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Archived from groups: alt.games.morrowind (More info?)
I'm trying to fix some errors that pop up during gameplay about missing
files. I would appreciate it if some of you who are running these mods (or
have them stored locally) could search for these files for me... (I am
guessing at the mods these are from due to similarly named files that I do
have from these mods)
From: unknown
error: "unable to find tl_mineguard1 in script TL_CalderaUprising"
to which I assume there is a file named tl_mineguard1 that I do not have.
From: Vampire Realism V1.2
error "unable to find _crn_sundamage in script..." all of the following
vampire_aundae_PC
vampire_berne_PC
vampire_quarra_PC
vamp_ancient_aundae
vamp_ancient_berne
vamp_ancient_quarra
vamp_wild_aundae
vamp_wild_berne
vamp_wild_quarra
vamp_special_aundae
vamp_special_berne
vamp_special_quarra
vamp_wandering_aundae
vamp_wandering_berne
vamp_wandering_quarra
vamp_normal_aundae
vamp_normal_berne
vamp_normal_quarra
From: tombs expanded (I am guessing)
error: "unable to locate _NP_MW_all in Leveled Creature _tc_tombs_all"
again I am assuming there is supposed to be a file called _NP_MW_all
From either: Forests of Vvardenfell
or
Cali's BB v.2 Dryad Dresses
error: "flora_tree_ai_02 is missing"
and
error: "_ase_flora_tree_ai_02 is missing"
I am one more time "assuming" there are files of those names that I should
have. there IS a file "flora_tree_ai_AT_02" in Cali's and there is a folder
"_ase_" in Forests, which are my reasons for suspecting these mods.
unfortunately I just added 70 more mods to my game, so it is a little bit
harder to pin point which is causing the problem. I have my mods grouped by
what they mod, and combined (with original files zipped up in a backup file)
so that I am only loading 4 esp's with a total of 173 mods within them. I
think that those errors (in quantity) are not too bad for the number of
mods. although I have to drop a couple of the graphical upgrades due to fps
problems... If I could only afford a PCI-16 Video card I am sure the fps
would kick back up (using the onboard shared memory video right now...
yuk...)
I'm trying to fix some errors that pop up during gameplay about missing
files. I would appreciate it if some of you who are running these mods (or
have them stored locally) could search for these files for me... (I am
guessing at the mods these are from due to similarly named files that I do
have from these mods)
From: unknown
error: "unable to find tl_mineguard1 in script TL_CalderaUprising"
to which I assume there is a file named tl_mineguard1 that I do not have.
From: Vampire Realism V1.2
error "unable to find _crn_sundamage in script..." all of the following
vampire_aundae_PC
vampire_berne_PC
vampire_quarra_PC
vamp_ancient_aundae
vamp_ancient_berne
vamp_ancient_quarra
vamp_wild_aundae
vamp_wild_berne
vamp_wild_quarra
vamp_special_aundae
vamp_special_berne
vamp_special_quarra
vamp_wandering_aundae
vamp_wandering_berne
vamp_wandering_quarra
vamp_normal_aundae
vamp_normal_berne
vamp_normal_quarra
From: tombs expanded (I am guessing)
error: "unable to locate _NP_MW_all in Leveled Creature _tc_tombs_all"
again I am assuming there is supposed to be a file called _NP_MW_all
From either: Forests of Vvardenfell
or
Cali's BB v.2 Dryad Dresses
error: "flora_tree_ai_02 is missing"
and
error: "_ase_flora_tree_ai_02 is missing"
I am one more time "assuming" there are files of those names that I should
have. there IS a file "flora_tree_ai_AT_02" in Cali's and there is a folder
"_ase_" in Forests, which are my reasons for suspecting these mods.
unfortunately I just added 70 more mods to my game, so it is a little bit
harder to pin point which is causing the problem. I have my mods grouped by
what they mod, and combined (with original files zipped up in a backup file)
so that I am only loading 4 esp's with a total of 173 mods within them. I
think that those errors (in quantity) are not too bad for the number of
mods. although I have to drop a couple of the graphical upgrades due to fps
problems... If I could only afford a PCI-16 Video card I am sure the fps
would kick back up (using the onboard shared memory video right now...
yuk...)
