new pc dip game

Archived from groups: rec.games.diplomacy (More info?)

I suggest that if people are interested in/concerned with/worried about
what the people at Paradox will come up with, signing in to the
discussion forum and giving them some constructive input might not be a
bad thing.
 
Archived from groups: rec.games.diplomacy (More info?)

> "Rod Spade" <rodspade@acm.org> wrote in message
> news:39uvsnF6798c7U1@individual.net...
>> http://www.paradoxplaza.com/news.asp?ArticleID=239&Page=News

adam silverman wrote:
> you think any of these guys have actually played it?

I wandered around the forums a bit, and it sounds as
though this version will have as much to do with the
board game we love as the recent "I, Robot" movie
had to do with Asimov's short-story collection. :-(

Eric.
--
 
Archived from groups: rec.games.diplomacy (More info?)

"Eric Hunter" <hunter90@comcast.not> writes:

>> "Rod Spade" <rodspade@acm.org> wrote in message
>> news:39uvsnF6798c7U1@individual.net...
>>> http://www.paradoxplaza.com/news.asp?ArticleID=239&Page=News

>adam silverman wrote:
>> you think any of these guys have actually played it?

>I wandered around the forums a bit, and it sounds as
>though this version will have as much to do with the
>board game we love as the recent "I, Robot" movie
>had to do with Asimov's short-story collection. :-(

>Eric.
>--

Can you give us an idea, I did not wander around the
forums further. Maybe I just don't know how to look.

It seems we COULD try to tell them things (they have been
asking, what would you ask them, Eric?

Jim-Bob
 
Archived from groups: rec.games.diplomacy (More info?)

Jim Burgess wrote:

> Can you give us an idea, I did not wander around the
> forums further. Maybe I just don't know how to look.

Well, the design team is not revealing anything at this
point, but the team does include a 3-D artist, and
based on what the people who are fans of their other
games say, the company specializes in "real-time"
combat games, rather than turn-based strategy games.

There were a lot of people saying, "People won't pay
$40 for a straight port of the board game to the PC,
when they can play for free on the 'net".

> It seems we COULD try to tell them things (they
> have been asking, what would you ask them, Eric?

1) Make sure the game includes a straight port of
the board game. If they want to include a variant
based on their other games, fine, but if it doesn't
have a port of the board game, we're not going
to buy it.

2) Make sure the adjudicator follows all the rules.
http://web.inter.nl.net/users/L.B.Kruijswijk/

3) Make the AI "intelligent" enough to avoid things
like EF Nth-Nwy, EF Nrg-Nwy (*bounce*).

4) The ability to save a game in progress, and resume
it at a later time, perhaps with replacement players,
would be handy.

Eric.
--
 
Archived from groups: rec.games.diplomacy (More info?)

"Eric Hunter" <hunter90@comcast.not> writes:

>Jim Burgess wrote:

>> Can you give us an idea, I did not wander around the
>> forums further. Maybe I just don't know how to look.

>Well, the design team is not revealing anything at this
>point, but the team does include a 3-D artist, and
>based on what the people who are fans of their other
>games say, the company specializes in "real-time"
>combat games, rather than turn-based strategy games.

Yes, I see that, and in looking further it is clear that they
intend to try to "change" the options in the game in substantial
ways, operating in real time.

>There were a lot of people saying, "People won't pay
>$40 for a straight port of the board game to the PC,
>when they can play for free on the 'net".

Indeed, it is the question: is there are market for TRUE
real time play of Dip on the web? I'm not sure that there
is, not with the length of time required. SO expect simple
"short versions" of the game that keep "the feel of hanging
out with promises". Reading some of the other things I
found, they are going to make it MORE like Survivor....
at least as an OPTION. It sounds like they are biting off
WAY, WAY, WAY more than they can chew. And they will
(like Hasbro) deliver reasonably close to on time.....
so I'm concerned, I'm with you now Eric.....

>> It seems we COULD try to tell them things (they
>> have been asking, what would you ask them, Eric?

>1) Make sure the game includes a straight port of
> the board game. If they want to include a variant
> based on their other games, fine, but if it doesn't
> have a port of the board game, we're not going
> to buy it.

Agreed.

>2) Make sure the adjudicator follows all the rules.
> http://web.inter.nl.net/users/L.B.Kruijswijk/

Agreed.

>3) Make the AI "intelligent" enough to avoid things
> like EF Nth-Nwy, EF Nrg-Nwy (*bounce*).

At a minimum, and they need to recognize that the AI
is MUCH harder than they imagine.

>4) The ability to save a game in progress, and resume
> it at a later time, perhaps with replacement players,
> would be handy.

>Eric.
>--

Jim-Bob
 
Archived from groups: rec.games.diplomacy (More info?)

Hello All,

I am trying to garnder questions that people would like to ask them.
As co-editor of the pouch, I have contacted the company and they are
very interested in an interview with us.

I would like the dip community to please email editor@diplom.org with
the questions you would like answered. I cannot say that I will ask
them all, but I will try.

The more people get me questions the better we can get clarity (as much
as we can) on this version. so get them in, and quick please...

Scott Webster
co-editor of The Pouch


==================
My personal stance is I would like to see the following:

Be able to create standard judge input
Be able to create standard judge output
The above would show that we can co-exist and if their game doesn't do
well in other areas, I think that we would be more inclinded to buy
it....
Be able to play a normal diplomacy game with 7 players

Things I think we will see...
A quick game with modified rules to match
variable option like money, different unit types with different
strengths (like axis&allis, money like payola??)
Variable maps... their own custom ones plus a couple of our more
popular ones..
I do not think based upon the way they describe the game that it will
be realtime per say..


I am very open to having them do wild things if we also get a standard
dip game that we can quickly find players...

Remeber drop a line and give me you questions. I'll take all the
questions from this thread as well, but I want to be able to say that I
was buried in email requesting this or that....so far I have no email
from other posts on their site...or even other dippers that I have
asked....
 
Archived from groups: rec.games.diplomacy (More info?)

I was thinking yesterday that what we have in the real game is
simultaneous resolution of movement, not simultaneous movement. I bet
we see the pieces in motion, and actual "bouncing" from provinces
where bounces take place, among other eye candy.

I don't know how far along the design is, but you may ask them if the
AI will "fill in" for a player that drops, and would players that drop
from a MP game be able to rejoin and retake control of their nation.
It may be too early to know for sure on something like this though.