Archived from groups: alt.games.half-life.counterstrike (
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Wow,
Thanks for your great advices on ideas to make map fun....
I really am impressed with the knowledge you have acquired in mapping (teleport,
setting gravity, lava, flowing water, vehicles, airplanes etc...) I do not know
how to implement these features into my maps yet, therefore I think I have a lot
more and more to learn.
Please send me some of your mentioned maps to this email address:
tnguyen1au@yahoo.com.au
I would like to learn also how you implement a model (*.mdl ?) of a plane into
a map...I can never manage to put a mdl model into map...although I have
downloaded a few customed mdls model from the web, and also would you please
specify for me how to trigger a change of gravity in the map.
I really like to make maps with the cool features that you mentioned, would like
to learn more from you.
Thanks and regards,
Daniel Ng.
Limnophile wrote:
> I like doing a lot of unusual things in a map. Some of my favorites are :
> Have guns or equipment laying on the floor, usually in spots where you can
> easily be seen when you pick them up. ( it's a free gun, but should I risk
> getting shot when I grab it ? )
> Alter wierd stuff - like buttons on the wall that change gravity, slippery
> floors, and "traps" with a sense of humor. One of my maps has a sign
> "elevator" next to a glowing spot on the floor, which teleports you 2,000
> feet in the air. ( Wow, I'm way up here! - oh no, I'm falling! CRUNCH ! )
> Another map has a sign "observation area" on a spot that teleports you to
> the top of a tower. You can see everyone, but everybody can see you too.
> First aid kits that work, mazes with glass walls, things that explode when
> you shoot them, lava , flowing water, air ducts you can shoot open and crawl
> around in.
>
> I think my favorite style are maps similar to "de_rats" and "cs_mice" ,
> where the players are about four inches tall and run around a giant-sized
> house.
>
> Vehicles can be a lot of fun too. ( While testing my maps it seems like I've
> seen "<BCA> LEI 10 SEA killed self with vehicle" around half a billlion
> times)
>
> A round I played on my map "ratz_tacky6" featured a shootout between a
> Terrorist piloting a toy x-wing fighter vs. a CT flying a MIG29 model. The
> airborne shootout ended with both aircraft above the (giant-sized)
> television. Someone shot the TV and it exploded, knocking both "pilots" into
> the air, where they promptly fell to their doom.
>
> Of course, if you like "normal" , "standard" maps you probably don't want
> advice from me.
> <huge grin>
>
> If you want copies of the maps I've made, I'll be happy to email them. Most
> of them are 800k to 2 meg each, but a few are smaller.
>
> If you want specific advice, like "how do I make a button that changes
> gravity?" I'll be happy to help.
>
> Don't feel bad about being new. I lost a lot when I got started playing CS.
> Everyone does.
>
> After 3 years of practice, I'm "about average". Maybe that's why I spend 4
> times as much time making maps as playing.
>
> <BCA> LEI 10 SEA
>
> "daniel" <noneed@nowhere.com> wrote in message
> news:41278C37.6D876F7@nowhere.com...
> > I am a total noob, I never play Counter strike until I bought Condition
> > Zero Cds last month.
> > Since then I have played CZ offline non-stop and also attempted to make
> > some maps to play with bots using Valve Hammer Editor....
> > I would like to have some of your advices regarding designing maps for
> > maximum fun factors, even with bots.
> > I have studied a few stock maps with Cz and realised they all feature
> > very long winded routes entertwined for users (or bots) to run along
> > and come across each other thus catching each other by surprise, the
> > bots pathways must be connecting with each other....lots of crates,
> > obtascles to camp and snipe...etc...
> > Interconnection, is it the word?
> > I would like to have your advices to design a better Cz map to play with
> > bots.
> > Thanks and Regards,
> > Daniel.
> >