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Hello group
I recently tried ADOM for the first time (after playing Nethack for
years on end) and got instantly hooked
A great and unique game
indeed. Related to this enlightenment, I've also been browsing the
newsgroup and decided to say hi by posting about yet another
meaningless death I just experienced. Please note that this was a
pitiful newbie character, the furthest I've gotten so far is character
level 12 😉
In my Nethack days I strongly favored melee characters, but in ADOM
I've been experimenting with all kinds of different character
combinations. Magic users seem to be very powerful. However I've also
noted that uber-melee characters seem to fare quite well. Two trollish
beastfighters are my top characters now, along with a human
elementalist who was overwhelmed by living trees after killing 300 of
them. One of the beastfighters is the protagonist of the following
story.
Avaurgh the Troll got a good start and quickly advanced to lvl 8 or
so. Troll healing, extra healing from the Candle starsign, healing
skill and Healthy talent made Avaurgh quite a regenerator. Treasure
Hunter talent provided with nice loot (I've found the talent so
powerful that I nearly always choose Alert as a starting talent).
Avaurgh was not exactly sharp-minded with learning and willpower
averaging 3. He didn't lament this much, though.
While running through some forgotten dungeon, Avaurgh spotted a pool
and decided to take a couple of swigs. As a result, he was infected
with teleportitis. This proved to be quite annoying at times, but
manageable. He also gained invisibility, which made him unstoppable at
the time. Resolved that he would do great deeds, Avaurgh decided to
hunt for teleportation control at any cost to make him the dreaded
teleporting, invisible troll slaughterer.
Not the brightest beastfighter in the Drakalor Chain, Avaurgh strived
to gain control of his sickness by drinking from more pools while
waiting for blink dog corpses to devour. After finding a nearly
endless pool, he came out with several useful resistances, raised
stats and being cursed. The curse did not slow him down much. Losing
his invisibility in the process too was more concerning.
While hunting for control, the next natural step for Avaurgh was to
gain literacy from Dwarftown, as he had accumulated quite a heap of
different scrolls just waiting to be identified. Killing anyone
approaching he blitzed his way to the caverns of chaos. Once inside,
he had to adjust his well-founded but careless attitude of 'no-one can
hurt me' after he mistook a karmic lizard for a non-karmic version
that likes to live in caves as well. So now he was Doomed. But with
his strength and toughness in the 30's, he would just have to be more
careful until finding a way to get rid of the pesky traits.
Near the Arena, Avaurgh made his final misjudgement. He slammed a
floating eye and got paralyzed. This wouldn't have been a problem, of
course.. if a quasit hadn't wandered to the site. Avaurgh was
devastated when after regaining his ability to move and dispatching
the monsters, he realized that his mighty strength had _halved_. He
soon found out that monsters he had earlier breezed through could now
(with him being doomed as well) almost endanger his life. Thoroughly
depressed, he decided that going home would be wiser than slowly
regaining his strength, unable to even enter deeper into the caverns.
Throwing away most of his possessions, he made a quick run across the
plains to the exit from Drakalor Chain. Or tried to. Less than a third
along the way, he was ambushed by a pack of jackals. Despite using all
of his numerous healing herbs and potions, and despite his speed of
125, the pesky jackals finally overwhelmed the level 12 Avaurgh and
killed him, proving his self-doubts in a most shameful way.
The End
Hello group
I recently tried ADOM for the first time (after playing Nethack for
years on end) and got instantly hooked

indeed. Related to this enlightenment, I've also been browsing the
newsgroup and decided to say hi by posting about yet another
meaningless death I just experienced. Please note that this was a
pitiful newbie character, the furthest I've gotten so far is character
level 12 😉
In my Nethack days I strongly favored melee characters, but in ADOM
I've been experimenting with all kinds of different character
combinations. Magic users seem to be very powerful. However I've also
noted that uber-melee characters seem to fare quite well. Two trollish
beastfighters are my top characters now, along with a human
elementalist who was overwhelmed by living trees after killing 300 of
them. One of the beastfighters is the protagonist of the following
story.
Avaurgh the Troll got a good start and quickly advanced to lvl 8 or
so. Troll healing, extra healing from the Candle starsign, healing
skill and Healthy talent made Avaurgh quite a regenerator. Treasure
Hunter talent provided with nice loot (I've found the talent so
powerful that I nearly always choose Alert as a starting talent).
Avaurgh was not exactly sharp-minded with learning and willpower
averaging 3. He didn't lament this much, though.
While running through some forgotten dungeon, Avaurgh spotted a pool
and decided to take a couple of swigs. As a result, he was infected
with teleportitis. This proved to be quite annoying at times, but
manageable. He also gained invisibility, which made him unstoppable at
the time. Resolved that he would do great deeds, Avaurgh decided to
hunt for teleportation control at any cost to make him the dreaded
teleporting, invisible troll slaughterer.
Not the brightest beastfighter in the Drakalor Chain, Avaurgh strived
to gain control of his sickness by drinking from more pools while
waiting for blink dog corpses to devour. After finding a nearly
endless pool, he came out with several useful resistances, raised
stats and being cursed. The curse did not slow him down much. Losing
his invisibility in the process too was more concerning.
While hunting for control, the next natural step for Avaurgh was to
gain literacy from Dwarftown, as he had accumulated quite a heap of
different scrolls just waiting to be identified. Killing anyone
approaching he blitzed his way to the caverns of chaos. Once inside,
he had to adjust his well-founded but careless attitude of 'no-one can
hurt me' after he mistook a karmic lizard for a non-karmic version
that likes to live in caves as well. So now he was Doomed. But with
his strength and toughness in the 30's, he would just have to be more
careful until finding a way to get rid of the pesky traits.
Near the Arena, Avaurgh made his final misjudgement. He slammed a
floating eye and got paralyzed. This wouldn't have been a problem, of
course.. if a quasit hadn't wandered to the site. Avaurgh was
devastated when after regaining his ability to move and dispatching
the monsters, he realized that his mighty strength had _halved_. He
soon found out that monsters he had earlier breezed through could now
(with him being doomed as well) almost endanger his life. Thoroughly
depressed, he decided that going home would be wiser than slowly
regaining his strength, unable to even enter deeper into the caverns.
Throwing away most of his possessions, he made a quick run across the
plains to the exit from Drakalor Chain. Or tried to. Less than a third
along the way, he was ambushed by a pack of jackals. Despite using all
of his numerous healing herbs and potions, and despite his speed of
125, the pesky jackals finally overwhelmed the level 12 Avaurgh and
killed him, proving his self-doubts in a most shameful way.
The End