Archived from groups: rec.games.frp.dnd (
More info?)
Hadsil wrote:
> Not so much CR, but I think some ECLs are too high. If one were to
> play a non-core race, I think it should be possible in some cases to
> start off with 1 class HD like everyone else instead of the more than
> one they get just because that's what the monster manual says. Gnoll
> PCs, for example, don't really need to start off with 2d8 hit points
> and no class. Let there be a 1HD 10 hit points + CON 1st level gnoll
> fighter and be done with it.
Much better to let them drop 1 monster HD in exchange for their
first class level, as part of being elite. Dropping all their HD for
class levels isn't usually too bad (exchange skill points and hit
points, keep the powers and LA).
Most *do* need to start with the right number of HD in total
though; or go the Savage Species way and make it a class of it's own.
> Hound archons also have too high an ECL. I know they have out of the
> ordinary abilities and thus a plain 1st class level hit points just
> wouldn't work. However, +5 is still too high. To play a hound archon
> is to start at the equivalent of 11th level with only 6d8 hit points.
With +2 Con, and /Aid/ at will for an extra 1d8+6 per fight, not to
mention the DR 10/Evil.
> That is too few hit points for the given level. The closest comparison
> is a wizard with 11d4. However, a hound archon does not have the
> equivalent power of an 11th level wizard.
/Greater Teleport/ (self only) at will is pretty damn powerful,
Dire Wolf form is handy enough for battle with the right feats, or just
stack up the Str and use weapon, and bite.
Tank up to suit the +9 natural armour and the only real things the
character is vulnerable to is one round damage-spell kills (less so than
a Sor or Wiz), or a /Blasphemy/.
> From a powergame perspective, I would always choose the 11th level
> wizard over the hound archon. Given the other classes which would
> have more hit points, and the hound archon becomes irrelevant.
Powergamers are _supposed_ to choose single class humans, that's
the way the rules are balanced; everything else is weaker.
> If they must start at 6d8 hit points, let them come in at 6th level.
> Since they are CR 4, then four 4th level characters could "take it".
Ha! They're CR 5 with elite stats, but no 5th level party has the
means to kill a hound archon that doesn't want to be killed.
> Putting it in a party of four 6th level characters should then be just
> fine, fair and balanced. When everyone reaches 7th level, the hound
> archon can take 1st level in a class.
They'd start with Warrior level BAB, Rogue level skills, some
powers of a mid-high level Wizard, great stats, DR 10/Evil, and +9
natural armour. April fools day was a few days ago mate, I'm not falling
for it.
--
tussock
Aspie at work, sorry in advance.