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"Jacob Oost" <zork@columbus.rr.com> wrote in message news:1k42e.2782
> > Stupid things Nintendo has done lately (my list, unfortunately still
> > growing):
> > 1. Repeatedly knocking online gaming--ignoring it would be prudent if
they
> > weren't going to do it. Knocking it is stupid.
>
> Well, in a way, they are right. Online gaming on consoles is in its
> infancy right now, it just isn't a dominant force in this generation.
> But they are talking about online gaming for the next generation.
Yes, they are at least partly right, but being so hostile toward it publicly
is stupid. They alienate the public enough by not doing it when it's such a
hot subject (despite its relatively low numbers).
>
> > 2. The GBA link cable. Stupid enough by itself, but cramming it down
> > everyone's throat is worse.
>
> It's not being crammed down anyone's throat. I don't care for it, but a
> lot of people use it, and there's nothing forcing you to use it.
There's plenty of game content that you can't unlock without it, often also
requiring a particular GBA game. And there are games that require it.
That's okay if they offer something you couldn't do without it (Four
Swords), but look at Crystal Chronicles--the game was ruined by its poor
controls due to lack of buttons, and for what? Separate inventory screens.
Square's fault, but it was Nintendo who insisted the game use the GBA link
in exchange for partial funding.
>
> > 3. Publicly stating (repeatedly) that gaming hardware doesn't need to
> > advance. Despite repeated clarification, and true or not, that was
dumb.
>
> I think you're misframing their words, they are saying graphics are so
> good now that getting in a tech specs war is pointless and doesn't help
> gaming. I totally agree, how is this stupid?
It's not me misframing their words, it was every gaming media site and
magazine out there. Yes, I know that's not exactly what they said, and that
what they did say is completely true--graphics don't make a great game. But
saying something like that when you're talking about the next round of
consoles makes it sound like your console won't have great graphics--and
that's exactly how everyone took it.
>
> > 4. Whoring out Mario for sports games.
>
> I don't like the way they jam their established franchises into every
> game also. But it's hardly crime of the century.
I didn't say it was. I said it was stupid.
>
> > 5. Making Link uber-ugly. I'm not talking about the cell-shading, it
looked
> > great. I'm talking about the nasty character design, resulting in the
> > worst-selling home console Zelda game to date.
>
> I think WW sold in numbers in proportion to the GC's user-base.
> Besides, I like the look. It's a matter of taste. Some people think
> Viewtiful Joe was a beautiful game, I thought it was ugly.
There was a pretty big backlash to Link's look. And yes, WW sold in
proportion to the GC base, but that's just my point. Past Zelda games have
been system-sellers. Wind Waker didn't move systems the way that the
original Zelda, Link to the Past or Ocarina of Time did.
> > 6. Promising LAN play for Gamecube games, then slaughtering it--not to
> > mention not doing it after just 3 games. In LAN mode of Mario Kart, you
> > can't choose your character. None of the 3 LAN-enabled games has any
kind
> > of multiplayer Grand Prix mode.
>
> LAN gameplay is not much of a concern for me, so I don't care about this
> one. I just want online Mario Kart, and it looks like I'm getting it.
> I'm happy.
I do care about LAN play--it'd be my choice over online any day (and it
looks like I'm getting it, as the DS wireless setup, and apparently
Revolution's, too, are LAN by default, and online through wireless
hotspots). But care or not, promising things and then not delivering is
dumb.
> > 7. Leaving out buttons in the Gamecube controller design. By not having
> > pressable sticks or a left-side "Z" button, Nintendo alienated
> > cross-platform developers. I mean, alienated them more than they
already
> > were.
>
> The GC controller has one more shoulder button than the X-Box
> controller. And who cares about no pressable sticks? I don't mind it.
> I think you're nit-picking here.
The controller has four fewer buttons than both the PS2 and Xbox
controllers, no matter whether they're on the shoulders or somewhere else.
And I do care about pressable sticks, they're useful in any genre that
requires you to use both sticks, because then you don't have to stop aiming
to press a face button. Shoulder buttons are good that way, too.
> > 8. Not having demo discs in Nintendo Power. Both of Nintendo's
competitors
> > have magazines with demos, which is a great way to generate interest and
> > sell games.
>
> This I agree on, Nintendo needs to hand out demo discs like candy, and
> *also* DVD videos (mini-DVDs or standard) so that non-GC owners can
> check out what's available on the GC. They can't just market demos only
> to their installed base, they have to evangelize. This is one area
> where Nintendo needs to be more aggressive and stop acting like every
> last gamer is a Nintendo fan. They need to convert the non-Nintendo
freaks.
>
> > 9. Not selling Component cables for the Gamecube in stores. They're
only
> > available on nintendo.com. And now they've removed the port from
> > Gamecubes--because of poor sales! "Less than 1% of Cube owners have
> > Component cables", they say. I'm guessing that "less than 1%" of their
> > controller or other accessories' sales come from nintendo.com as well.
>
> This I agree on, component and HD compatibility will be more and more of
> an issue, but with the ribbing they're taking in the press over this I
> think they'd be willing to fork over the 90 cents and include component
> out on Revolution (which is supposed to hook up to a computer monitor,
> so that may mean firewire or something). But again, it's not the
> dumbest thing ever. At least GC consoles stand the test of time, unlike
> certain other consoles I could name....
It's pretty close! Not selling your product in stores? Come on! WTF?
>
> > 10. Removing the component-out port from Gamecubes--just in time to
> > discredit all of their clarifications of what they meant by "better
> > technology is not important".
>
> Didn't you mention this in number nine?
I mentioned it, but I put it again because it's another example of the
"anti-technology" image they seem to want to paint themselves with.
>
> > 11. Super Mario Sunshine's ad campaign. Those ads were so appalling, I
> > guarantee they drove away customers--and sunk Nintendo further into the
> > "kiddie" image they're cursed with.
>
> I 100% agree. Super Mario 64 had a very cool ad campaign, so what the
> heck were they thinking? TV advertising has always been a weakness of
> Nintendo (just read Game Over for descriptions of some very horrible
> early NOA ads that used company staff in place of real actors), what
> they need to do is stop micromanaging their advertising people and let
> them market the games in the most effective way. NOA needs more
> autonomy (and for that matter, so do Nintendos software partners).
>
> >
> > Shall I go on? These are the best, but I've got more.
> >
> >
>
> Yes, go on. I think most of these are nit-picks though (which isn't to
> say they are invalid).
Number 12: Stating again and again that games need to become simplistic.
They've parroted this until stories started running that there will be no
buttons on Revolution controllers. No buttons! Hardly likely, of course,
but it shows again the kind of anti-technology, anti-gamer image they're
cultivating. No gamer wants to be told they're being abandoned to court the
non-gaming masses, but Nintendo keeps saying it.
And the one-button control scheme ruined Kirby Air Ride. It doesn't sound
like it'll be the last game.
Number 13: Tiny memory cards. The default Cube memory card is 1/16th the
size of a PS2 or Xbox card. Which again sticks it to cross-platform
developers. Even though they've now released larger cards, you can never
completely fix something like this. Add to this--not using SD cards for
memory cards, which they announced pre-launch. We could all have 1 gig
cards by now, if we wanted. The SD card adaptor did come out in Japan, but
is only compatible with one game, if I recall.
Number 14: No pack-in games! I know, they do make packages during the
holidays sometimes. That's great. But normally (like now), they don't even
put a demo disc in with a new Gamecube. I know there are reasons not to do
this, but considering they once had dramatic success with franchise game
packages, they should. Once upon a time, they recovered marketshare against
the Genesis by having Zelda, Donkey Kong, Starfox, and other SNES "packages"
which also included Super Mario World and a coupon for Super Mario
All-Stars. Now, nothing. Not even a free copy of Luigi's Mansion or Wave
Race, games which have long since stopped producing any revenue. And like I
said, no demos.
Number 15: Higher license fees. This isn't widely known, but Nintendo
charges higher fees to 3rd parties for making Gamecube games than Sony and
Microsoft do for their consoles. Or at least, they did until about 1.5-2
years ago. At that time, they lowered their license fees (at the same time
they put in a new fee structure for budget-priced new releases), but I'm not
sure if they matched their competitors or not. I know they didn't go lower.
I know, you'll want a link for this one, but I don't have it. IGN ran a
story on the new structure when they implemented it, and I
have--somewhere--a .wav file of a conference call with developers where one
of them asked about their higher fees.
Anyway, it's not only stupid, it's arrogant.
Number 16: Letting their 2nd-party studios walk. This one's tricky, and
borderline. Rare, Left Field, and Silicon Knights are all gone. That's
okay--the announcements hurt more than the fact of it, particularly Rare's.
In place of that, Nintendo seems to like single-game deals with outside
studios (F-Zero GX, Donkey Konga, Starfox Assault, etc). None of those has
worked particularly well, whereas Retro (Metroid Prime), who they've brought
completely on board, has generated good sales and exceptional acclaim.
Anyway, like I said, this one's borderline. What they've lost in this
exchange is the potential for new franchises, or exclusive non-franchise
games. Rare especially used to provide unique, non-franchise games, and did
a great job of it for the N64. Nintendo gets hit with being a "re-hash"
studio a lot, and they could use some studios like Rare these days. Or I
should say, Rare those days--their sale sure looks like a good decision in
retrospect. It almost happened with Capcom--the Big Five--but that fell
through rather embarrassingly, with zero of the big five remaining
exclusive.