Well it that time again time for the news about the new Need For Speed game so let get started shall we:
EA Gamescom TV
Friday, 23.08.2013
EA is fully dedicated to the current Gamescom in Cologne, Germany and streams live from the gaming exhibition, presenting their upcoming games. You can find a video of the following interview with Jamie Keen, Senior Producer of Need for Speed Rivals:
[flash=640,360]http://www.youtube.com/v/PsBAannAWYc?version=3&hl=en_US&rel=0[/flash]
During the exhibition you can watch EA's livestream - for today 6:15 pm GTM+2 a Need for Speed Rivals session is planned, as you can see in the schedule:
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NFS Rivals: Framerate with 30 fps
Friday, 23.08.2013
Need for Speed Rivals will run with "only" 30 frames per second, instead of 60 fps. This is due to the AllDrive feature. With AllDrive multiple players can meet in the open world and bump into each other whether they're completing Assignments as a cop, Speed Lists as a Racer, or just exploring.
"It is a choice we made to be able to push what we believe is really important for our typical gamer: get a lot of things happening on the screen at the same time,"
meint Nilsson im Interview.
"Anything can happen in AllDrive. That's the key innovation with this game. You don't have single-player, co-op or multiplayer. It just happens seamlessly."
"I could be playing the game, setting a time, and all of a sudden you could come into that world, and you could be carrying AI, I could be carrying AI, and all of a sudden, on that screen, there are a lot of cars. We always have to budget for the worst case scenario."
"So in this case we've prioritised the gameplay, because we think 30fps is giving a satisfactory experience"
On current consoles up to 6 players will be able to be in the same city, but this may change before release. On PC and next-gen consoles it might may be possible to increase the multiplayer count.
"Since we discovered AllDrive, we've never gone for 24 or 36 players, because it doesn't make sense. It just becomes chaos. You've seen how online racing games behave, right? Unless you're number one, it's boring. This way you can all have fun playing together but fulfilling your own objectives."
You can find the complete interview with Marcus Nilsson here:
Why Need for Speed: Rivals runs at 30 frames per second @ Eurogamer
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NFS Rivals: Details zu Fortschritts- und Punktesystem
Thursday, 29.08.2013
James Mouat talks about the progression and scoring mechanics in Need for Speed Rivals on the official website.
It was important to the development team to present the player lots of content and let them choose their career path. Whether you prefer testing your driving skills, racing and competition or following the spirit of "seek and destroy" - you can follow your goals and your own unique career path.
With AllDrive the worlds of single- and multiplayer merge and the developers had to rethink how to deliver a single-player style narrative progression experience in a multiplayer world where players of all levels of skill and progression could be interacting.
During the game players can collect so-called Speed Points (SP). You can earn SP by building a multiplier each time you leave your hideout and begin driving. The bigger your multiplier, the more SP you earn for every action you take in the game. The riskier the action, the faster you will build up your multiplier. Once you return to your hideout, you can "bank" your SP earned in that session and the multiplier will reset back to 1x.
If you get caught by the police, you will lose all your collected SP, which couldn't get "banked".
This means if you play as a cop, you can try to stop the racers and take away their SP!
You can find more details about the Progression and Scoring Mechanics in Need for Speed Rivals here:
Progression and Scoring Mechanics