"Ideal Locomotion" = Rail Shooter? >_>
The game could be cool, but I didn't actually read much in the article that sounds like "A Stroke Of Locomotion Genius". Just that they took locomotion out of your hands.
A similar idea that could be interesting would be if you had an NPC copilot sharing the same cockpit with you, who would navigate the vehicle, but who could also respond to voice input. That way you could audibly suggest where to go, or even complain to them about their performance, and they could react accordingly, perhaps even arguing back and ignoring your orders at times, depending on their mood, how nervous they are about the current situation and so on. If they were given believable enough behavior and an interesting personality, it might not matter as much if they didn't always do exactly what you wanted.