G
Guest
Guest
Archived from groups: alt.games.wargames (More info?)
Hello,
I'm kind of new to playing war games like this and have a few
questions so here goes...
---------------------
What is the significance of the BIVOUAC area names like 'I C' or 'II
C' or 'SECOND ARMY' or 'REPLACEMENTS' or 'FIRST ARMY GROUP' etc...? Is
this only significant for placing the HQ units and beyond that you can
mix up the initial placement as you see fit?
---------------------
Other than limited defense is there any significance to HQ units? For
example if you lose any HQ units nothing really changes does it?
---------------------
BACK 2 results: If the winner determines the path of retreat couldn't
the winner:
A) always choose a direction into the attacking or other unit and
automatically eliminate the retreating unit?
B) likewise if there was water or a map edge nearby (even if other
safe paths existed).
So can someone clarify how 'BACK 2' works?
Or if the benefit of a clear path for the retreating unit exists is
the winner obligated to choose that path?
And are changes in direction OK? E.g. the retreating unit can back in
1 direction then move diagonal in another to be clear? Does the winner
selecting the direction fo retreat allow this or must it be a
'straight line' retreat path?
---------------------
I know these may be basic questions but am just starting back on board
type wargames so I appreciate any basic info.
thanks!
Hello,
I'm kind of new to playing war games like this and have a few
questions so here goes...
---------------------
What is the significance of the BIVOUAC area names like 'I C' or 'II
C' or 'SECOND ARMY' or 'REPLACEMENTS' or 'FIRST ARMY GROUP' etc...? Is
this only significant for placing the HQ units and beyond that you can
mix up the initial placement as you see fit?
---------------------
Other than limited defense is there any significance to HQ units? For
example if you lose any HQ units nothing really changes does it?
---------------------
BACK 2 results: If the winner determines the path of retreat couldn't
the winner:
A) always choose a direction into the attacking or other unit and
automatically eliminate the retreating unit?
B) likewise if there was water or a map edge nearby (even if other
safe paths existed).
So can someone clarify how 'BACK 2' works?
Or if the benefit of a clear path for the retreating unit exists is
the winner obligated to choose that path?
And are changes in direction OK? E.g. the retreating unit can back in
1 direction then move diagonal in another to be clear? Does the winner
selecting the direction fo retreat allow this or must it be a
'straight line' retreat path?
---------------------
I know these may be basic questions but am just starting back on board
type wargames so I appreciate any basic info.
thanks!

