New Tools From Google Promise PC Quality VR On Mobile

Status
Not open for further replies.

bit_user

Splendid
Ambassador
What's still unclear is whether this technology would work for freeform games, or only for on-rails "experiences"
This is a key point, because the downside of sophisticated visibility algorithms is often having to build costly scene graphs. So, it will be important to see how expensive it is to build & modify the scene graph.

I'm also curious to know whether their renderer is compatible or mutually-exclusive with existing frameworks like Unity, Unreal, etc. If the latter, how does its functionality compare (e.g. in terms of features like collision detection, physics, animation, etc.)?
 
Status
Not open for further replies.

ASK THE COMMUNITY