Wow, a whole lot of stupid out today
As kunzite already put out, processors for space based and radiation-hardened applications have a completely different set of requirements than their commercial terrestrial counterparts.
Radiation wreaks absolute havoc on unhardened electronics and even a single error in computing can spell disaster in a mission critical system.
Extreme ECC usage, exotic manufacturing techniques and robust design principles for rad-hard chips virtually ensure that a chip of any reasonable size will not offer performance comparable to commercial counterparts.
Cooling is also much more complex in space as you have to deal with extreme temperature swings and there is no external moving substance to conduct heat away from the spacecraft.
to remove excess heat from the system, you need to either use an ineffective radiative system or have a somewhat quickly depletable store of cooling gas/fluid stored onboard.
Increasing performance on a produced chip generally leads to increased its power usage and cooling requirements; both of which are hard constraints that need to be carefully balanced in the system.
Additionally, QC needs to be extremely high, to the point of producing 100% defect free chips (probably to the effect of having 90%+ scrap rates on less than perfect chips).
Some redundancy should be built in to deal with the inevitable damages that occur from long usage in hostile environments, further increasing chip complexity and reducing die area for pure performance gains.
en.wikipedia.org/wiki/Radiation_hardening
science.nasa.gov/science-news/science-at-nasa/2001/ast21mar_1/