Microsoft hires personnel to develop DirectX-based upscaling technology.
Microsoft Building AI Upscaler to Compete with DLSS, FidelityFX : Read more
Microsoft Building AI Upscaler to Compete with DLSS, FidelityFX : Read more
It's almost certain to require per-game implementation. At the very least, you need the UI elements to enable/disable the upscaling. Having it outside of the games would drastically limit its capabilities. Only the game knows what things benefit (in performance) from upscaling, vs. the HUD overlays and text that invariably look worse when upscaled.An API based solution would certainly be a welcome change. But there's the question of whether it gets added for free on games already using the API and we can enable something globally or it still has to be explicitly included in games.
But if Microsoft is doing an API wide solution, that just leaves the question of how Khronos will respond. But I guess AMD could just give them FSR and be done with it.
An API based solution would certainly be a welcome change. But there's the question of whether it gets added for free on games already using the API and we can enable something globally or it still has to be explicitly included in games.
But if Microsoft is doing an API wide solution, that just leaves the question of how Khronos will respond. But I guess AMD could just give them FSR and be done with it.