New Nvidia driver brings DSR support to Fermi and Kepler GPUs

New Nvidia driver brings Dynamic Super Resolution (DSR) support to Fermi and Kepler GPUs:
http://www.nvidia.com/download/driverResults.aspx/78873/en-us

The new downsampling technology that debuted with Maxwell is now available for Fermi and Kepler. Here's more info:
http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/6

Feel free to discuss your experience with the new setting.

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New in GeForce Game Ready Drivers

The new GeForce Game Ready driver, release 344.48 WHQL, allows GeForce owners to continue to have the ultimate gaming experience. This driver brings support for Dynamic Super Resolution (DSR) to Kepler and Fermi desktop GPUs. In addition, this Game Ready WHQL driver ensures you'll have the best possible gaming experience for the latest new blockbuster titles including Lords of the Fallen, Civilization: Beyond Earth, and Elite: Dangerous.

Game Ready
Best gaming experience for Lords of the Fallen, Civilization: Beyond Earth, and Elite: Dangerous

Gaming Technology
Supports Dynamic Super Resolution (DSR) on Kepler and Fermi-based desktop GPUs


GeForce 900 Series:
GeForce GTX 980, GeForce GTX 970

GeForce 700 Series:
GeForce GTX TITAN Z, GeForce GTX TITAN Black, GeForce GTX TITAN, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720

GeForce 600 Series:
GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605

GeForce 500 Series:
GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510

GeForce 400 Series:
GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460 SE v2, GeForce GTX 460 SE, GeForce GTX 460, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420



 
I'm using it through the Nv Control Panel. What I did was check off all the boxes under "DSR Factors" under Global Settings (there is no Game Specific setting). Then that opens up resolution options within your in-game settings above your monitor's native resolution. I can say that it worked well in Borderlands 2, but I only went for 2560x1440 on my 1080 monitor. Definitely improved graphics, but with a performance impact. I probably wouldn't be able to do 4K on that one.
 

I have seen some guides out there, some pretty good ones. Check around.

I kept my smoothness % at default, 33%. I had read that was a pretty good place to keep it. I'll try to post a guide if I see a good one.
 
Just tried 1440p on Rising Storm (1080p monitor 60hz) and I am VERY impressed. Had to tone down some settings to make it a solid 60fps, but the game still looks better than before! I truly cant see any jaggy lines in the flora and rifles.

I have to admit, DSR is making me reconsider a 1440p monitor for a solid G-sync 1080p with 144hz. Philips is coming out with one on Nov. 1, and since my 770 can still kick it with 1440p (I guess DSR is a great way to test whether your GPU can handle the heat with hi res monitors!) I might just save a few hundo and grab that monitor.
 
Yeah, it definitely works and makes a noticeable difference. I think you're right, it's a great way to test out your system performance for anyone thinking of upgrading to a higher resolution monitor. I think this may change some people's minds about upgrading to 4K.
 
To be honest I don't expect DSR to be supported on older nvidia cards so soon. Also nice to see Fermi is included. I really want to try out this new feature from nvidia but I can't download the driver right now due to my ISP problem.
 
Well fix it soon because it is worth trying out for sure. I can't really tell the difference between by buddys 1440p and the DSR. I know down sampling has been around for a while, but does anyone think that with a wider adoption that this can be a high res monitor killer? Or is the quality not as good as the actual thing?
 
I think it can be thought of as more of an intense form of antialiasing, rather than a replacement for a native high resolution monitor. I don't really know. The image quality does seem to bump up in term of resolution, so maybe you have a good point.
 
Works wonderfully - though the game UI can be a problem if it doesn't scale. Image quality is incredible. Fired up my modded Skyrim at 4x and it was like getting new glasses :)

I would say it's a replacement for a high-res monitor, especially if you have one of those 27in 1080p monitors.
 


DSR is new feature. give it time. even G-Sync still being tweak and optimized by nvidia. did you use G-Sync monitor?
 
Yes, I'm using AOC's G-sync monitor. Which is awesome. I just wish I could use DSR in addition to G-sync with my SLI'd 980s, at least until my other 2 G-sync monitors come in and I can get up a triple display.
 
EVGA has come out and said they are looking into the issue, so obviously its gone high enough up the food chain where I'm sure Nvidia is working on a fix. Ill give it a week before one comes out.
 
Works great so far with my 2x 770SC Sli. Using a Benq 2420TE with no capatibilty issues. Some of the newer g-sync panels are having issues. Cheers Nvidia!
 
it works in SLI. if it does not try doing clean driver installation (using DDU). some user have problem enabling DSR when SLI enabled. doing clean driver installation did fix the problem for some user. but for people with G-Sync they cannot use DSR when SLI is enabled. i heard it work fine with single gpu though. DSR work with my 660s just fine.
 
I had 8x AA on Rising Storm before DSR. After, I had it on 4x to keep 60 frames, and it still looked better. Turning AA off however, the game starts looking like the old 1080p with the exception of a few oddities.

I can only assume that if you go back into your nvidia control panel and crank that DSR Smoothness up you will then come a lot closer to the real product without AA. Something for us to test in the games we play. When I get home tomorrow, I will be pumping that % up and see what the results are.
 
25% looks best to me.

And I know I'll get some hate for this, but FXAA does an amazing job cleaning up the edges and shimmering you can still see, without causing near as much blurring at lower resolutions. In fact, I prefer a little texture blurring, since it makes the game look more consistent, since most have very low-res textures in at least a few obvious places.
 
In the grand scheme of the 0-100% scale, is 2% a big difference? I would think it is not noticeable.

I agree, I love FXAA. I get no performance hit and it clears up the screen, as well as finishes off most textures and makes them sharper.
 


personally i have no problem with FXAA (in fact i like it). it is better than no AA at all and the performance hit is almost none existent. people keep saying that FXAA introduce blur and some people say that they can't bear that. personally i don't see any different maybe unless if we put compare the image side by side.
 


Not only is the driver feature not available, I am unable to recreate the resolutions manually while SLI is enabled. Typically if i wanted DSR I would manually create my resolutions. I am very curious as to why this has been disabled.