Med vs Focus

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My Mage has always had GM Meditation and GM Focus. I generate
mana at a pretty good clip, and only actively meditate on Spawns.

I am now considering scrolling up Med, and dropping some (or all)
Focus. I'd like to hear some opinions on regen rates, and what
going to 110 or 120 Med would look like. Is this feasible?

This Char;

Magery 110
Focus 100
Med 100 / 110 (locked for now)
Eval 105
Hiding 70's
Scribe 70's
Wrestling 60's (and falling)

TIA
 
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Jaeger Prelac wrote:

> My Mage has always had GM Meditation and GM Focus. I generate
> mana at a pretty good clip, and only actively meditate on Spawns.
>
> I am now considering scrolling up Med, and dropping some (or all)
> Focus. I'd like to hear some opinions on regen rates, and what
> going to 110 or 120 Med would look like. Is this feasible?
>
> This Char;
>
> Magery 110
> Focus 100
> Med 100 / 110 (locked for now)
> Eval 105
> Hiding 70's
> Scribe 70's
> Wrestling 60's (and falling)
>
> TIA

Me too. I have a Mage but I also have a Palladin that could
benefiet from that supercharge of med. If mage armor of leather armor
can be as good as any, why not?


--
YOU are the real piece of work in this post. I think you are
a couple of drumsticks short of a picnic there bud. - SVTKate
 
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> I am now considering scrolling up Med, and dropping some (or all)
> Focus. I'd like to hear some opinions on regen rates, and what
> going to 110 or 120 Med would look like. Is this feasible?
>

Stratics has a calculator at
http://uo.stratics.com/content/skills/meditation.php
that lets you find the regen rates with different values of meditation,
intelligence, and focus.

For 100 med, 0 focus, and 100 int it gave 1.3/second.

For 110 med. 0 focus, and 100 int, it gave 1.38/second

For 0 med. 100 focus, and 100 int, it gave 0.95/second

For 0 med. 110 focus, and 100 int, it gave 1/second
 
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On Thu, 30 Sep 2004 15:53:21 GMT, "Baydlor" <Baydlor@hotmail.com>
wrote:

>
>> I am now considering scrolling up Med, and dropping some (or all)
>> Focus. I'd like to hear some opinions on regen rates, and what
>> going to 110 or 120 Med would look like. Is this feasible?
>>
>
>Stratics has a calculator at
>http://uo.stratics.com/content/skills/meditation.php
>that lets you find the regen rates with different values of meditation,
>intelligence, and focus.
>
>For 100 med, 0 focus, and 100 int it gave 1.3/second.
>
>For 110 med. 0 focus, and 100 int, it gave 1.38/second
>
>For 0 med. 100 focus, and 100 int, it gave 0.95/second
>
>For 0 med. 110 focus, and 100 int, it gave 1/second

Thanks. I thought I'd seen something like that, but couldn't
locate it. For some reason, all my searches at stratics come up
house decorating.

Looks like nothing can replace focus, but a +20 scroll isn't too
far off.

100 med / 100 focus =1.8/second
120 med / 0 focus = 1.47/second

I think I'll go with this one:
110 med / 50 focus = 1.63/second

Still a respectable regen rate, and frees up 40 points to GM
inscription. YAY!
 
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>>> I am now considering scrolling up Med, and dropping some (or all)
>>> Focus. I'd like to hear some opinions on regen rates, and what
>>> going to 110 or 120 Med would look like. Is this feasible?
>>>
>>
>>Stratics has a calculator at
>>http://uo.stratics.com/content/skills/meditation.php
>>that lets you find the regen rates with different values of meditation,
>>intelligence, and focus.
>>
>>For 100 med, 0 focus, and 100 int it gave 1.3/second.
>>
>>For 110 med. 0 focus, and 100 int, it gave 1.38/second
>>
>>For 0 med. 100 focus, and 100 int, it gave 0.95/second
>>
>>For 0 med. 110 focus, and 100 int, it gave 1/second
>
> Thanks. I thought I'd seen something like that, but couldn't
> locate it. For some reason, all my searches at stratics come up
> house decorating.
>
> Looks like nothing can replace focus, but a +20 scroll isn't too
> far off.
>
> 100 med / 100 focus =1.8/second
> 120 med / 0 focus = 1.47/second
>
> I think I'll go with this one:
> 110 med / 50 focus = 1.63/second
>
> Still a respectable regen rate, and frees up 40 points to GM
> inscription. YAY!

Correct me if I'm wrong. But Focus is based more on actual weapon attacks
correct? So if my char is 100 mage, 100 med, 100 swords, 100 antaomy, 100
tactics, 100 eval int. I better leave the Focus at 100 or I'm gonna get
interupted a lot while casting when in up close battle?

Sticky_314
 
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On Thu, 30 Sep 2004 16:04:51 -0400, "Sticky_314" <sticky_314@yahoo.com>
wrote:

>Correct me if I'm wrong. But Focus is based more on actual weapon attacks
>correct? So if my char is 100 mage, 100 med, 100 swords, 100 antaomy, 100
>tactics, 100 eval int. I better leave the Focus at 100 or I'm gonna get
>interupted a lot while casting when in up close battle?

I'm no girly-mage ;PP but I thought that the purpose of focus was to let
armored warriors (paladins) be able to regenerate mana so they could cast
their paladin spells. I was thinking that wrestling was the skill that
helped mages not be interrupted during casting. But knowing UO, it's
probably all changed since I last looked. Probably need a necklace of
concentration or something now. *mumbles...*

--
Michael Cecil
http://home.comcast.net/~macecil/
 
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> I'm no girly-mage ;PP but I thought that the purpose of focus was to let
> armored warriors (paladins) be able to regenerate mana so they could cast
> their paladin spells. I was thinking that wrestling was the skill that
> helped mages not be interrupted during casting.

Wrestling helps a mage avoid being hit & interrupts his opponets attacks
adding to the number of misses.

Evaluate Intelligence & Anatomy together helps a mage avoid being hit but
doesn't interrupt any attacks.((eval + anat) / 2)

My main mage has had Eval & anatomy and wrestling at the same time and did
well pre-AoS not getting hit much. Post AoS he was getting tore up anyways.
I dropped wrestling for focus and he gets beat up even worse at melee ranges
but can often get spells off, even Flame Strike, against many monsters.

His current template is:

Magery 110
Eval 110
Med 110
Focus 60
Resist 100
Anatomy 110
Heal 110
Camping 10

Int 130

Something like 1.78 Mana/second. Once his mana pool is empty he can cast an
ebolt about every 12 seconds. Does alright though the lousy resists the 100%
LRC suit has leaves me dang glad I gave him bandage healing. <g>
 
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On Fri, 01 Oct 2004 03:12:04 GMT, "Baydlor" <Baydlor@hotmail.com> wrote:

>
>> I'm no girly-mage ;PP but I thought that the purpose of focus was to let
>> armored warriors (paladins) be able to regenerate mana so they could cast
>> their paladin spells. I was thinking that wrestling was the skill that
>> helped mages not be interrupted during casting.
>
>Wrestling helps a mage avoid being hit & interrupts his opponets attacks
>adding to the number of misses.
>
>Evaluate Intelligence & Anatomy together helps a mage avoid being hit but
>doesn't interrupt any attacks.((eval + anat) / 2)
>
>My main mage has had Eval & anatomy and wrestling at the same time and did
>well pre-AoS not getting hit much. Post AoS he was getting tore up anyways.
>I dropped wrestling for focus and he gets beat up even worse at melee ranges
>but can often get spells off, even Flame Strike, against many monsters.

So Focus does help avoid getting interrupted then?

>His current template is:
>
>Magery 110
>Eval 110
>Med 110
>Focus 60
>Resist 100
>Anatomy 110
>Heal 110
>Camping 10
>
>Int 130
>
>Something like 1.78 Mana/second. Once his mana pool is empty he can cast an
>ebolt about every 12 seconds. Does alright though the lousy resists the 100%
>LRC suit has leaves me dang glad I gave him bandage healing. <g>

What is the camping skill for? Do you log out in the wild?

--
Michael Cecil
http://home.comcast.net/~macecil/
 
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"Polychromic" <macecil@comcast.net> wrote in message
news:qlrol0dl1rl5bvss0dip2ttf833couh1pd@4ax.com...
> On Thu, 30 Sep 2004 16:04:51 -0400, "Sticky_314" <sticky_314@yahoo.com>
> wrote:
>
> >Correct me if I'm wrong. But Focus is based more on actual weapon attacks
> >correct? So if my char is 100 mage, 100 med, 100 swords, 100 antaomy, 100
> >tactics, 100 eval int. I better leave the Focus at 100 or I'm gonna get
> >interupted a lot while casting when in up close battle?
>
> I'm no girly-mage ;PP but I thought that the purpose of focus was to let
> armored warriors (paladins) be able to regenerate mana so they could cast
> their paladin spells. I was thinking that wrestling was the skill that
> helped mages not be interrupted during casting. But knowing UO, it's
> probably all changed since I last looked. Probably need a necklace of
> concentration or something now. *mumbles...*
>
Ok. Focus also regenerates Stamina. That's what makes it so importantant to
the warrior. You keep swinging faster. Nothing at all to do with
concentration or being interrupted.


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> >His current template is:
> >
> >Magery 110
> >Eval 110
> >Med 110
> >Focus 60
> >Resist 100
> >Anatomy 110
> >Heal 110
> >Camping 10
> >
> >Int 130
> >
> What is the camping skill for? Do you log out in the wild?
>

Yes. If I'm running around Ilsh. Saves the travel time back to where I was
when I can log back in. Takes several tries with only 10 skill but saves
time overall.
 
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"Sticky_314" <sticky_314@yahoo.com> wrote in message
news:Mt6dnaizroV5-8HcRVn-hQ@comcast.com...

> Correct me if I'm wrong. But Focus is based more on actual weapon attacks
> correct? So if my char is 100 mage, 100 med, 100 swords, 100 antaomy, 100
> tactics, 100 eval int. I better leave the Focus at 100 or I'm gonna get
> interupted a lot while casting when in up close battle?

Not sure about Focus, but the Protection spell will stop you being
interrupted in battle, at a cost to your physical resist. Then you can cast
reactive armour to boost that :)

In fact, I worked out once that RA and Magic reflect cast together actually
increased your total resists, must try it again to be sure of the figures...

Archeon
 
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"Archeon" <archeon@ukgateway.net> wrote in message
news:415db547$0$42258$ed2e19e4@ptn-nntp-reader04.plus.net...

but the Protection spell will stop you being
> interrupted in battle, at a cost to your physical resist.

Actually, I think it's to magic resist as well 🙁

Archeon
 
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in regatds to the med vs focus aspects here is another solution that i found
works really well

i have a paladin archer that has the following stats
110 archary
100 tactics
100 anat
100 chiv
100 focus
100 healing
100 resist

and his normal stats are with armor and jewels at the
moment which is constantly changing
by using mana increase
and mana regin armor
101 st for 100 hp st 105 for 103 hp
80 dex for 80 stamina dex 80 for 86 stam
74 int for 74 mana 74 int for 108 mana

mana regin armor totaling 10 is equivulent to gm meditation and reginerates
mana at a faster rate than 100 focus alone
im able to cast pali spells a lot faster and with the use of more mana than
without using the mana increase and mana regin armor
just a little bit of food for thought.

"Jaeger Prelac" <jprelac@softhome.net> wrote in message
news:76lll0h8pu8krdkpocruv4a1mhhcrlsdc9@4ax.com...
> My Mage has always had GM Meditation and GM Focus. I generate
> mana at a pretty good clip, and only actively meditate on Spawns.
>
> I am now considering scrolling up Med, and dropping some (or all)
> Focus. I'd like to hear some opinions on regen rates, and what
> going to 110 or 120 Med would look like. Is this feasible?
>
> This Char;
>
> Magery 110
> Focus 100
> Med 100 / 110 (locked for now)
> Eval 105
> Hiding 70's
> Scribe 70's
> Wrestling 60's (and falling)
>
> TIA