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Archived from groups: rec.games.frp.dnd (More info?)
Looking through the MM2 (page 213 for reference), I was intrigued to
find that the Monster of Legend template only had a CR increase of +2.
I think it is way overpowered, although DMs would rarely allow players
to use the template, the creature being chosen by a god and all. Not
being a veteran, as most people here, I ask for your opinion on this
matter. I list below the template's features, for further discussion.
HD set to d8 (if lower than that, otherwise keep the original)
Natural AC +5
Slam, Bite, Claw and Gore attacks
Special Attacks:
Breath Weapon(Su)
Frightful Presence(Ex)
Raging Blood(Su)
Divine Spells
Special Qualities:
DR 10/+1
Enhanced Attributes
Fast Healing 5hp/round
Greater Damage(Ex)
Haste(Su)
Immunities
Reflective Hide
Regrow Limbs
See in Darkness
Spell Resistence 10+1/2xHD
Subtype
Base Save Increase +3
Abilities Increase: Str +10, Dex +6, Con +10, Int +2, Wis +2, Cha +4
Improved Initiative and Multiattack feats
CR *only* +2
Looking through the MM2 (page 213 for reference), I was intrigued to
find that the Monster of Legend template only had a CR increase of +2.
I think it is way overpowered, although DMs would rarely allow players
to use the template, the creature being chosen by a god and all. Not
being a veteran, as most people here, I ask for your opinion on this
matter. I list below the template's features, for further discussion.
HD set to d8 (if lower than that, otherwise keep the original)
Natural AC +5
Slam, Bite, Claw and Gore attacks
Special Attacks:
Breath Weapon(Su)
Frightful Presence(Ex)
Raging Blood(Su)
Divine Spells
Special Qualities:
DR 10/+1
Enhanced Attributes
Fast Healing 5hp/round
Greater Damage(Ex)
Haste(Su)
Immunities
Reflective Hide
Regrow Limbs
See in Darkness
Spell Resistence 10+1/2xHD
Subtype
Base Save Increase +3
Abilities Increase: Str +10, Dex +6, Con +10, Int +2, Wis +2, Cha +4
Improved Initiative and Multiattack feats
CR *only* +2