Microsoft Ups Xbox One CPU Clock Frequency

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RROD was caused by crappy clips which allowed the heatsink to separate and bad soldering jobs. It really had nothing to do with the cooling system not being able to handle to load. -

This is not true at all. The 360 had RROD because they had the Rear fan barely moving air. Plus they placed the DVD Drive right over top of the Heatsink so it could get fresh air to it properly. The Xclamps really had nothing to do with it, the CPU and GPU chips just got too hot and they warped the board. IF they would of mounted fans on top of the Heatsinks like a PC, they would of been good to go. Very poor design.
 
RROD was caused by crappy clips which allowed the heatsink to separate and bad soldering jobs. It really had nothing to do with the cooling system not being able to handle to load. -

This is not true at all. The 360 had RROD because they had the Rear fan barely moving air. Plus they placed the DVD Drive right over top of the Heatsink so it could get fresh air to it properly. The Xclamps really had nothing to do with it, the CPU and GPU chips just got too hot and they warped the board. IF they would of mounted fans on top of the Heatsinks like a PC, they would of been good to go. Very poor design.
 


ahh true havent fixed one in a while the gpu heatsink was tiny and the dvd drive sat on tio of it and the cover they had to push air overs it was so inefficient.

most of the time i got alot to work again for quite a while by overheating the gpu while keeping the cpu cool. good times haha
 


It won't be a bottleneck at first. But in short order (quicker than the current generation) it will begin strangling the gaming industry once more. Give it two/three years instead of four/five like last time.

Regarding the overclocks - people are rather cynical here. It won't add to thermals (noticeably, anyway) the Xbox One already manages performance with a view to controlling thermals. Doubt it makes any real difference to noise either. The processors only clock up when necessary. Even on heavy workloads, modern PC's don't tend to ramp to max frequency for long.


 

I wouldn't say these new consoles don't/won't get hot/noisy. My PS3 sounded like a hairdryer just watching a blu-ray movie out of the box. My Xbox 360 has a nice audible hum to it just streaming movies and god forbid you leave a game disk in the console which spins and adds to the noise even if you're not playing.

I really hope they contain the noise on these consoles. The fan looks adequate and more suited to the task on the Xbox One. The amount of noise coming out of a PS3 leads me to believe they have 80mm or less fans spinning at high rates of speed to keep things cool. There is far less fan noise in a 360, but playing a game the fan noise is far louder than my souped up gaming PC with 3x200mm, 1x140mm, 2x120mm, and 2x780 GPU fans. Same with the PS3.

I got rid of my PS3 simply because the fan noise was so annoying. This thing sat on top of an old school entertainment center with nothing above it and nothing below it so there was nothing to impede its ability to exhaust the heat.

The PS3 and Xbox 360 consoles are just noisy. I'm hoping the next gen will not be. Seems like the 120mm or 140mm (whichever it is) on the Xbox One will produce far less noise than whatever smaller fan(s) are on the 360, but there's no reason any of these units should have to crank their fans to max (ala PS3) simply by watching a blu-ray, while my standalone blu-ray player doesn't make a sound while watching a blu-ray.

I've owned all current gen consoles (aside from the Wii U) and have to say the Xbox is the quietest and PSN doesn't even compare to Xbox live. The 360 is also far quieter than the PS3, but that isn't really saying much. As a result, for the next gen, I have a Xbox One on order. If it's annoying, I'll get rid of it.
 
But....but...If they really wanted to push performance then why not go Gddr5? Wouldn't it be cheaper to put DDR5 in the xbox instead of giving everyone the RROD?
 
It sounds like they found some headroom in the hardware and took advantage of it with a small overclock. That's just being responsible engineers. As for ddr3 vrs gddr5, it sounds like it was not feasible to do 8 gigs of gddr5 until very recently. Plus, Gddr5 is not an instant win. Time will tell if ddr3 with a big, fast cache can keep up with one big Gddr5. Anyway, it's about 1% of the people who care. Most consumers care about the game titles that are available on a platform. History is littered with platforms that were better than others and it didn't make much of a difference. Time will tell.
 
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