Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
"tucsonjim" <jim@kanewebdesign.com> wrote in message
news:1120945170.960396.164730@g44g2000cwa.googlegroups.com...
> Hey Drocket,
> Thanks, that's some really usefull information. I'll give those a try.
>
> Here's something for you. My team is at level 51 and me (Paladin) and
> my Archer both have MASTER bow so we shoot double arrows. My Sorcerer
> and Cleric are EXPERT bow so our team can be really kick-ass at times
> and usually cut most enemies down in short order. HOWERVER, in
> Kriegspire there is an toughie called Minoutar King who can cast DIE,
> and you're gone in a heartbeat.
>
> This guy is so tough that we sometimes pump arrow after arrow into him
> and hardly effect him, so we do the back up and shoot method and then
> he's a gonner, and he should be for being stupid enough to follow after
> us. I should count sometime, but I'll bet he can take maybe 50 arrows,
> and we can swat! But, if there are 3 or 4 Minotaurs after us we usually
> do as much damage as we can and then bail out. heal up and come back
> several times. I have respect for those Minotaurs.
In reading this a couple of thoughts come to mind... the first is that your
paladin, at level 51, should be able to do as much damage in one melee
attack than the entire party can do in one round with bows. With that said,
by now everybody in your party should have 2 weapons equipped (except the
cleric). Also, if you enter turn based combat your spell casters should
come more into play, being able to use magic to respond to/make attacks
with... again, your sorcerer should be able to dole out a tonne of damage.
As far as the instant death attacks and swarms of super tough monsters go...
this is pretty much something found in almost every RPG and even in the
world of "pen and paper" rpgs (computer games have to rely on this more
because there is no "Dungeon Master" to run the monsters with some smarts
and tactics). The problem is that at your level your group should be able
to down the minotaur king in 1 or 2 rounds along with pretty much any other
monster in the game and so without some kind of instant death or
incapacitating ability (erradicate/turn to stone/paralyze/etc) the game has
pretty much little to no risk for your party... if it was just a world full
of punching bag monsters you'd be walking over them all or downing them with
1 spell and that would get boring pretty fast.