[quotemsg=19503988,0,2142646]Hmmm...I dont think this article is accurate when it comes to GPUs FPS . Yes, The 1050 and 460 are the worst for this game, but the other GPUs are not.
The problem I see is that you didn't eliminate the CPU bottleneck which affects the GPU performance as well, for example PCGamer used different setup to eliminate the CPU bottleneck and all GPUs used where MSI. The results they got is that MSI RX 480 is slightly higher FPS than MSI 1060 (which is 300Mhz higher) on Ultra. While on Medium settings the Rx 480 is faster by around 10FPS.
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That is a good point, and it might have been nice if they had tested with a few different CPUs. Even an i5-6600 could have made a notable difference in performance if the RX480 was getting CPU-limited more often on the 6500 than the GTX 1060, and that's still very much a "mainstream" CPU. They tested with 8 different graphics cards with prices ranging from under $100 for the RX 460, to around $300 for that GTX 1060 Strix OC (and someone could have paid even more for a GTX 970 or R9 390), and yet they only tested with a single $200 CPU, in a game that's getting CPU limited with some of the cards. Why not likewise test with a $100, $200, and $300 CPU to round things out?
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Windows 10 has around 47% of market share, you sure about this? I mean so far all what I heard and by googling the 47% market share is for Windows 7 and not Windows 10.[/quotemsg]
Have a look at Steam's latest hardware survey, which should provide a better depiction of systems that are actually used for gaming...
http://store.steampowered.com/hwsurvey?platform=pc
Currently, Steam is showing Windows 10 64 bit at 52.22% and rising, while Windows 7 64 bit is at 31.20% and dropping, among Windows versions. Those articles are undoubtedly counting business systems in the mix, which tend to be slow to upgrade to avoid having to retrain staff, as well as any potential hardware and software conflicts that might arise from moving to a new OS.
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As for physics engine issues they seem to pop up every where. From dead body's half in the ground, wild life materializing in the ground, floating objects and the occasional shooting the enemy and it not registering these all can be a turn off but when certain parts of terrain are rendered just plain wrong this is a full deal breaker.
This is most commonly seen by me on the Tempest's bridge and looking in to the escape pod room where Peebee hangs out. most times it will show space, stars nebula's and black, then slowly switch over to the actual room view.
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That makes me wonder if that kind of pop-in could actually affect the results of these framerate tests. If a particular GPU took longer to load something in, it might not need to render that object until later, potentially resulting in increased framerates (or the opposite). Even when viewing Tom's video of their benchmark run, I noticed a character briefly "teleport in" at 0:13. Had that character loaded sooner, or not at all, it seems like they could have potentially affected the framerate in some way.