[quotemsg=21725984,0,246476]Epic is only doing now what Valve started with and forgot, Valve used to put out solid first party titles, license gaming engines, and offer lower prices and incentives to put titles in their store. Now they no longer license a modern engine, their first party titles are lackluster at best and they no longer offer incentives and have raised their prices.
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I'm not sure about Valve's recent games being lackluster, since aside from last year's pay-to-win card pack simulator, and that short VR tech demo a couple years back, they haven't released any new games whatsoever in around 6 years, and no story-based game since Portal 2 nearly 8 years ago. They only seem interested in monetizing the Steam marketplace now. They recently bought up walking-simulator developer Campo Santo, which had a game already in development set to release this year, but it's something that would have been released whether Valve got involved or not. I would think they would be working on some big games behind the scenes, but I would have thought that over 5 years ago as well, and nothing has as yet materialized. Valve used to be one of the best PC game developers, so it's disappointing to see them seemingly abandoning game development. At this point, I don't even know if the current Valve even has the capacity and talent to develop influential games.
As for Metro Exodus though, the suggestion that its publisher pulled the game from Steam due to Valve's revenue-sharing model doesn't add up. They were already charging $10 more for the game on Steam than on Epic's store, so they would have been making roughly the same amount of profit off each sale either way. They would have likely sold more copies through Steam through, probably bringing in more profit off that platform overall. Seeing as Epic has been pushing their store hard in recent months, such as by giving away free games, it stands to reason that they provided the game's publisher with some additional incentive to make them willing to lose sales by making the game platform-exclusive just a couple weeks before launch.
Epic's client itself is pretty weak compared to Steam. It's lacking in features, is a bit awkward to navigate, and the performance of game downloads and updates seems to be inexplicably poor. I can't say I'm particularly impressed with it, though it's hard to complain about free stuff. : P