here's how mmo's live and die (that arent WoW"
1: Spend Hundreds of Millions developing a vast open world MMO and servers to run it all
2: Charge $59.99 on launch, Plus charge $15 a month subscritpion.
3: 3-6 months later, realize your not making enough money to pay back the loans you took out to develop, and spend another 10-15 million to re-engineer the game for Free to play economics.
4: go free to play and start working on a hat simulator, or some shitty crate and key lottery system.
Story of every MMO other than WoW i've ever played. STO, Star Wars, Skyrim, Wild Star,