Archived from groups: alt.games.video.nintendo.gamecube,alt.games.video.sony-playstation2,alt.games.video.xbox (
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In alt.games.video.sony-playstation2 Robert P Holley <holleyrp@delanet.com> wrote:
> One of my all time favorites Jet Grind Radio at #48? Interesting.
I'm still a bit confused by that one... Good game, certainly (though I
didn't care for it that much) but influential? I don't quite see it.
Yeah, I know they credit the game with being a pioneer in the whole
cel-shading look, but frankly, I never did care very much for that style
myself. Makes the game's graphics look muddled to me. I also didn't care
for the fact that you were (literally) stuck on rails on how to get from
point A to point B, compared to Tony Hawk where you could pull a trick off
of anything. Literally.
It's almost as if the two games illustrate the classic difference between
PC (American) RPGs and Console (Japanese) RPGs with "open ended" vs. "on
rails".
😉
I was also confused by their entry for "Macintosh". "Macintosh" isn't a
game, and I really don't see how the Macintosh influenced gaming all that
much. Sure, there were early games that used the mouse - like Dark Castle
(though they didn't mention Crystal Quest!) but unless you want to say
these games were the early pre-cursor to the keyboard+mouse control
schemes every PC-FPS fan uses today, I really don't see it. They mention
SCUMM (Lucas Arts' adventure game engine) as being a spinoff of the
Macintosh, but I seem to recall using the cursor keys to manipulate
earlier adventure games - including King's Quest(?) which predated the
assumed inclusion of a mouse...