Archived from groups: alt.games.morrowind (
More info?)
Mark Walton wrote:
> Hi all,
> I am thinking of reinstalling Morrowind after ditching it a year or
> so ago; my mistake then was to install every mod I could find, some
> of which ruined my gameplay experience (giving me access to too much
> loot, introducing small bugs, etc)
>
> What in your opinion are the must-have mods? I'm looking for mods
> which improve gameplay by adding more options, more quests, improving
> the game world and the richness and variety. Things which make the
> world seem more alive. I'm looking to avoid ones which give you free
> houses full of expensive items, or overpowered birthsigns, or things
> like that.
>
> Anything which can improve the replayability would be great too. I
> really like the character design/creation options but I need to know
> that I can start a new character (perhaps skipping the whole intro
> tedium) and play different quests at the start, perhaps follow a
> different path later on?
>
> Thanks in advance for your input.
I decided to start a new game, so I created my very own Morrowind 2 with
these mods and plugins:
+ Graphics +
*KP_MW_Visual_Pack 2.11
More textures.This plugin will replace a lot of original textures, ground,
wall, rock, bark, plant, etc ...
more than 570 textures.
*KP_MW_Visual_Pack_2.2_nature
An addition to 2.11 110 more textures.
* Visual Pack XT plugin.
This is a package of texture files to further the aesthetics of Morrowind.
They are high-resolution
textures. This is designed to work best with the previous two KP plugins.
*Gardeners of Morrowind
Changes many of the trees and fauna.
* More trees and foliage.
* More trees and foliage Autumn.
* Head pack.
* Better bodies.
* Real signposts.
* Sir Luthor lockpicks.
* Sir Luthor probes.
* Ring texture fix.
*AG3-Gold_coin.
They are pretty obvious. The graphics are also enhanced by some of my other
gameplay mods, such as replacement of the Potion and Scroll inventory icons.
I thought the originals were poor.
* Lights_300_V4
I love this one. Reworks all lights in the game to be more, colourful,
dynamic and realistic. Red Candlesticks have red flames radiate red light,
green have Green flames and light...same with all other colours. Along with
way the way light effects the game with this mod, and the improved textures,
the effects can be stunning.
All interiors are slightly darkened to make source lights more dominant over
the ambient light, Dungeons are now mostly pitch black with the exception of
the source lights. Torches have longer expiration times and bigger and
brighter radius so that they are actually useful. I always have a few
torches with me now.
This mod includes Light based Sneaking and True Light and Darkness.
+ Sound +
* Morrowind Sound Enhancement plugin 1.5
- Foley effects added to boot sounds, depending on the type (Light,
Medium, Heavy) of boots being worn
-Creatures now make appropriate default falling sounds upon death, new ones
for Ghosts and Atronarchs
-Adds 29 new region-specific ambient sounds, Including birds, crickets, and
swamp life.
-Some of the wind sounds recreate that rustling-in-your-ear effect
-Improves dynamics and quality of current feet, environment, combat, and
magic sounds...
-Most sounds that came with the game but weren't used for whatever reason
are now implemented
-Unique footstep sounds for each Atronarch and Undead creature, new
flapping sounds for winged creatures
-More intense magical bolt sounds, improved sfx for magics commonly used to
cause damage to a target
-New high quality swooshing and punching, more foley effects for armour hit
sounds, and various samples of gore added to damage and critical hit sounds
-Appropriate hit sounds mixed into Screams (etc. Centurions create a
metallic *clang* when hurt)
-More detailed Moans (idle) and Roars (attack) for Atronarchs and Skeletons
-Reverb effects added to Cliff Racers
+ Gameplay/Balance +
* Adventurers Mod 2.0
Many tweaks, fixes, GFX changes, NPCs and gameplay changes.
* Taddeus' Balanced Weapons
* Taddeus' Balanced Armour
* Taddeus' Balanced Objects
Changes weights, values and enchantments of Morrowind weapons, armour and
objects make the game more balanced and challenging.
* Taddeus' Balanced "Assassins' Armory"
* Taddeus' Balanced "Assassins' Armory - Arrows"
* Taddeus' Balanced "Amulets & Rings 2.1
Add-ons to the other Taddeus mods
* Multiple Teleport Marking Mod v2.2
Allows you to set up to ten separate marks.
+ Creatures and NPCs +
* Giants_Ultimate_files
Adds over 200 creatures
* Cait's_Critters_unleashed
Adds domestic animals roosters, cows, steers, chickens, pigs, goats.
Multiple versions of each.
* Where Are All Birds Going?
Adds birds to the game.
*Morrowind comes alive v2.0
Randomly adds four hundred types of NPCs to over a hundred cells to bring
Morrowind's towns to life.
*Morrowind comes alive_wilderness
Adds some of the NPCs from Morrowind Comes Alive to Vvardenfell's
wilderness.
* Companion 1.3
An enhanced Laura Craft mod.
+ Areas +
*Vivec expansion
Adds house, shops, walkways on the water between the Cantons. A sorty of
shanty town look. Extra dungeon and quests.
* Bank Mod 2
Adds Banks and banking system. Loans, deposit accounts etc. Also you can buy
property.
* Firemoth
The island fortress of Firemoth (official plugin) Don't know what it's like,
haven't been yet.
The game now looks beautiful (although it has emphasised the need for me to
upgrade my PC ;-) ), an improved ambience and plays much better. Trading is
also much better now with many merchants having more gold but at the same
time loot is more sensibly priced. No more stupid Creeper and Mudcrab trips.
I intended to add more areas but it's so much like a new game that I haven't
got around to it.