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Archived from groups: rec.games.frp.dnd (More info?)
I came up with this idea for a fighter subclass because when I was in the military I practiced
with a friend of mine that did SCA and learned that I have a hard time fighting with anything
other then two weapons of the same length.
I would really like to hear some input on this class. I would like to hear if you think that it
is too powerful or not powerful enough or balanced well. I’ve wrote out the special abilities of
this class like feats but I’m not sure that I want to create these feats or just make them
special to this class. I’m worried that they could out balance the rest of the game as feat
available to all classes. The only thing that I’m sure will be class exclusive is the Natural
Two-Weapon Fighting. I want that to be the draw to the class but I want it to balance.
Two Weapon Fighter
LVL....BAB...................Fort....Ref....Will....Special
1st....+1.....................2.......0........0.......Natural Two-Weapon Fighting
2nd....+2.....................3.......0........0.......Two-Weapon Fighting
3rd....+3.....................3.......1........1.......Off-Hand Parry
4th....+4.....................4.......1........1.......Two-Weapon Defense
5th....+5.....................4.......1........1
6th....+6/+1..................5.......2........2.......Improved Two-Weapon Fighting
7th....+7/+2..................5.......2........2.......Unflankable
8th....+8/+3..................6.......2........2.......Improved Two-Weapon Defense
9th....+9/+4..................6.......3........3
10th..+10/+5..................7.......3........3.......Improved Natural Two-Weapon Fighting
11th..+11/+6/+1...............7.......3........3.......Greater Two-Weapon Fighting
12th..+12/+7/+2...............8.......4........4
13th..+13/+8/+3...............8.......4........4.......Greater Two-Weapon Defense
14th..+14/+9/+4...............9.......4........4.......Improved Unflankable
15th..+15/+10/+5..............9.......5........5
16th..+16/+11/+6/+1..........10.......5........5.......Same Weapon
17th..+17/+12/+7/+2..........10.......5........5
18th..+18/+13/+8/+3..........11.......6........6.......Full Strength Bonus with Off Hand
19th..+19/+14/+9/+4..........11.......6........6
20th..+20/+15/+10/+5.........12.......6........6.......Different Weapon
Natural Two-Weapon Fighting (Mine) – Penalty for using two weapons reduced by 1. You
have a -1 penalty for using a hafted, or solid, double weapon or using a weapon and
shield, unless you take the feats to use the shield as a weapon.
Two-Weapon Fighting (PHB) – Penalty for primary hand lessens by 2 and your off hand by 6.
Off-Hand Parry (Masters of the Wild) – When fighting with two weapons and using the
full attack option, you can on your action decide to attack normally or to sacrifice
all your off-hand attacks for that round in exchange for a +2 dodge bonus to your AC.
If you take this option, you also suffer penalties on your attacks as if you were
fighting with two weapons. If you are also using a buckler, its AC bonus stacks
with the dodge bonus. You can use only bladed or hafted weapons of a size category
smaller than your own with this feat.
Two-Weapon Defense (PHB) – Gain +1 shield bonus to your AC/Gain +2 when fighting defensively.
Improved Two-Weapon Fighting (PHB) – Get second attack with off weapon at -5.
Unflankable (Mine) – Can no longer be flanked by 2 opponents. Must be considered
flanked in 2 or more way to be flanked.
Improved Two-Weapon Defense (Mine) – Gain an additional +1 shield bonus to
you AC/Additional +1 when fighting defensively.
Improved Natural Two-Weapon Fighting (Mine) – Penalty for using two weapons reduced
by another 1. Your penalty for using a hafted double weapon or shield increases by 1.
Greater Two-Weapon Fighting (PHB) – Get third attack with off hand at -10.
Greater Two-Weapon Defense (Mine) – Gain an additional +1 shield bonus to you
AC/Additional +1 when fighting defensively.
Improved Unflankable (Mine) – You can no longer be flanked.
Same Weapon (Mine) – If using same type weapon in each hand (IE: 2 longswords)
off hand weapon considered a light weapon.
Full Strength Bonus with Off Hand (Mine) – You gain your full strength bonus to
damage on all of your off hand attacks.
Different Weapon (Mine) – If using a different weapon in your off hand that
weighs the same or less then the weapon in your primary hand then it is considered a light
weapon.
I came up with this idea for a fighter subclass because when I was in the military I practiced
with a friend of mine that did SCA and learned that I have a hard time fighting with anything
other then two weapons of the same length.
I would really like to hear some input on this class. I would like to hear if you think that it
is too powerful or not powerful enough or balanced well. I’ve wrote out the special abilities of
this class like feats but I’m not sure that I want to create these feats or just make them
special to this class. I’m worried that they could out balance the rest of the game as feat
available to all classes. The only thing that I’m sure will be class exclusive is the Natural
Two-Weapon Fighting. I want that to be the draw to the class but I want it to balance.
Two Weapon Fighter
LVL....BAB...................Fort....Ref....Will....Special
1st....+1.....................2.......0........0.......Natural Two-Weapon Fighting
2nd....+2.....................3.......0........0.......Two-Weapon Fighting
3rd....+3.....................3.......1........1.......Off-Hand Parry
4th....+4.....................4.......1........1.......Two-Weapon Defense
5th....+5.....................4.......1........1
6th....+6/+1..................5.......2........2.......Improved Two-Weapon Fighting
7th....+7/+2..................5.......2........2.......Unflankable
8th....+8/+3..................6.......2........2.......Improved Two-Weapon Defense
9th....+9/+4..................6.......3........3
10th..+10/+5..................7.......3........3.......Improved Natural Two-Weapon Fighting
11th..+11/+6/+1...............7.......3........3.......Greater Two-Weapon Fighting
12th..+12/+7/+2...............8.......4........4
13th..+13/+8/+3...............8.......4........4.......Greater Two-Weapon Defense
14th..+14/+9/+4...............9.......4........4.......Improved Unflankable
15th..+15/+10/+5..............9.......5........5
16th..+16/+11/+6/+1..........10.......5........5.......Same Weapon
17th..+17/+12/+7/+2..........10.......5........5
18th..+18/+13/+8/+3..........11.......6........6.......Full Strength Bonus with Off Hand
19th..+19/+14/+9/+4..........11.......6........6
20th..+20/+15/+10/+5.........12.......6........6.......Different Weapon
Natural Two-Weapon Fighting (Mine) – Penalty for using two weapons reduced by 1. You
have a -1 penalty for using a hafted, or solid, double weapon or using a weapon and
shield, unless you take the feats to use the shield as a weapon.
Two-Weapon Fighting (PHB) – Penalty for primary hand lessens by 2 and your off hand by 6.
Off-Hand Parry (Masters of the Wild) – When fighting with two weapons and using the
full attack option, you can on your action decide to attack normally or to sacrifice
all your off-hand attacks for that round in exchange for a +2 dodge bonus to your AC.
If you take this option, you also suffer penalties on your attacks as if you were
fighting with two weapons. If you are also using a buckler, its AC bonus stacks
with the dodge bonus. You can use only bladed or hafted weapons of a size category
smaller than your own with this feat.
Two-Weapon Defense (PHB) – Gain +1 shield bonus to your AC/Gain +2 when fighting defensively.
Improved Two-Weapon Fighting (PHB) – Get second attack with off weapon at -5.
Unflankable (Mine) – Can no longer be flanked by 2 opponents. Must be considered
flanked in 2 or more way to be flanked.
Improved Two-Weapon Defense (Mine) – Gain an additional +1 shield bonus to
you AC/Additional +1 when fighting defensively.
Improved Natural Two-Weapon Fighting (Mine) – Penalty for using two weapons reduced
by another 1. Your penalty for using a hafted double weapon or shield increases by 1.
Greater Two-Weapon Fighting (PHB) – Get third attack with off hand at -10.
Greater Two-Weapon Defense (Mine) – Gain an additional +1 shield bonus to you
AC/Additional +1 when fighting defensively.
Improved Unflankable (Mine) – You can no longer be flanked.
Same Weapon (Mine) – If using same type weapon in each hand (IE: 2 longswords)
off hand weapon considered a light weapon.
Full Strength Bonus with Off Hand (Mine) – You gain your full strength bonus to
damage on all of your off hand attacks.
Different Weapon (Mine) – If using a different weapon in your off hand that
weighs the same or less then the weapon in your primary hand then it is considered a light
weapon.