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The only game i ever played is D2.
So, what the hell MMORPG (or something like that) stands for ?
Thanks,
Louis
 
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lojo59ca@yahoo.fr (Hmmm!) wrote:

> The only game i ever played is D2.
> So, what the hell MMORPG (or something like that) stands for ?

MMORPG:= Massive Multiplayer Online Role Player Game

D2 classifies as MOH&SRPG (Multiplayer Online Hack&Slash Role Player
Game), since the max of 8 players isn't that massive, compared to
other games such as DAoC (Dark Age of Camelot) with a max of 3500
players per server or WoW with IIRC up to 5000 players/server.

Greets,
- Peter
 
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massive multiplayer online role playing game, think everquest or WOW

Hmmm! wrote:
> The only game i ever played is D2.
> So, what the hell MMORPG (or something like that) stands for ?
> Thanks,
> Louis
 
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Peter Walser wrote:

> D2 classifies as MOH&SRPG (Multiplayer Online Hack&Slash Role Player
> Game)

It's a multiplayer instancing game, but the term never became
widespread, since D2 is pretty much the only kind of significant game of
this type. :p Nobody else could pull this off.

M.
 
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Michael Vondung wrote:
> It's a multiplayer instancing game, but the term never became
> widespread, since D2 is pretty much the only kind of significant game
> of this type. :p Nobody else could pull this off.
>
> M.

And it remains a source of amazement to me that there haven't really been
that many attempts, especially considering the obviously huge market out
there just quivering in anticipation.

Heck, has there even been an attempt other than Sacred's half-baked one?
--
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
 
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chainbreaker wrote:

> And it remains a source of amazement to me that there haven't really been
> that many attempts, especially considering the obviously huge market out
> there just quivering in anticipation.

That always puzzled me, too. I believe it may have to do with the
required hardware that needs to be paid for upfront. You need a server
farm for that, and most developers or publishers don't have the
resources. But yes, it is very surprising that nobody actually tried to
do the same, even after it was proven to be a successful concept. Anyone
could just make a NetHack clone. It's all there, just waiting to be
exploited.

> Heck, has there even been an attempt other than Sacred's half-baked one?

In the strategy game sector, sort of. GameSpy-hosted games are a bit
like it. Not really the same, but the direction is similar. The upcoming
Dungeon Lords will have some similarities, but no closed realms, so, it
won't be the same (of course, after playing D2 for over four years, one
wonders if the difference between closed and open realms is really that
big, since cheating still happened!).

I really think it has to do with the required investitions, and perhaps
with the needed technical knowledge. Battle.net got out of the red area
quickly, so, yeah, it's a miracle that no one plagiated the concept. I
believe that D2's type of instancing gaming has the potential to make
more money than subscription-based MMORPGs. But obviously, the pointy
hairs that control the money disagree. Actually, I believe a *free* game
with purchasable premium items could do well, but few have the courage
to try this. Some Asian games implemented this system successfully.
GuildWars is trying something that's close, but I'm not convinced of
their chosen method of "zoning".

M.
 

KK

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*snip*
"Actually, I believe a *free* game with purchasable premium items could do
well, but few have the courage to try this. Some Asian games implemented
this system successfully. "
*end snip*

Like Gunbound or Maplestory? =P

dk @ Telspia, Maple Story....

P.S. I swtiched to MS because many of my RL friends are playing (almost 15
of them) while none of them play D2.....=(
 
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"Hmmm!" <lojo59ca@yahoo.fr> wrote in message
news:236e38b0.0411302351.1117618f@posting.google.com...
> The only game i ever played is D2.
> So, what the hell MMORPG (or something like that) stands for ?
> Thanks,
> Louis

http://en.wikipedia.org/wiki/MMORPG


cheers,
Stu.