News Measuring 'fake' frames — Steam beta in-game overlay now detects DLSS/FSR frame generation and reports both framegen and native frame rates

I noticed this yesterday, CapFrameX causes some performance hit and FrameView doesn’t work consistently for me. Interestingly enough it was the other day that I wished Steam could offer the same telemetry data as they do on the Deck.
Can’t wait to try it out this evening.
 
I only use steams fps counter , no 3rd party fps counter and to be perfectly honest i think the counter is flawed.

A high demanding game like horizon zero dawn gives 144 fps
My go to game .. satisfactory never shows above 48 fps , at that low speed i should have stutter but dont.
Age of mythology extended can be 60 fps or 144 fps ????
I have even seen a word puzzle game claiming i am getting fps at a couple of thousand lol.
The fps i see does not seem to relate to the quality i am seeing , my gpu is a zotac gtx 1080 , i got it 9 years ago when it first came out and can still hold its own against some of todays cards.
 
So the article only includes a SINGLE screenshot buried deep in the Artie (didn’t even see it due to the adverts… Goes SUPER in depth do describe the overlay, when just a series of reference images sprinkled throughout would’ve done the trick. Also, isn’t it the norm of these articles to describe HOW to update to the beta version and activate it is something that is always included (even if enabling beta overlay is easy).

tl;dr: Why just put the steam logo as the leading image and not multiple shots of the new overlay?!
 
I tried it out and I’m liking it, the data is not as detailed as what you can get out of other dedicated apps but I think it’s a good starting point. The horizontal layout was a good call, it makes the telemetry much less intrusive.
 

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