Archived from groups: alt.games.starwarsgalaxies (
More info?)
On Sun, 4 Jul 2004 22:53:38 -0500, "Charlie"
<galileebarbarossa@hotmail.com> wrote:
>
><Skinner1@hotmail.com> wrote in message
>news:gmsee0tu7n6urh6s565t92lmm2fnpnvah5@4ax.com...
>> On Sat, 03 Jul 2004 21:21:46 -0500, Durango <mdurango@hotmail.com>
>> wrote:
>>
>> >I've been getting into bounty hunting, and now that I have
>> >investigation 1 I realize that succeeding in this mission will be a
>> >lot more tedious than I hoped. To do one mission, I evidently have to
>> >follow 3-4 steps before even getting to the target. My questions are:
>> >
>> >1) Are the different Spynet informants in relation to my diffiulty
>> >level? Can't I just use the same one I've been using, or do I need to
>> >find a specific Spynet guy? Is there a listing of where to find these
>> >guys anywhere?
>>
>> Yes. As you increase in Investigation you will use different Spynet
>> operatives. There is no listing that I am aware of. One thing you have
>> done that will make life tougher is taking Investigation I too early.
>> Most will accumulate BH XP untill they cap out at 10000 points and
>> take Investigation I & @ at the same time and be about half way
>> through to III before they have to start running off planet missions.
>> It goes much faster that way. I even dropped Investigation I when I
>> learned this and started over due to the complexity and time drain of
>> the off planet missions.
>
I did this in front of the Tyrenna Starport. There is a place where
you can open the BH Terminal and stand and talk to the Spynet
Operative at the same time. Take a mission, Check it's location and
either take or abourt it right there without having to run back and
forth. Use the BH Tarminal on the wall to the bank area, keep it open
and walk bacj tothe enterance to the little park there by the
enterance to the banking area and take a missions then get the WP from
the spynet Operative.
Of course I did all this back before Player cities had their
shuttleports and before we had vehicles. In tact I did MOST of
Investigation I & II before we have rideable creatures!
>There are comprehensive lists of the SpyNet operatives and locations of
>Bounty Hunter terminals on the official Bounty Hunter forum.
>I did the same thing you did...learning Investigation I as soon as I
>qualified for it. The droids fail way too often without Investigation II
>(they never failed after that).
>A good way to quickly grind the first 6k-10k is by running the missions in
>Coronet. Right in front of the capital building is the BH mission terminal
>and the SpyNet operative that gives you the waypoint.
>Simply accept and abort missions until you get one reasonably close, ie.
>less than 2km away.
>
>>
>> 2> BH Missions for Jedi's were totally broken. There was no way to
>> track them with the BH Droids. Isn;t it just simply amazing that once
>> the first waves of Jedi's had time to get trained up and established
>> and to the point that they could handle BH's they finally fixed this
>> problem. Another indication that the Jedi's are going to be toe golden
>> children of this game.... Just above the PvP faction. When I realized
>> these missions were broken I said to heck with the profession
>
>The BH Jedi missions have been fixed, but scaled down 1/10. Instead of
>getting 150k credits and 3k Investigation XP you get 15k credits and a
>measely 300 Invistigation XP.
>This is tentative until the devs come up with a way to scale the rewards
>based on the Jedi's skill. I had the fortune of doing this profession when
>the Jedi missions worked and got the full reward. Still had to put up with
>Jedi who constantly logged out and in to break the droids.
>
>>
>> I switched to Rifleman about the time Wook Armor came around. Now I
>> hear that BH's are going to get much love and a huge switch in the
>> requirements for makeing it to the profession.
>
>The requirements for BH will change, but not the proposed Master Marksman
>and Exploration line of Scout as originally proposed. With that
>requirement, a player could become a one man factional base destroyer.
>
>
>--
>Maestro Sartori <TGU>
>Captain, Imperial Army, Tarquinas
>Master Rifleman, Teras Kasi 4003, Swordsman 4444
>Twenty-one professions mastered, no unlock.
>
>Zacharias <TGU>
>Imperial Lance Corporal, Tarquinas
>Master Artisan, Master Weaponsmith, Merchant 4444
>
>Narcisse Barbarossa <TGU>
>Neutral, Tarquinas
>Master Musician and Master Doctor
>Personal Buff Wh*re