Archived from groups: rec.games.vectrex (
More info?)
DGoncz@aol.com (Doug Goncz) wrote in message news:<5d8971ea.0408180224.6f441577@posting.google.com>...
> peteski@my-deja.com (Peter W.) wrote in message news:<b2412277.0408172108.3f9e348d@posting.google.com>...
> > dgoncz@aol.com ( Doug Goncz ) wrote in message news:<20040812071725.14909.00001260@mb-m10.aol.com>...
>
> > > I intend to wire the deflection coils of one unpowered Vectrex to the
> > > deflection output circuit of the other
> >
> > I'm sort of lost here myself too. I'm not a design engineer but I know just
> > enough to be dangerous (sometimes)...
🙂
> >
> > I wasn't aware that Vectrex had problems burning CRTs.
> > Vectrex does not display pixels. It uses vector scan (analog) way of
> > dispplaying graphics (but I'm sure you know that).
> >
> > Even though it is unclear, are you proposing using Vectrex to drive a
> > color CRT in a Computer Monitor ? Why ?
> >
> > Maybe I dont' understand your idea after all...
> > Peteski
>
> My idea is all about coprime numbers. When you pick two coprime
> numbers for the H and V of a raster, you can scan it _diagonally_ and
> not miss any pixels. When there is a common factor, blocks of pixels
> are mixed. The exception is when there is a common factor of two, you
> can make an endless, non-retrace, non-back trace scan of the pixels.
>
> Veccy would have a problem with screen burn only if I powered the unit
> without the signal generator and power amp turned on. Veccy inherently
> doesn't have any problem with screen burn. With deflection power off
> on any CRT, even an oscilloscope, the screen burns at the center-- a
> hard burn. I wasn't referring to the soft burn you get on computer
> monitors by leaving Excel open on for a calander quarter and not
> making any entries. A static pattern. That's a soft burn. A hard burn
> actually vaporizes the phosphor permanently. A soft burn just changes
> its absorption/emission characteristics.
>
> To evaluate flicker, I can't use a scope because they aren't made to
> present moving images. Scopes have a persistent phosphor. Ultimately I
> can generate video in this unusual format, and due to the scan
> geometry, such video is _highly_ compressible.
>
> See
ftp://users.aol.com/DGoncz for more on compression.
>
> I'd serialized some pics in Mathcad, taken the Fourier transform,
> sorted by magnitude, and clipped like 95% of the data. The resultant
> recomposition was in some cases indistinguishible from the original. I
> did an evaluation of how to use an NTSC bandwidth channel with color
> encoded the way NTSC is now, with the new scan, and it worked pretty
> well. I don't think I uploaded that. You see, when there's no
> blanking, the Fourier deals ONLY with image data. Filtering a blanked
> signal causes the blanking to bleed into the picture. Filtering an
> unblanked signal doesn't cause any bleeding.
>
> Note, the graphic EQ is for inductance compensation, not fitering the
> actual video.
>
> FREE SOFTWARE! Pardon me for shouting, but Mathsoft will allow me to
> send you Mathcad 6.0 Plus if your use is to examine and modify my
> work, not to write completely original documents. If you do start
> writing originals, you should buy Mathcad from them. I have their
> permission to distribute 6.0 as a viewer because my authorship runs
> into the 100 MB range. I have an LS-120 drive and can send you either
> a Compact Flash with Mathcad on it, or a CD-R with Mathcad and my
> work, or the LS-120. I've never used the LS-120 drive as a 120 but it
> is on line and works fine as a floppy. I got it on ebay for $15.
>
> Doug
Doug,
thanks for the explanation. This math stuff is way over my head and I'm not
going to get all of this even reading your info on the ftp site.
But I think you answered my question. You will be using Vectrex CRT and
yokes for your experiment, not to display Vectrex games, right?
Because Vectrex does not display using raster, but vectors. If there is no
raster, you can't miss pixels, because there aren't any, right?
You talk about NTSC and pixels. Vectrex has a monochrome solid phosphor
display and is doesn't use NTSC standard.
That is what was confusing me. But like I said, I probably won't
understand this anyways, so ne need to keep this going...
Peteski