Next 3DMark to Support DirectX 11, 10 and 9

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fb39ca4

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[citation][nom]aqualipt[/nom]is there any real diference between the 1000$ version and the 20$ version???[/citation]
Yes. The $20 version is not for commercial use, and I believe it has some additional features for benchmarking systems in bulk.
 

fb39ca4

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[citation][nom]fb39ca4[/nom]Yes. The $20 version is not for commercial use, and I believe it has some additional features for benchmarking systems in bulk.[/citation]
Whoops, I meant the $1000 one has those features.
 

josejones

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The title of this article is: Next 3DMark to Support DirectX 11, 10 and 9

After reading the article it doesn't give any background on what 3DMark currently supports leading one to assume that it doesn't support DirectX 11, 10 or 9. So, what does 3DMark currently support?
 

shin0bi272

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This is one thing that ive been hoping for... one benchmark to rule them all so to speak. Its hard to compare an older card and a newer card for the purposes of upgrading your system. There are no common threads between this years cards and cards from say 2 or 3 years ago. Not everyone upgrades their video card every year you know. So finding a good measure of how much farther ahead the new cards have gotten is hard.
 

fb39ca4

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[citation][nom]josejones[/nom]The title of this article is: Next 3DMark to Support DirectX 11, 10 and 9After reading the article it doesn't give any background on what 3DMark currently supports leading one to assume that it doesn't support DirectX 11, 10 or 9. So, what does 3DMark currently support?[/citation]
There are versions of 3DMark for DX 9, 10, and 11, but they are all different so you can't compare directly between them. This version has the same benchmark scenario running on all 3 versions so you can directly compare them.
 

spookie

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[citation][nom]aqualipt[/nom]is there any real diference between the 1000$ version and the 20$ version???[/citation]

Yes the name and price tag. Plus the commercial Pro version can be legally used for benchmarks by companies. other than that there might be a few minor extras
 
and will be using the DirectX 11 API to evaluate DirectX 9, DirectX 10 and DirectX 11 hardware in parallel.
I hope I am wrong, but that sounds like it simply uses DX11 to simulate DX9 and 10 results, suggesting you still NEED DX11 capable hardware to actually run the benchmark (since DX9 and 10 hardware can't interface with the DX11 API at all). i.e. The point of this is, is to give a comparative score for a given DX11 card's DX9/10 performance, as opposed to being able to run the benchmark on old non-DX11 hardware..
 
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