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Archived from groups: rec.games.frp.dnd (More info?)
So my son decided he wants to play a wizard in a one on one adventure. I
finally came up with an idea. It starts when his 1st level wizard is the
sole survivor of an ambushed caravan. One of the first encounters will be
to rescue a (I think) gnome bard. This is another survivor that managed to
escape the ambush but was injured and captured by a couple of orcs. If the
wizard plays his cards right, he should be able to pull this off. I expect
they will be traveling together to their destination. My problem is that I
want to make the bard several levels higher than the wizard. I have at
least a couple more encounters planned until they make it to safety. My
problem is that I have to somehow neutralize the bards power so it doesn't
end up being a dmpc that steals the spotlight. I am planning one encounter
that the wizard just needs to manage to stay alive for a few rounds till
the bard can kill his opponents and come to his aid. I can deal with this
for one battle. The rest of the time I want the wizard to pull his own
weight but am having a hard time figuring out how. I could temperarily nerf
the gnome with poison or some such or disable him in a trap but am not sure
how I can implement it. I guess I could just kill him but I want him to be
a future source of information. Maybe they can just get seperated. I don't
know. Do any of you people have any better ideas?
The story line is that the wizards caravan was going to supply a KOTBlands
style outpost and someone sent the orcs to make sure it didn't get there. I
am hoping I can put enough encounters in his way before he reaches his
destination that he can make 2nd level.
-phy
So my son decided he wants to play a wizard in a one on one adventure. I
finally came up with an idea. It starts when his 1st level wizard is the
sole survivor of an ambushed caravan. One of the first encounters will be
to rescue a (I think) gnome bard. This is another survivor that managed to
escape the ambush but was injured and captured by a couple of orcs. If the
wizard plays his cards right, he should be able to pull this off. I expect
they will be traveling together to their destination. My problem is that I
want to make the bard several levels higher than the wizard. I have at
least a couple more encounters planned until they make it to safety. My
problem is that I have to somehow neutralize the bards power so it doesn't
end up being a dmpc that steals the spotlight. I am planning one encounter
that the wizard just needs to manage to stay alive for a few rounds till
the bard can kill his opponents and come to his aid. I can deal with this
for one battle. The rest of the time I want the wizard to pull his own
weight but am having a hard time figuring out how. I could temperarily nerf
the gnome with poison or some such or disable him in a trap but am not sure
how I can implement it. I guess I could just kill him but I want him to be
a future source of information. Maybe they can just get seperated. I don't
know. Do any of you people have any better ideas?
The story line is that the wizards caravan was going to supply a KOTBlands
style outpost and someone sent the orcs to make sure it didn't get there. I
am hoping I can put enough encounters in his way before he reaches his
destination that he can make 2nd level.
-phy
