Mobilization?

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Archived from groups: alt.games.civ3 (More info?)

What does the Mobilization setting available with "higher" forms of
government affect? If you know of a reference site, that would be plenty of
help. Thanks.
 
Archived from groups: alt.games.civ3 (More info?)

The mobilization button: basically its mobilization for war. It adjusts
city production leaders to suggest/ask if it is okay to build a war related
unit/building. May also give a slight boost in production towards that end.
Not sure on that last statment though.

"Thomas J. Brandt" <Remove_tjbrandt50@hotmail.com> wrote in message
news:107bmgkldesh81a@corp.supernews.com...
> What does the Mobilization setting available with "higher" forms of
> government affect? If you know of a reference site, that would be plenty
of
> help. Thanks.
>
>
 
Archived from groups: alt.games.civ3 (More info?)

"Thomas J. Brandt" <Remove_tjbrandt50@hotmail.com> wrote in message
news:107bmgkldesh81a@corp.supernews.com...
> What does the Mobilization setting available with "higher" forms of
> government affect? If you know of a reference site, that would be plenty
of
> help. Thanks.

Mobilization is an ability that is available after you discover Nationalism.
It is not goverment specific.

When mobilized:

You are only allowed to build military buildings or units. I believe you can
build wonders that are militaristic in nature.

Any non-military production in progress will get changed automatically to a
unit (as of C3C)

When building land based military units, you get +1 shield on every tile
that already produces at least one shield. (pre C3C may allow extra shields
on all units)

The ONLY way to end mobilization is to have a war end in some way. (if you
mobilize when not at war, you have to start one so the war can end)

There is a bug in pre C3C versions that make shield production
unpredictable.

Culture output of cities is reduced to 1/2 normal.
 
Archived from groups: alt.games.civ3 (More info?)

Awesome detailed description!!!! Thanks so much.

BTW, how's a person supposed to figure all this out without
access to this newsgroup? I'm at work (and don't have CIV3
installed here) so I can't check the Civilopedia for
Nationalism, but is it documented there, or did you just run
an exhaustive sequence of experiments. If the latter, thank
you even more for all the time it must have taken.


>
> "Thomas J. Brandt" <Remove_tjbrandt50@hotmail.com> wrote
> in message news:107bmgkldesh81a@corp.supernews.com...
> > What does the Mobilization setting available with
> > "higher" forms of government affect? If you know of a
> reference site, that would be plenty of
> > help. Thanks.
>
> Mobilization is an ability that is available after you
> discover Nationalism. It is not goverment specific.
>
> When mobilized:
>
> You are only allowed to build military buildings or units.
> I believe you can build wonders that are militaristic in
> nature.
> Any non-military production in progress will get changed
> automatically to a unit (as of C3C)
>
> When building land based military units, you get +1 shield
> on every tile that already produces at least one shield.
> (pre C3C may allow extra shields on all units)
>
> The ONLY way to end mobilization is to have a war end in
> some way. (if you mobilize when not at war, you have to
> start one so the war can end)
> There is a bug in pre C3C versions that make shield
> production unpredictable.
>
> Culture output of cities is reduced to 1/2 normal.
>
>
>
>
 
Archived from groups: alt.games.civ3 (More info?)

tjbrandt wrote:
> Awesome detailed description!!!! Thanks so much.
>
> BTW, how's a person supposed to figure all this out without
> access to this newsgroup? I'm at work (and don't have CIV3
> installed here) so I can't check the Civilopedia for
> Nationalism, but is it documented there, or did you just run
> an exhaustive sequence of experiments. If the latter, thank
> you even more for all the time it must have taken.

If I recall, it was in the original Civ III manual (not PTW or
Conquests). However, if you want me to confirm that, give me a few
hours. The pile of papers and manuals on the floor next to the desk is
embarrassing :).

Also. PTW patch v1.21 had this under the 'fixes' section:
* Fixed an exploit allowing one to get extra shields during wartime
mobilization.




--
Brandon Supernaw - <brandon.public@earthlink.net>
"Congress has not unlimited powers to provide for the general
welfare but only those specifically enumerated."
-Thomas Jefferson
 
Archived from groups: alt.games.civ3 (More info?)

"tjbrandt" <tjbrandt@mail.ev1.net> wrote in message
news:40770218.720.41@news2...
> Awesome detailed description!!!! Thanks so much.
>
> BTW, how's a person supposed to figure all this out without
> access to this newsgroup? I'm at work (and don't have CIV3
> installed here) so I can't check the Civilopedia for
> Nationalism, but is it documented there, or did you just run
> an exhaustive sequence of experiments. If the latter, thank
> you even more for all the time it must have taken.

Easy... try it out and see what happens :)
 
Archived from groups: alt.games.civ3 (More info?)

"tjbrandt" <tjbrandt@mail.ev1.net> wrote in message
news:40770218.720.41@news2...
> Awesome detailed description!!!! Thanks so much.
>
> BTW, how's a person supposed to figure all this out without
> access to this newsgroup? I'm at work (and don't have CIV3
> installed here) so I can't check the Civilopedia for
> Nationalism, but is it documented there, or did you just run
> an exhaustive sequence of experiments. If the latter, thank
> you even more for all the time it must have taken.

I think most peeps get their info from either the Civilopedia or from the
patch release notes. Of course, there is good info here and also at
Civfanatics. Check out the "War Academy" section. www.civfanatics.com

GWB

> > "Thomas J. Brandt" <Remove_tjbrandt50@hotmail.com> wrote
> > in message news:107bmgkldesh81a@corp.supernews.com...
> > > What does the Mobilization setting available with
> > > "higher" forms of government affect? If you know of a
> > reference site, that would be plenty of
> > > help. Thanks.
> >
> > Mobilization is an ability that is available after you
> > discover Nationalism. It is not goverment specific.
> >
> > When mobilized:
> >
> > You are only allowed to build military buildings or units.
> > I believe you can build wonders that are militaristic in
> > nature.
> > Any non-military production in progress will get changed
> > automatically to a unit (as of C3C)
> >
> > When building land based military units, you get +1 shield
> > on every tile that already produces at least one shield.
> > (pre C3C may allow extra shields on all units)
> >
> > The ONLY way to end mobilization is to have a war end in
> > some way. (if you mobilize when not at war, you have to
> > start one so the war can end)
> > There is a bug in pre C3C versions that make shield
> > production unpredictable.
> >
> > Culture output of cities is reduced to 1/2 normal.
> >
> >
> >
> >
 
Archived from groups: alt.games.civ3 (More info?)

GWB wrote:
> "tjbrandt" <tjbrandt@mail.ev1.net> wrote in message
> news:40770218.720.41@news2...
>
>>Awesome detailed description!!!! Thanks so much.
>>
>>BTW, how's a person supposed to figure all this out without
>>access to this newsgroup? I'm at work (and don't have CIV3
>>installed here) so I can't check the Civilopedia for
>>Nationalism, but is it documented there, or did you just run
>>an exhaustive sequence of experiments. If the latter, thank
>>you even more for all the time it must have taken.
>
>
> I think most peeps get their info from either the Civilopedia or from the
> patch release notes. Of course, there is good info here and also at
> Civfanatics. Check out the "War Academy" section. www.civfanatics.com
>

I just checked the various civilopedias. Original Civ IIIs civilopedia
has two pages of information about it, going into detail about which
wonders, units, and improvements can be built among other information.
PTW and Conquests just have a few lines covering the extra shield and such.

It was listed "Mobilization" and was under the "Game Concepts" section
of the civilopedia in each...and "Index" obviously since that includes
every entry in the civilopedia :).