I'm interested in setting up a multi-screen setup for the first time, as it seems to have various benefits over a single large monitor. For example: cost, availability of models, frequent upgrade of your main screen, etc. What all can you do with a multi-monitor setup? And what are some of the issues you might run into?
1) Obviously multiple screens increase your desktop space tremenduously. Not as convenient as a single screen with a very high resolution, but the total desktop real estate will be even larger. In Linux and BSD we've had virtual desktop for ages, which multiply your available desktop a few times, but you can't view all the applications at the same time and switching between the desktops is slightly less convenient as with multiple screens, so multiple screens is a step up with a bit of extra cost.
2) How do games handle multiple screens? Do you need support from the game itself for all the features? What can you do with multiple monitors for gaming? I know in some RTS (and FPS) games you can put the main screen on one monitor and say the map screen on another, lets you keep better tabs on the situation. Eyefinity from Ati apparently provides better immersion by extending the main view over multiple monitors.
3) Flexibility is an obvious advantage. You can upgrade the screens one at a time. You can attach some to a different computer if you need to, or even give them away if you don't need that many screens any more.
4) You can have your main screen in portrait mode and the aux screens in landscape, for better web browsing etc. and overcoming the limitations of today's widescreen monitors.
Some issues:
5) Physical desktop space can be an issue. I think 3 large monitors is the maximum you can usually go to, and to get 3x24" I'd probably need to get a new desk, which would be OK - don't think I'll acquire all the monitors until a few years down the road
6) One guy I know goes with some 30" screen for the main and 2x24" for aux, but uses Linux I think - would Windows 7 run into problems with monitors being different resolutions, on the desktop or otherwise? I probably have some old 1280x1024 LCDs that I could add to my setup - some seem to have only VGA connection - would this work?
7) What features are required from your video card? In 3D games, FPS seems to go down linearly as the number of pixels goes up - so a powerful card is required, or you just don't run the game on all the screens.
1) Obviously multiple screens increase your desktop space tremenduously. Not as convenient as a single screen with a very high resolution, but the total desktop real estate will be even larger. In Linux and BSD we've had virtual desktop for ages, which multiply your available desktop a few times, but you can't view all the applications at the same time and switching between the desktops is slightly less convenient as with multiple screens, so multiple screens is a step up with a bit of extra cost.
2) How do games handle multiple screens? Do you need support from the game itself for all the features? What can you do with multiple monitors for gaming? I know in some RTS (and FPS) games you can put the main screen on one monitor and say the map screen on another, lets you keep better tabs on the situation. Eyefinity from Ati apparently provides better immersion by extending the main view over multiple monitors.
3) Flexibility is an obvious advantage. You can upgrade the screens one at a time. You can attach some to a different computer if you need to, or even give them away if you don't need that many screens any more.
4) You can have your main screen in portrait mode and the aux screens in landscape, for better web browsing etc. and overcoming the limitations of today's widescreen monitors.
Some issues:
5) Physical desktop space can be an issue. I think 3 large monitors is the maximum you can usually go to, and to get 3x24" I'd probably need to get a new desk, which would be OK - don't think I'll acquire all the monitors until a few years down the road

6) One guy I know goes with some 30" screen for the main and 2x24" for aux, but uses Linux I think - would Windows 7 run into problems with monitors being different resolutions, on the desktop or otherwise? I probably have some old 1280x1024 LCDs that I could add to my setup - some seem to have only VGA connection - would this work?
7) What features are required from your video card? In 3D games, FPS seems to go down linearly as the number of pixels goes up - so a powerful card is required, or you just don't run the game on all the screens.
