Just looking at the recent screenies from Oblivion (1 week 1 day to go 8) ) and was thinking, if this foliage is deformable/interactive this is going to be one heck of a vertex heavy game.
Take a look at this stuff an consider how it compares to FartCry's heavy vertex load;
It'll be interesting to see the difference between similar pixel power cards that have different geometry capabilities.
Take a look at this stuff an consider how it compares to FartCry's heavy vertex load;


It'll be interesting to see the difference between similar pixel power cards that have different geometry capabilities.