New Warren Spector interview + new screens (T3)

Archived from groups: alt.games.thief-dark-project (More info?)

On Wed, 21 Apr 2004 09:18:01 GMT, "Halbermensch"
<Halbermenschnoemailhas@com.com> wrote:

>http://www.gametab.com/jump.php?88141
>
"though the combat path is a bit more forgiving, I think, than in the
earlier games in the series"

Considering you could kill everyone in the earlier games without much
effort, this isn't a good omen.

Oh well - not long to go now...

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
Archived from groups: alt.games.thief-dark-project (More info?)

"Halbermensch" <Halbermenschnoemailhas@com.com> wrote in message
news:d%qhc.56774$mU6.234031@newsb.telia.net...
> http://www.gametab.com/jump.php?88141

Thanks for the heads-up! Nice screens, though still none from the 1st
person pov. I wonder how old this pics are, meaning, are they from a recent
build or of an old one? The gameplay video that was released recently was
apparently from an old build, way back from last year.

I also read from Spector's comments a subtle placative undertone towards the
PC players out there. I guess he's read some of the responses and concerns
that have been voiced. I liked it.

I'm actually starting to feel quite positive about how Thief: DS is going to
turn out. A big thanks for that goes to the Ion Storm Austin developers,
who have been active answering loads of questions regarding the game on the
ISA forums.

- Mika L
 
Archived from groups: alt.games.thief-dark-project (More info?)

Nice pics. Pretty fugly wallpaper in one of those rooms, but that's OK. :)

On Wed, 21 Apr 2004 09:18:01 GMT, "Halbermensch"
<Halbermenschnoemailhas@com.com> wrote:

>http://www.gametab.com/jump.php?88141
>
 
Archived from groups: alt.games.thief-dark-project (More info?)

Halbermensch wrote:
> http://www.gametab.com/jump.php?88141
>
>
Maybe there's still hope for a decent game. I just really wished they
had never had this idea with the climbing gloves... "like Spiderman" ?
P*** off !

Nothing about the size of levels between loading either which is still a
main concern.
And of course no water.
But the Keeper story should be interesting.

I'll really have to see how it plays before I buy this one.

BARNABY
 
Archived from groups: alt.games.thief-dark-project (More info?)

On Wed, 21 Apr 2004 15:23:21 +0100, Mark Morrison <drdpikeuk@aol.com>
wrote:

>On Wed, 21 Apr 2004 09:18:01 GMT, "Halbermensch"
><Halbermenschnoemailhas@com.com> wrote:
>
>>http://www.gametab.com/jump.php?88141
>>
>"though the combat path is a bit more forgiving, I think, than in the
>earlier games in the series"
>
>Considering you could kill everyone in the earlier games without much
>effort, this isn't a good omen.

Yeah, you could, but it would always take a.long time and be really
boring. It don't matter much to dedicated taffers, as we avoid all
hand to hand combat if we can.
--
______________________________________________

What's up Chuck?


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