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Andrea2 wrote:
> I've been thinking about the tamer, she is real lame. I bought the original
> animal lore&taming. I've played her quite a bit and only gained 10 skill
> points. It would take a year or two to get up to GM tamer. I'd have to be
> over 90 taming to be able to tame any real effective fighting monsters. If I
> decide on continuing taming, I think I will buy an advanced taming
> character. they start out at 85 taming and 85 lore.
The group seems to argue about this a lot. I am of the mind: It is a RPG
tradition that some characters start out weaker and are slower to
develop then others but end up more powerful. Animal tamer is one of
them in UO.
It doesn't take a year if you can tolerate 2-3 hours of taming a day. My
S.O. seems to be getting about 10 points a week with her tamer, now at
67, so I would put it at ~two months. I wanted to see just how fast it
could get done recently so I started a new character at 50 taming on GL.
I think I spent something outrageous like 30,000 gold on taming jewelry
that added over 20 to the skill and it took about a month to get them to
white wyrm/nightmare stage. Only 83 real skill but the rings make all
the difference.
By all means buy a tamer if you don't find getting there fun. It used to
be more of an adventuring skill to raise. OSI had entire dungeons filled
with vermin of approximately the same level so you could tame top to
bottom. As you noticed dungeons like Shame now have scorpions mixed with
earth elementals which is a terrible match. Dungeons like Despise which
were a tamer dungeon now have 0.0 tamable creatures.
>
> Treasure hunting sounds like fun. Where do you hunt for treasures? I've seen
> treasure hunting maps. How fast does lockpicking advance? I wouldn't want to
> start something it would take years to complete. I see the UO Treasure
> hunting advanced character has lockpicking, cartography, peacemaking, magery
> and musicianship. Are those the best skills for a treasure hunter?
Lock picking is slow to advance if you don't use every trick. It is one
of the skills that will increase while adventuring which is why I like
it. Normally I just use a low level tinker to make up 20-30 lockable
chests and practice on those to just over 50 skill level. Some people
will say "Get 200 chests and macro it with UOA to 98 in a week" but I am
not one of them.
At just over 50 skill you can go to the Vesper bank and pick the crates
in the back room. They all have to be disarmed with telekinesis from ~4
steps away to keep from getting poisoned. You can do level one treasure
maps, "plainly drawn", at this stage too.
At ~72 skill you can move to the next room and unlock level 2 barrels,
kegs, crates which have ~100 gold, gem, scroll, maybe some regs. You can
also do this in dungeons and monster camps. You can also unlock expert
level map treasure chests. I leave the barrels and kegs in my bank box
over night and use them for house deco/storage.
At ~85 you can unlock level 3 chests with ~300 gold and magical loot.
You can still play it safe in the Vesper bank if you want. The
equivalent map is Adept.
At ~92-95 you can do level 4 chests with some pretty big loot. Something
like 600 gold per and lots of items.
The easy level 4 chests in Yew crypts are pretty much constantly camped
right now. I just go to the Trinsic bank in Felucca to avoid the crowds.
That kind of takes me to the area where I am more into it for the fun
then the practical game min/maxing. I have no trouble going to Felucca
with the character because after all, they are a kind of shady rogue.
Likewise one of my favorite spots in the game for picking level 4 chests
is the bottom of Covetous dungeon. After running down a couple of levels
you have to lead two mummies and a rotting corpse out of the room where
they spawn and lock them into a side cell. You have to get into the mind
set that tricking a monster out of the loot they guard is cooler then
killing them. Another favorite spot is putting on a Mask of Orcish Kin
and wandering around Orc Fort picking the level 2s and 3s there. If you
have a good connection and don't crash often, level 3 Despise has Ogre
Lord Isle which always has a bunch of head knockers and tamers trying to
kill the Ogre Lords. You just kind of dance around on the isle picking
the chests and staying out of the way.