Even if Mantle dies sometime soon (unlikely, imo), it will always be "nice" because it's arguably the catalyst for dx12. I'm pretty sure that even if MS was already working on it before they heard of Mantle, they would have taken development at a much slower pace and just sat on it for months or even years. Regardless of how well Mantle actually does against the other APIs, without it Kronos and MS wouldn't have bothered to update theirs. The winner in this API race is the consumer, and that wouldn't have been guaranteed without Mantle.Well, I'm sure Mantle was nice while it lasted... I'm glad to see however DirectX 12 will be supported on all DirectX 11 cards... I just barely bought my GTX 770 not too long ago
+1 Just got a GTX 770 this year too and not looking to replace it for 3 yrs or so. The performance gains might not be so big on High end CPUs like my 3570k but any offloading of tasks that can be done faster on the GPU is welcomed. I just might need to 'updgrade' to win 8 though :/.Well, I'm sure Mantle was nice while it lasted... I'm glad to see however DirectX 12 will be supported on all DirectX 11 cards... I just barely bought my GTX 770 not too long ago
First up, no console uses OpenGL - the PS3 had an OpenGL|ES wrapper but it was dog slow and anyone caught using it would likely have been sniggered at.On the PS3 there was libGcm, on the PS4 there is another custom API used called Gnm.(X360 used a slightly modified version of D3D9 without most of the driver layer. Xbox One will use an extended form of D3D11 with extra functionality for the hardware.)Micrisoft, Nvidia, AMD all in the same room......and bed......and.......pockets........and price fixing and all the rest.