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Archived from groups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)
(Sorry if this shows up twice, my Usenet service seems to be sending my
posts to the bit bucket this month so I'm retrying via Google groups.)
Hi all,
I've some ideas floating around in my head for a game I'm thinking
about writing when I've finished my current project, figured I'd
better check first whether there'd be a market for it.
The idea is basically a massively multiplayer online RPG/strategy game
combination. At the strategy level, you could move armies around the
map, conquer cities, try to build up an empire and fight other
like-minded players etc; turn based, say one turn per day.
At the individual character level, you could explore dungeons, bash
monsters etc in the time-honored fashion; also turn based, but you
wouldn't have to wait on other players (unless you were grouped in a
party).
The two levels would be linked with things like warlords hiring
adventurers to spy on their enemies, lead their armies and suchlike.
(An individual player wouldn't be required to play at both levels, you
could stick to one or the other.)
The user interface would be via a web browser - no client program to
install and mess around with device drivers, DirectX etc for, play
from any machine. Pricing would follow the typical MMORPG model, say
$10/month subscription, except that there'd be no up-front purchase
cost.
Downside would be production values - played via web browser there
wouldn't be any animated graphics, sound or anything like that, maps
would be sketch maps with "X = you are here" rather than sculpted 3D
extravaganzas.
So - would any of you play this, or would it be "ugh, no way am I
paying for production values like that", or would it be "no" for some
other reason I'm overlooking?
--
"Always look on the bright side of life."
(Sorry if this shows up twice, my Usenet service seems to be sending my
posts to the bit bucket this month so I'm retrying via Google groups.)
Hi all,
I've some ideas floating around in my head for a game I'm thinking
about writing when I've finished my current project, figured I'd
better check first whether there'd be a market for it.
The idea is basically a massively multiplayer online RPG/strategy game
combination. At the strategy level, you could move armies around the
map, conquer cities, try to build up an empire and fight other
like-minded players etc; turn based, say one turn per day.
At the individual character level, you could explore dungeons, bash
monsters etc in the time-honored fashion; also turn based, but you
wouldn't have to wait on other players (unless you were grouped in a
party).
The two levels would be linked with things like warlords hiring
adventurers to spy on their enemies, lead their armies and suchlike.
(An individual player wouldn't be required to play at both levels, you
could stick to one or the other.)
The user interface would be via a web browser - no client program to
install and mess around with device drivers, DirectX etc for, play
from any machine. Pricing would follow the typical MMORPG model, say
$10/month subscription, except that there'd be no up-front purchase
cost.
Downside would be production values - played via web browser there
wouldn't be any animated graphics, sound or anything like that, maps
would be sketch maps with "X = you are here" rather than sculpted 3D
extravaganzas.
So - would any of you play this, or would it be "ugh, no way am I
paying for production values like that", or would it be "no" for some
other reason I'm overlooking?
--
"Always look on the bright side of life."
