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Archived from groups: rec.games.roguelike.adom (More info?)

Hello group

I recently tried ADOM for the first time (after playing Nethack for
years on end) and got instantly hooked :) A great and unique game
indeed. Related to this enlightenment, I've also been browsing the
newsgroup and decided to say hi by posting about yet another
meaningless death I just experienced. Please note that this was a
pitiful newbie character, the furthest I've gotten so far is character
level 12 😉

In my Nethack days I strongly favored melee characters, but in ADOM
I've been experimenting with all kinds of different character
combinations. Magic users seem to be very powerful. However I've also
noted that uber-melee characters seem to fare quite well. Two trollish
beastfighters are my top characters now, along with a human
elementalist who was overwhelmed by living trees after killing 300 of
them. One of the beastfighters is the protagonist of the following
story.

Avaurgh the Troll got a good start and quickly advanced to lvl 8 or
so. Troll healing, extra healing from the Candle starsign, healing
skill and Healthy talent made Avaurgh quite a regenerator. Treasure
Hunter talent provided with nice loot (I've found the talent so
powerful that I nearly always choose Alert as a starting talent).
Avaurgh was not exactly sharp-minded with learning and willpower
averaging 3. He didn't lament this much, though.

While running through some forgotten dungeon, Avaurgh spotted a pool
and decided to take a couple of swigs. As a result, he was infected
with teleportitis. This proved to be quite annoying at times, but
manageable. He also gained invisibility, which made him unstoppable at
the time. Resolved that he would do great deeds, Avaurgh decided to
hunt for teleportation control at any cost to make him the dreaded
teleporting, invisible troll slaughterer.

Not the brightest beastfighter in the Drakalor Chain, Avaurgh strived
to gain control of his sickness by drinking from more pools while
waiting for blink dog corpses to devour. After finding a nearly
endless pool, he came out with several useful resistances, raised
stats and being cursed. The curse did not slow him down much. Losing
his invisibility in the process too was more concerning.

While hunting for control, the next natural step for Avaurgh was to
gain literacy from Dwarftown, as he had accumulated quite a heap of
different scrolls just waiting to be identified. Killing anyone
approaching he blitzed his way to the caverns of chaos. Once inside,
he had to adjust his well-founded but careless attitude of 'no-one can
hurt me' after he mistook a karmic lizard for a non-karmic version
that likes to live in caves as well. So now he was Doomed. But with
his strength and toughness in the 30's, he would just have to be more
careful until finding a way to get rid of the pesky traits.

Near the Arena, Avaurgh made his final misjudgement. He slammed a
floating eye and got paralyzed. This wouldn't have been a problem, of
course.. if a quasit hadn't wandered to the site. Avaurgh was
devastated when after regaining his ability to move and dispatching
the monsters, he realized that his mighty strength had _halved_. He
soon found out that monsters he had earlier breezed through could now
(with him being doomed as well) almost endanger his life. Thoroughly
depressed, he decided that going home would be wiser than slowly
regaining his strength, unable to even enter deeper into the caverns.
Throwing away most of his possessions, he made a quick run across the
plains to the exit from Drakalor Chain. Or tried to. Less than a third
along the way, he was ambushed by a pack of jackals. Despite using all
of his numerous healing herbs and potions, and despite his speed of
125, the pesky jackals finally overwhelmed the level 12 Avaurgh and
killed him, proving his self-doubts in a most shameful way.

The End
 
Archived from groups: rec.games.roguelike.adom (More info?)

avari wrote:
> Hello group

Yello, avari.

> I recently tried ADOM for the first time (after playing Nethack for
> years on end) and got instantly hooked :) A great and unique game
> indeed. Related to this enlightenment, I've also been browsing the
> newsgroup and decided to say hi by posting about yet another
> meaningless death I just experienced. Please note that this was a
> pitiful newbie character, the furthest I've gotten so far is character
> level 12 😉

Level 12 is nothing to scoff at. When I first started playing three
years ago, it was months before I could get characters to level 12 on a
regular basis, and this was in spite of having thoroughly spoiled
myself. ADOM is just one of those games.

Heck, even now, it's often a struggle to get PCs past level 15 or so.
The midgame can get a little murky.

> In my Nethack days I strongly favored melee characters, but in ADOM
> I've been experimenting with all kinds of different character
> combinations. Magic users seem to be very powerful. However I've also
> noted that uber-melee characters seem to fare quite well. Two trollish
> beastfighters are my top characters now, along with a human
> elementalist who was overwhelmed by living trees after killing 300 of
> them. One of the beastfighters is the protagonist of the following
> story.

ADOM is one of those games with which it would do you good to experiment
with various race/class combos. With 200 to choose from, you might find
one that'll surprise you. I've certainly found combos that have been
surprisingly successful, at least for my playing style.

And, just as a warning for elementalists without spoiling you too much,
fire and trees really don't mix.

<pool drinking binge>

> The curse did not slow him down much. Losing
> his invisibility in the process too was more concerning.

There comes a time when you wish you didn't have intrinsic invisibility.

> Near the Arena, Avaurgh made his final misjudgement. He slammed a
> floating eye and got paralyzed. This wouldn't have been a problem, of
> course.. if a quasit hadn't wandered to the site. Avaurgh was
> devastated when after regaining his ability to move and dispatching
> the monsters, he realized that his mighty strength had _halved_. He
> soon found out that monsters he had earlier breezed through could now
> (with him being doomed as well) almost endanger his life. Thoroughly
> depressed, he decided that going home would be wiser than slowly
> regaining his strength, unable to even enter deeper into the caverns.
> Throwing away most of his possessions, he made a quick run across the
> plains to the exit from Drakalor Chain. Or tried to. Less than a third
> along the way, he was ambushed by a pack of jackals. Despite using all
> of his numerous healing herbs and potions, and despite his speed of
> 125, the pesky jackals finally overwhelmed the level 12 Avaurgh and
> killed him, proving his self-doubts in a most shameful way.

Oh, you gave up, eh? Well, I have a policy for my PCs that can be summed
up in this notion: "There's always a chance." Even when the RNG has
burned you, and even when you've burned yourself, there's always a
chance that your PC will make it through to victory. Keep playing, keep
playing till the game ends, because you never know what'll happen in the
Drakalor Chain.

Of course, surviving's a lot easier if you know how to go about it. If
you want any tips, spoily or not, the group will be happy to help you out.

--
Curry Bucket's Controversial Web Presence:
The Birthplace of Teenage Angst
http://chat.carleton.ca/~jsingh3/
or http://www.currybucket.cjb.net/
 
Archived from groups: rec.games.roguelike.adom (More info?)

On Fri, 25 Mar 2005 15:18:04 -0500, Josh Singh
<jGoOsh.AsWiAnYgh@gmail.comikaze> wrote:

>Oh, you gave up, eh? Well, I have a policy for my PCs that can be summed
>up in this notion: "There's always a chance." Even when the RNG has
>burned you, and even when you've burned yourself, there's always a
>chance that your PC will make it through to victory. Keep playing, keep
>playing till the game ends, because you never know what'll happen in the
>Drakalor Chain.

Well, usually I do continue playing until I die (which in most cases
happens very soon anyway) or win (never happened so far 😉 ). This
time I decided to try escaping from Drakalor Chain, as I presumed that
this would, as in Nethack, result in a higher score than dying. Had I
reached the exit _and_ presumed correctly (?), Avaurgh would probably
have been the top 1 character so far.

>Of course, surviving's a lot easier if you know how to go about it. If
>you want any tips, spoily or not, the group will be happy to help you out.

Thanks. So far I've read the guidebook by Andy Williams extensively,
it is very very helpful. I actually first tried to avoid spoilers and
find out things on my own, but my resolve soon failed when I was
confronted with endless amounts of stupid deaths and undecipherable
messages.

-avari
 
Archived from groups: rec.games.roguelike.adom (More info?)

> While running through some forgotten dungeon, Avaurgh spotted a pool
> and decided to take a couple of swigs. As a result, he was infected
> with teleportitis. This proved to be quite annoying at times, but
> manageable. He also gained invisibility, which made him unstoppable at
> the time. Resolved that he would do great deeds, Avaurgh decided to
> hunt for teleportation control at any cost to make him the dreaded
> teleporting, invisible troll slaughterer.

I must say, after finding out the hard way the ups and downs of
invisibility, the day my first character found a pool was one of the
happiest days of ADOM-playing. And really, as pointed out, level
twelve is very good! It sounded like you had quite a starting hand,
which after a certain point will be very fun mid-game.

> Avaurgh the Troll got a good start and quickly advanced to lvl 8 or
> so. Troll healing, extra healing from the Candle starsign, healing
> skill and Healthy talent made Avaurgh quite a regenerator. Treasure
> Hunter talent provided with nice loot (I've found the talent so
> powerful that I nearly always choose Alert as a starting talent).
> Avaurgh was not exactly sharp-minded with learning and willpower
> averaging 3. He didn't lament this much, though.

Sweet... I found the easiest way to learn the 'power corrupts' lesson
(not implying anything, BTW - yours sounded fine) was playing Ye Olde
Blue Cheese, IE Trollish Healer born in the month of the candle with
an ****, healing at 100 and the Healing talent... Try it! It's
worth the ten minutes!