If you can wait till next year, then it's fine. Or else, just get any of the new RTX SUPER GPUs from Nvidia., if you really want to play RAY traced Games. Depends on your needs. But honestly speaking, RTX is not worth the extra performance loss, regardless of DLSS.
AMD's next-gen high-end NAVI GPUs should have support for Ray tracing, but this is not 100% confirmed though. AMD would need to change the current NAVI silicon to give hardware level support for RTX.
AMD GPUs do have software level/emulation support for RTX though. Basically any GPU can ray trace. Some more info, slightly off topic though
AMD has already claimed that all of its current DX12 graphics cards support ray tracing via Microsoft’s DXR fallback layer. On the driver level, the support will be there.
BUT, this Fallback layer is just an emulation layer provided by MS, which is capable of running on any "D3D12" compatible GPU. It was originally meant so that the developers can learn the API (with having obvious DXR compatibility), and it was hardly intended to be able to run any games as such.
Once Ray Tacing Turing HW came out in the market, it's development was kind of halted, as it was deemed unnecessary. That it is technically supported was never in question, the question is how fast they can do it and my guess is not very fast, otherwise they would've already talked about it and showed some examples.
But AMD is still free to provide DXR support through their D3D12 drivers though. Any D3D12 GPU is actually capable of running this DXR code, since it is just an extension of DirectCompute. Slow Performance remains a totally different issue though (imagine running the same operations on a GPU without specialized processors/cores). But as per one recent post, ""The fallback layer isn't maintained anymore and it's unlikely that developers will use the codebase for ray tracing support under GPUs which don't support DXR directly.""
But most importantly, DXR has never been an NVIDIA-exclusive thing. Every DX12-capable card can access and use it, it's just slow (depending on the HW).
Performance, however, appears to be underwhelming via this “emulation/software” method. This could explain why AMD has not enabled the real-time ray tracing fallback layer on its drivers as its GPUs currently lack hardware components that could accelerate the ray tracing calculations.
In short, and while theoretically AMD’s DX12 GPUs can support real-time ray tracing, chances are we won’t see the red team adding support to it for the foreseeable future (or at least until AMD releases GPUs that are capable of running RT games with acceptable framerates)