[Necrotic Drift] Stuck at 490 points

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Archived from groups: rec.games.int-fiction (More info?)

I have been playing (and enjoying) Robb Sherwin's new game, but I seem
to have gotten stuck at 490 points. Specifically, I'm stuck at

the vampire. I have the garlic clove, and so it can't attack me, but
my repeated beat-down doesn't seem to be doing anything, so I assume I
need to be trying something other than >HIT VAMPIRE. Since there's no
sunlight handy (that I know of) a wooden stake seems like the next
best thing, but I haven't seen anything that would do the trick (I
tried to salvage something from the broken chairs and the shelves in
the stores, but no dice). Anyone have a hint?

--
Dan Shiovitz :: dbs@cs.wisc.edu :: http://www.drizzle.com/~dans
"He settled down to dictate a letter to the Consolidated Nailfile and
Eyebrow Tweezer Corporation of Scranton, Pa., which would make them
realize that life is stern and earnest and Nailfile and Eyebrow Tweezer
Corporations are not put in this world for pleasure alone." -PGW
 
Archived from groups: rec.games.int-fiction (More info?)

Dan Shiovitz wrote:

> I have been playing (and enjoying) Robb Sherwin's new game, but I seem
> to have gotten stuck at 490 points. Specifically, I'm stuck at
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> the vampire. I have the garlic clove, and so it can't attack me, but
> my repeated beat-down doesn't seem to be doing anything, so I assume I
> need to be trying something other than >HIT VAMPIRE. Since there's no
> sunlight handy (that I know of) a wooden stake seems like the next
> best thing, but I haven't seen anything that would do the trick (I
> tried to salvage something from the broken chairs and the shelves in
> the stores, but no dice). Anyone have a hint?
>

IIRC, I had trouble here too. I ended up trying >HIT VAMPIRE WITH
[every item in my inventory] and one of them did it. The item used to
belong to Gibs.

-- Mike
 
Archived from groups: rec.games.int-fiction (More info?)

dbs@cs.wisc.edu (Dan Shiovitz) wrote in message news:<ccdgc9$c04$1@drizzle.com>...
> I have been playing (and enjoying) Robb Sherwin's new game, but I seem
> to have gotten stuck at 490 points.

You guys are obviously a little further than me, so I am hoping you
could help me with something. How did you get past the poltergeist?
I've met (and been infected by) the mummy and I keep rotting before I
can figure out how to go west past the poltergeist.
By the way, this game is a lot of fun. If IF players with a sense of
humor and an appreciation for good writing have been put off by the
large download, please reconsider.
 
Archived from groups: rec.games.int-fiction (More info?)

In article <7961d6a4.0407061212.706357e7@posting.google.com>,
Jason Farrell <farrelljason@earthlink.net> wrote:
>dbs@cs.wisc.edu (Dan Shiovitz) wrote in message news:<ccdgc9$c04$1@drizzle.com>...
>> I have been playing (and enjoying) Robb Sherwin's new game, but I seem
>> to have gotten stuck at 490 points.
>
>You guys are obviously a little further than me, so I am hoping you
>could help me with something. How did you get past the poltergeist?
>I've met (and been infected by) the mummy and I keep rotting before I
>can figure out how to go west past the poltergeist.

You can find something to help you with the mummy rot in the health food
store.

The poltergeist is invisible and insubstantial, so it's not the
poltergeist that's the direct problem in getting through the mall.

>By the way, this game is a lot of fun. If IF players with a sense of
>humor and an appreciation for good writing have been put off by the
>large download, please reconsider.

Yeah, definitely. I'm not convinced the game would be unplayable
without the multimedia, but it does add a lot to the experience. (And
gameplay-wise, it's considerably tighter than Fallacy).

--
Dan Shiovitz :: dbs@cs.wisc.edu :: http://www.drizzle.com/~dans
"He settled down to dictate a letter to the Consolidated Nailfile and
Eyebrow Tweezer Corporation of Scranton, Pa., which would make them
realize that life is stern and earnest and Nailfile and Eyebrow Tweezer
Corporations are not put in this world for pleasure alone." -PGW
 
Archived from groups: rec.games.int-fiction (More info?)

I have a question as well, being stuck even further back. How do you
kill the mummy in the first place?

There seems to be no way to outfight it, and none of the other obvious
ideas work: I can't get the torch without extinguishing it, I can't
break the support beam, and the bag of blood doesn't seem to do
anything.
 
Archived from groups: rec.games.int-fiction (More info?)

In article <5sUGc.28$98h1.17@news04.bloor.is.net.cable.rogers.com>,
Kevin Y. <mrxlz@hotmail.com> wrote:
>I have a question as well, being stuck even further back. How do you
>kill the mummy in the first place?
>
>There seems to be no way to outfight it, and none of the other obvious
>ideas work: I can't get the torch without extinguishing it, I can't
>break the support beam, and the bag of blood doesn't seem to do
>anything.

You're on the right track with one of those ideas. Note that the
situation changes slightly when the mummy steps out of its coffin, on
the turn after it appears.

--
Dan Shiovitz :: dbs@cs.wisc.edu :: http://www.drizzle.com/~dans
"He settled down to dictate a letter to the Consolidated Nailfile and
Eyebrow Tweezer Corporation of Scranton, Pa., which would make them
realize that life is stern and earnest and Nailfile and Eyebrow Tweezer
Corporations are not put in this world for pleasure alone." -PGW
 
Archived from groups: rec.games.int-fiction (More info?)

"Dan Shiovitz" <dbs@cs.wisc.edu> wrote in message
news:cchqlr$5rp$1@drizzle.com...
>
> You're on the right track with one of those ideas. Note that the
> situation changes slightly when the mummy steps out of its coffin, on
> the turn after it appears.
>

After lots of scrutiny, I see two ways to interpret this:

One, the mummy has weakened the beam enough so that I can now do
something else to make the roof cave in. Unfortunately the only thing
I've come up with is >HIT BEAM. PUSH BEAM. THROW <foo> AT BEAM. The
ceiling is not implemented, either. And there's no scope implemented to
hit the beam from outside the room.

Two, the mummy's scream of "endless pain" as soon as it exits the
coffin. Something to do with the blood? Now I'm trying to attack the bag
of blood and hoping for some kind of voodoo effect, though that may be
really off-base...
 
Archived from groups: rec.games.int-fiction (More info?)

Kevin Y. wrote:
> "Dan Shiovitz" <dbs@cs.wisc.edu> wrote in message
> news:cchqlr$5rp$1@drizzle.com...
>
>>You're on the right track with one of those ideas. Note that the
>>situation changes slightly when the mummy steps out of its coffin, on
>>the turn after it appears.
>>
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> After lots of scrutiny, I see two ways to interpret this:
>
> One, the mummy has weakened the beam enough so that I can now do
> something else to make the roof cave in. Unfortunately the only thing
> I've come up with is >HIT BEAM. PUSH BEAM. THROW <foo> AT BEAM. The
> ceiling is not implemented, either. And there's no scope implemented to
> hit the beam from outside the room.
>
> Two, the mummy's scream of "endless pain" as soon as it exits the
> coffin. Something to do with the blood? Now I'm trying to attack the bag
> of blood and hoping for some kind of voodoo effect, though that may be
> really off-base...

The target is not the beam, but something else in the room. I don't
recall the <foo> I used though...

-- Mike
 
Archived from groups: rec.games.int-fiction (More info?)

"Mike Sousa" <mjsousaR_E_M_O_V_E@comcast.net> wrote in message
news:kK2Hc.41098$a24.7409@attbi_s03...
> Kevin Y. wrote:
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> The target is not the beam, but something else in the room. I don't
> recall the <foo> I used though...
>

Finally! Thanks, got it.

I think any <foo> works, although I could have sworn I tried doing this
before already... Screwy memory, then.

However, this now means that the author's statement that the game can't
be made unwinnable is incorrect. I've been knocking the torch off the
wall *before* waking up the mummy, which means I've been hammering my
head against an unwinnable game save.

Well, moving on...
 
Archived from groups: rec.games.int-fiction (More info?)

In article <cU2Hc.72$dax1.58@news04.bloor.is.net.cable.rogers.com>,
Kevin Y. <mrxlz@hotmail.com> wrote:
>
>"Mike Sousa" <mjsousaR_E_M_O_V_E@comcast.net> wrote in message
>news:kK2Hc.41098$a24.7409@attbi_s03...
>> Kevin Y. wrote:
[dealing with the mummy]

>> The target is not the beam, but something else in the room. I don't
>> recall the <foo> I used though...
>>
>
>Finally! Thanks, got it.
>
>I think any <foo> works, although I could have sworn I tried doing this
>before already... Screwy memory, then.

Well, like I said, the situation changes slightly when the mummy steps
out of its coffin a turn later. Knocking the torch too early won't work.

>However, this now means that the author's statement that the game can't
>be made unwinnable is incorrect. I've been knocking the torch off the
>wall *before* waking up the mummy, which means I've been hammering my
>head against an unwinnable game save.

Hmm, good point. Unless there's another flame source somewhere, but
nothing's coming to mind.

--
Dan Shiovitz :: dbs@cs.wisc.edu :: http://www.drizzle.com/~dans
"He settled down to dictate a letter to the Consolidated Nailfile and
Eyebrow Tweezer Corporation of Scranton, Pa., which would make them
realize that life is stern and earnest and Nailfile and Eyebrow Tweezer
Corporations are not put in this world for pleasure alone." -PGW
 
Archived from groups: rec.games.int-fiction (More info?)

"Dan Shiovitz" <dbs@cs.wisc.edu> wrote in message
news:ccdgc9$c04$1@drizzle.com...
>(I tried to salvage something from the broken chairs and the shelves in
> the stores, but no dice

Robb, Robb, Roobb. I *told* you to implament the broken chair parts. Did I
not? Did I not *specifically tell you* that a splinter of wood from a broken
chair would be the perfect thing to use? I DID!
 
Archived from groups: rec.games.int-fiction (More info?)

On Thu, 08 Jul 2004 03:07:52 GMT, "Kevin Y." <mrxlz@hotmail.com>
wrote:

>
>"Mike Sousa" <mjsousaR_E_M_O_V_E@comcast.net> wrote in message
>news:kK2Hc.41098$a24.7409@attbi_s03...
>> Kevin Y. wrote:
>> >
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>> The target is not the beam, but something else in the room. I don't
>> recall the <foo> I used though...
>>
>
>Finally! Thanks, got it.
>
>I think any <foo> works, although I could have sworn I tried doing this
>before already... Screwy memory, then.
>
>However, this now means that the author's statement that the game can't
>be made unwinnable is incorrect. I've been knocking the torch off the
>wall *before* waking up the mummy, which means I've been hammering my
>head against an unwinnable game save.

You can paralyze the mummy by luring him into the room just south of
the coffin room -- if you touch or attempt to move the wall there and
the mummy is with you (in theory) a big flash of light stuns him and
stops him from following.

Hopefully that works. But yes, either way I didn't clue that well, as
it doesn't seem to have come to mind. Thanks for the heads-up -- I
hate games that get to be unwinnable and don't tell the player, and
didn't want this one to be like that, so I should probably add a line
that clues that alternate solution better.

Best,


Robb
Robb Sherwin
Longmont, CO
beaver@zombieworld.com
http://www.joltcountry.com
 
Archived from groups: rec.games.int-fiction (More info?)

"James Bond" <wildblinker007@hotmail.com> wrote:

>"Dan Shiovitz" <dbs@cs.wisc.edu> wrote in message
>news:ccdgc9$c04$1@drizzle.com...
>>(I tried to salvage something from the broken chairs and the shelves in
>> the stores, but no dice
>
>Robb, Robb, Roobb. I *told* you to implament the broken chair parts. Did I
>not? Did I not *specifically tell you* that a splinter of wood from a broken
>chair would be the perfect thing to use? I DID!

Oh, my! That looks like a spurned beta tester. It looks
vicious.

Sincerelky,

Gene Wirchenko

Computerese Irregular Verb Conjugation:
I have preferences.
You have biases.
He/She has prejudices.
 
Archived from groups: rec.games.int-fiction (More info?)

"Gene Wirchenko" <genew@mail.ocis.net> wrote in message
news:aj8se018isk66c7g6795lmmja5lkrsdgvi@4ax.com...
>
> Oh, my! That looks like a spurned beta tester. It looks
> vicious.

Careful IT'S FRIGHTENED!

_____

Why settle for the lesser evil? Cthulhu for President!