before giving it fuel.
I'm trying to get a plane to take off, have a trigger which sets the
plane fuel to 100 when it detects the unit is in the plane (otherwise
the plane decides it has to turn left and headbutt the hanger), and I've
set a waypoint at the end of the runway.
I would have thought that with fuel, with waypoint, the plane would
happily zoom off down the runway and take off, yet the bloody thing just
stands at the start of the runway with the props going.
Help?
trigger
uRMGrp1 in uTrnsPln1 <-- ok unit is in...
uTrnsPln1 setfuel 100 <-- gives it some fuel (innit on the plane sets
fuel to 0)
Basically doing a para drop mission, unit gets in plane, plane takes
off, reaches 2nd waypoint and uses a script from the OFP editing center
to eject the unit.
Oh, will have to change the code at some point to check that every
member of the group is in the plane before giving it fuel.
