[quotemsg=16060764,0,409959]still no redesign smaller version of the xbox one. I guess we are stuck with the vcr shape until e3 2016.[/quotemsg]
The only way to do a shrink of the console is to lower its thermal requirements. The 360 Slim was after IBM did a shrink of the PowerPC and was able to do a MCM type package putting both the CPU core and GPU core on one package eliminating the need for a lot of extra space.
Right now they are using the 28nm process they have for their GPUs (AMD that is). If they can get it to 14nm (current CPU node size) or even 16nm (future GPU node size) then they can reduce the space needed for both power and heat. Of course that is if the shrink goes well and the new process is decent.
I am excited for a lot of what Microsoft is doing, Windows 10/Hololense. But man, getting a soon to be released Ford GT to show up is pretty awesome. I am hoping Rockstar puts a version in GTA V as I will never be able to own a car like that.
That's not true the ps4 uses the same die on their console and it's smaller. they don't have to got to a smaller die to go to a smaller console. they could use the same technology and still go smaller. ms made the xbox one big on purpose because they over engineered the design so there wouldn't be any fear of ROD like on the xbox 360, but those types of fears were quickly put to rest seeing as the ps4 is smaller and it has had no overheating issues and it has an internal power source to boot. so Microsoft can still make the xbox one smaller without having to wait for a sie shrink.[/quotemsg]
Just because Sony did does not mean it is a good idea. After looking at a teardown I have to say Microsoft went with a much more solid build. In my experience, after repairing hundreds and hundreds of systems, a standard 5.25" bay Blu-Ray will last longer than a slim type as well there will be less possible scratches although slot loading sucks either way.
On top of that the PS4 is using a laptop style centrifuge style fan to help give it its thinner profile. I found that laptop fans die faster than standard desktop fans, especially when they don't get cleaned out as well.
Again this is based on dealing with similar components in years of repairs. I think Microsoft went with a better build solution to start while Sony is jumping the gun a tad. The CPU and GPU are not being pushed to their maximum potential. I can imagine that once they are the PS4 will start to get hot and the fan will be on high RPMs causing more noise and more wear and tear on the bearings. Why is a 140mm fan better than a 120mm? Same airflow at lower RPMs which means less nose or more airflow at the same RPM and noise. The PS4 has a 85mm fan vs the XB1 112mm fan.
I really don't care either way as I game on PC but if I built a console I would rather over provision than under provision that way I can design a slimmer model much more easily in the future. Hell Microsoft could do an upgrade for the XB1 if they keep the same cooling design instead of slimming it down. Maybe if they go to the 14nm chips they could beef up the GPU instead of making it slim giving it better capabilities. I think that would interest people more than making a smaller one with similar capabilities.