This is the nail in the coffin for anyone on the sidelines hoping the Geforce DeFX line will improve in performance.
Looks like NV has once and for all lost the battle for DX9.
From anandtech
Athlon 1700+, Epox 8RDA (NForce2), Maxtor Diamondmax Plus 9 80GB 8MB cache, 2x256mb Crucial PC2100 in Dual DDR, Radeon 9800NP, Audigy, Z560s, MX500<P ID="edit"><FONT SIZE=-1><EM>Edited by kinney on 09/19/03 02:33 PM.</EM></FONT></P>
Looks like NV has once and for all lost the battle for DX9.
From anandtech
Wait all you want FX owners but the hard cold truth is out and the war is over this time.<b>No doubt you heard about GeForce FX fiasco in Half-Life 2. In your opinion, are these results representative for future DX9 games (including Doom III) or is it just a special case of HL2 code preferring ATI features, as NVIDIA suggests?</b>
JOHN CARMACK-
Unfortunately, it will probably be representative of most DX9 games. Doom has a custom back end that uses the lower precisions on the GF-FX, but when you run it with standard fragment programs just like ATI, it is a lot slower. The precision doesn't really matter to Doom, but that won't be a reasonable option in future games designed around DX9 level hardware as a minimum spec.
Athlon 1700+, Epox 8RDA (NForce2), Maxtor Diamondmax Plus 9 80GB 8MB cache, 2x256mb Crucial PC2100 in Dual DDR, Radeon 9800NP, Audigy, Z560s, MX500<P ID="edit"><FONT SIZE=-1><EM>Edited by kinney on 09/19/03 02:33 PM.</EM></FONT></P>