Nepal is a control the objective map style game, so in this match both sides will be fighting over the same objective.
Objective A)The Shrine
This objective is great for a Junkrat once you have control of the objective, because no matter where the enemy is coming from you will always have the high ground to lob bombs down on them, and you can set up traps that are out of sight until they just step over the edge into the trap. Any turrets or snipers set up will have a nice long range of sight for any approaching enemies as well, as most will come through the gateway. If you are playing a flanker it is possible to take some side paths in order to circle around to the side or even behind the enemy team if they are set up and try to pick off any stragglers or their weaker back lines so that your team can capitalize and push in.
Objective B)The Village
When first heading to this objective there is the obvious gate you can head through, but the enemy team will quickly turn this into a choke point where they will concentrate their fire on if you let them take the objective first. Get on the point quickly, and do it to them first. If you weren't able to take the objective right off the get go, then you can also circle around and avoid that choke point by going through the buildings and approaching the objective from the side, rather than through the predictable entrance. This will also put you on some high ground overlooking one of the entrances to the point itself, so is a great place for turrets or snipers to set up in.
Objective C)The Sanctum
This map is great if you are playing a hero who can use a knock back skill, as the objective itself is located over a pit that falling into will be an instant death. Using this to your advantage, you can actually knock anyone who is trying to capture the objective or defend it right over the edge to clear the area. Be aware of this as well and try to stay away from the edge or you might be the one to get knocked off yourself. As well as having to watch the edge of the objective, there is a pretty going ledge just above the objective, on the other side from that edge, where turrets, snipers, and all other sorts of dangerous things can be set up to block people from standing on the objective itself.
Objective A)The Shrine
This objective is great for a Junkrat once you have control of the objective, because no matter where the enemy is coming from you will always have the high ground to lob bombs down on them, and you can set up traps that are out of sight until they just step over the edge into the trap. Any turrets or snipers set up will have a nice long range of sight for any approaching enemies as well, as most will come through the gateway. If you are playing a flanker it is possible to take some side paths in order to circle around to the side or even behind the enemy team if they are set up and try to pick off any stragglers or their weaker back lines so that your team can capitalize and push in.
Objective B)The Village
When first heading to this objective there is the obvious gate you can head through, but the enemy team will quickly turn this into a choke point where they will concentrate their fire on if you let them take the objective first. Get on the point quickly, and do it to them first. If you weren't able to take the objective right off the get go, then you can also circle around and avoid that choke point by going through the buildings and approaching the objective from the side, rather than through the predictable entrance. This will also put you on some high ground overlooking one of the entrances to the point itself, so is a great place for turrets or snipers to set up in.
Objective C)The Sanctum
This map is great if you are playing a hero who can use a knock back skill, as the objective itself is located over a pit that falling into will be an instant death. Using this to your advantage, you can actually knock anyone who is trying to capture the objective or defend it right over the edge to clear the area. Be aware of this as well and try to stay away from the edge or you might be the one to get knocked off yourself. As well as having to watch the edge of the objective, there is a pretty going ledge just above the objective, on the other side from that edge, where turrets, snipers, and all other sorts of dangerous things can be set up to block people from standing on the objective itself.