MechWarrior Tactics Now in Closed Beta, Founder's Program Available for Purchase

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This has been in close beta for some time. It uses some of the table top game style, but they added a mix to the turn phase and weapon phase, so it feels a bit odd. It also mixes in a card game. I was hoping something more true to the table top game with a modern graphics.
 
He misread. When they talk about in game currency. With Mechwarrior online there are two currencies. The main one everyone uses in C-Bills. This is earned from battles, through salvage, captures, dmg done, components destroyed, etc. When they talk about X$ worth of currency, they're talking about MC (mercenary cash). Which is what you use to buy mechs if you don't want to grind for c-bills, Hero mechs which have a unique skin and layout + c-bill bonus. Or Vanity items like mech skins and paint jobs.

Both games are free 2 play, the Founders just get early access to the closed beta. And since all mechs, other than the hero mechs are purchasable with c-bills, and all weapons cost c-bills it's not really pay to win.
 
[citation][nom]Mathos[/nom]He misread. When they talk about in game currency. With Mechwarrior online there are two currencies. The main one everyone uses in C-Bills. This is earned from battles, through salvage, captures, dmg done, components destroyed, etc. When they talk about X$ worth of currency, they're talking about MC (mercenary cash). Which is what you use to buy mechs if you don't want to grind for c-bills, Hero mechs which have a unique skin and layout + c-bill bonus. Or Vanity items like mech skins and paint jobs. Both games are free 2 play, the Founders just get early access to the closed beta. And since all mechs, other than the hero mechs are purchasable with c-bills, and all weapons cost c-bills it's not really pay to win.[/citation]

Right, so you can pay money for a tangible advantage such as c-bill bonus. No thanks. Send this franchise back to the grave until they're willing to show it some respect imo. This cashgrab stuff is insulting to a formerly great IP.
 
Whoa.
Evin my mom played tis!
True. On my poor soul.
Mechwarrior 1 and 2. In the dos-days.

Shes crrying every day, missin the ol good times.
Lucky her Ive got a mulator... etator,,,. ehm. binkolator, emulator running
dos and she can play and get fragged.

Heh. Thats what we do fer our moms.
(if they like Mechwarrior or Doom...)
 
mate of mine paid for the Founders and we have not managed to finish a single game in the closed beta. Beta really is beta. Lots of crashes, random errors etc. Cant recommend paying for the privilege to be a beta tester.

 
complete and utter trash, I am surprised they were able to con a few people into giving them money.

Pay to win = fail

also paying to betatest is one of the biggest scams.

I have taken part in many official betas (including some for some AAA titles). The betas often include compensation (generally more than enough to cover the cost of the game if you chose to buy it, and for some of the really good ones, you get a free copy of the game when it is released, in addition to money. (I get quite a few of my games through beta's)

Companies have a lot to gain from betas and once you get into one and find lots of bugs, you are likely to get into more.

Remember fixing problems in beta is much cheaper than fixing issues after a million people have your product so companies that are serious about releasing a good game and taking your input seriously, are willing to pay you to play their games and use their other products so that they can get quality work from you in return.

Most companies where you pay to get into a beta, or as an inscentive they offer beta access to a game if you buy one of their other titles, don't really care about your input because you can never get into contact with someone to solve an issue.

When was the last time you got into a "beta" that you paid to get into (either directly or as a bonus for buying another game), and reported an issue and simply got a generic response.

Compare that to reporting an issue in a real beta, and a developer or engineer working on it will contact you and work with you to solve the issue by trying to reproduce it, or if needed, have live communication and screen sharing while going over an issue and logging data, and quickly getting a patch out.

A real beta requires more work but you won't feel that your time is not valuable by getting generic responses and reported issues never fixed or even responded to in a way that makes it seem like it was read by an actual human.

When you pay for a beta, you are essentially paying to see the results of the issues reported by some QA staff, and fixed internally, while your feedback is largely ignored.
 
[citation][nom]casualcolors[/nom]Right, so you can pay money for a tangible advantage such as c-bill bonus. No thanks. Send this franchise back to the grave until they're willing to show it some respect imo. This cashgrab stuff is insulting to a formerly great IP.[/citation]

What advantage does a c-bill bonus give you on the battlefield in MWO? Hint: It doesn't.

Mechwarrior online is VERY different than Mechwarrior tactics. I'm a founder for both titles, so i can speak from experience. I even use the same username, so feel free to look me up if you doubt it.

 
[citation][nom]razor512[/nom]complete and utter trash, I am surprised they were able to con a few people into giving them money.Pay to win = failalso paying to betatest is one of the biggest scams.[/citation]

So is your problem with the fact that they had a program where people could OPTIONALLY buy a founders package and be admitted into closed beta, in which this would give no statistical battlefield advantage as matches are going to be matched by lance battle value?

Or is your problem with a game being "pay to win", in which this game isn't?

Either way, you're dumb and you're wrong on both fronts.
 
Okay then what does the in game currency buy?

from their website it seems to be used to purchase "Mechs, Weapons, Electronics, Paint, and Modules"

and those seem to be used on the battlefield

and based on their forums, those items can be quite expensive.

(I have played games in the past that have done similar things and they are truly pay to win as getting those items through playing will be impractical due to the amount of time it would take.

it is optional to buy that stuff and everyone is free to spend their money how ever they want but it does not mean that people don't get to comment on how that money is spend. (think buying a gold toilet (but less useful).

If you feel that the game is not play to win then answer this, If I were to compete with you right now and we both just started, and you had 10,000k C-Bills, and I had 0 (you would likely be able to buy more decks and better ones, have weapons with higher hit chances, and a host of other advantages)

who would do better (assuming that were were also of the same skill level?



Many games that use this model will eventually impose (indirectly) a limit on how well they can do, for example a game like spiral knights will allow you to earn currency through battling, but after you reach 3 star gear, 4 and 5 star gear become multiple times more expensive (and due to the length of time per mission and the amount of money you get from each one, you would have to play for roughly 1000 hours to upgrade your sword and another thousand for a new shield, and another thousand for each new piece of armor)

Pay to win does not have to mean that certain things that give you an advantage are locked behind a pay wall, it can just mean that things that you can get through regular play are impractical to get without paying.

Imagine if someone wanted to ban ban broadcast television but did not have the authority to, but they were able to regulate it, so they passed a regulation that limited broadcast tv to a resolution of 4x4 (4 pixels by 4 pixels) and limited the audio to to a 16 sound font bank midi, how many people will continue to watch broadcast television (it was not banned but I bet a lot will)

When I bash it for pay to win, I am basing it off of the spirit of what pay to win means.
 


Currently there's nothing available via C-bills right now, only Scrap, which means that you haven't actually played the game so you have no idea what you're talking about.

BUT, for the sake of humor, let's say I had 50,000 scrap to start with and you had zero, it WOULDN'T MATTER.

Here's why it wouldn't matter.

Let's say I get a bunch of awesome mechs, pilots, and weapons. And I put them all together to form a great 4 man lance. My battle value would probably be something like 5,500 (hint, that's what my primary 4 man lance is now)

If you come in with the basic gear, you'd probably be at a battle value of 2,500 (another hint, that's the starting gear)

We wouldn't even be matched together. Their matchmaking system won't allow for that level of difference for matchmaking.

For my awesome gear, and my great weapons and pilots, I would have to use mechs that would end up with a total weight of probably half that of your lance, meaning that I wouldn't be able to take any amount of damage, and my total firepower wouldn't be as high as yours (lighter mechs can't stack as many weapons). The system balances out with Battle Value, that's why tabletop battle value was created and was so widely used.


 
match making is not perfect, especially with a game that literally allows for millions of combinations.

I have never seen a single game that is able to perfectly matchmake, you will always end up with someone who has that edge because the matchmaking cannot be designed to look for an exact match as you will likely never find the perfect match.

that is the reason why some games avoid buying things or leveling up certain gear so that regardless of battle, no matchmaking is needed and everyone has access to the same stuff leaving the only that can give them an edge, is their skill.

At most, match making can only approximate different equipment, and that will always lead to unfairness, all things being equal the slightest advantage, if the levels could be detailed enough, a single least significant digit higher at the 10000000000000 quintillionth decimal place than the other player will mean that individual will win 100% of the time. When it comes to scientific examination of a single independent variable, you assume all other things being equal, and with this in mind it is easy to see how with anything involving match making will not be able make things completely fair.

And sadly there is only one way to make such a system not pay to win and that will be simply asking for donations. if they want to go beyond donations, then they have to offer some incentive to pay and those incentives have to coincide with the goal of playing the game which will mean things that improve your squad.

And if you have your bakers dozen of oil companies and cartels working overtime so you can regularly put money into that game then while they can do match making and there is the idea that it can never be done perfectly, but if you are butting money in order to constantly get upgrades and good stuff, then you are significantly more likely to have an edge over a player whose oil companies and cartels were now working very hard and that approximation will pretty much always work out in your favor.
 
By that account, let's say that I'm at a battle value of 3000 and you're at 2600. A 400 BV difference could be negated by player skill alone quite easily, OR it could be negated by RNG just as easily in any match, ever.

It's dice rolling after all. The system tries to balance as much as it can. Right now with a starting 50k scrap, I was able to make 4 lances of appropriate power, ranging from 5,500 to 2,500 so that I could always have a match going. If everyone made super powerful lances, then newer players wouldn't necessarily play.

By the way, this also doesn't take into account player level, which is also used in matchmaking. Wouldn't want a level 20 mech commander matching his 2,500 bv lance against a level 2 commander with the same bv right? Matchmaking may not be perfect, but they've done an excellent job with as much as they could.
 
razor512: You're an idiot. I submitted a bug report and it was responded to on the same day by a team member who asked for log files and even told me how to acquire them (I wouldn't have known where to find them otherwise). The MWT team is quick to respond, active in the community, and is serious about finding bugs in the closed beta (which are numerous) so that the open beta is actually playable.
 
Actually, MW:Tactics is NOT Mechwarrior based. It's 'classic' Battletech.
 
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