News Nintendo 'Switch 2' coming this year with 8-inch LCD screen, claims Omdia tech analyst

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Giroro

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Nintendo always adheres to some pretty strict patterns when it comes to console releases. If a switch 2 was coming out this year, it would have been announced by last July. Maybe the final death of E3 caused them to change their formula, but I doubt it.

The Switch 2 will be announced this July, and will come out the second Tuesday in November 2025. If it's not announced in July, then it will come out 2026 or later. If Nintendo decides the Switch 2 is a gameboy instead of a console (they won't), it will release in March. Yes they should have released a Switch 2 by now, but it got pushed back 2 years when everybody started panic buying an unlimited number of Switches for covid. If a new switch comes out this year, it would have to be a mid-cycle refresh - which could be a lot more powerful than a switch, but not much software will make good use of it (New 3DS, DSi, Gameboy Color, etc) - But Nintendo treats the switch as a console, not as a gameboy. But they don't refresh consoles with significantly more powerful versions, which put the Switch in an awkward position. Yes they've done refreshes, but the first refresh was to patch a critical security flaw, and, to me, the OLED has always been a stealth price-hike on their ancient hardware. Nintendo's best choice chip if they had wanted to make an upgraded Switch is the Tegra X2, which is 7 years old now, I'm not sure if its even in production anymore. That refresh could have come out in 2020, but was apparently canned do to the massive sales spike in the original switch.
My baseless speculation for the hardware in a Switch 2, is that it could be semi-custom Nvidia hardware built on Samsung 8nm, which closely resembles the Jetson Orin Nano (8GB) - which at around 4x the performance of the Switch will make it severely underpowered (even by the standards of a lower-cost handheld). They'll try to make up for it (unsuccessfully) with fancy upscaling and a lot of promises of features that will be quickly forgotten after launch.

Anybody can come up with a similar assessment with 5 minutes of research into how Nintendo releases consoles. I don't know what Omdia is, but they must employ some low quality "tech analysts", who seem suspiciously concerned with trying to raise Sharp's stock value, for some reason.

So there's my analysis of the Switch 2: TLDR - No Switch 2 this year and Omdia is probably liars who like money.

The only real question anybody should asking about a Switch 2, is "how are they going to fundamentally misunderstand their product's success and completely screw it up this time, Wii U style."
 
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A Switch 2 would be incredibly boring. When was the last time Nintendo did a (not mid-gen upgrade) successor system that was exactly the same as the previous just with better specs? The GameCube. I would prefer if they did something wildly different and there were no Switch 2 at all. I'd also prefer they go back to having dedicated handhelds and home consoles, because doing halfsies with one console instead makes both sides worse. Home gaming suffers from the heavily constrained specs needed to make handheld play possible, and handheld gaming suffers because games are designed with the home gaming experience and large screens in mind, and the games and system are more expensive. I used to have a Switch Lite, but I eventually traded it in because I had a hard time enjoying playing games on it.

I would love if Nintendo made a handheld that was handheld-only, and was lower-resolution and less powerful than the Switch, and had a price tag of $150 or less with $40 games. The games made for it would be designed for the portable experience again. I'd also like if they made a not-portable console that could compete at least with the Series S. I know these things will never happen though, seeing as how the Switch was (IMO undeservedly) wildly successful.
 
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Kamen Rider Blade

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A Switch 2 would be incredibly boring. When was the last time Nintendo did a (not mid-gen upgrade) successor system that was exactly the same as the previous just with better specs? The GameCube. I would prefer if they did something wildly different and there were no Switch 2 at all. I'd also prefer they go back to having dedicated handhelds and home consoles, because doing halfsies with one console instead makes both sides worse. Home gaming suffers from the heavily constrained specs needed to make handheld play possible, and handheld gaming suffers because games are designed with the home gaming experience and large screens in mind, and the games and system are more expensive. I used to have a Switch Lite, but I eventually traded it in because I had a hard time enjoying playing games on it.

I would love if Nintendo made a handheld that was handheld-only, and was lower-resolution and less powerful than the Switch, and had a price tag of $150 or less with $40 games. The games made for it would be designed for the portable experience again. I'd also like if they made a not-portable console that could compete at least with the Series S. I know these things will never happen though, seeing as how the Switch was (IMO undeservedly) wildly successful.
The developers would rather have one platform instead of 2x.

So logistics comes first.

So I don't see Nintendo going away from the Mobile Home console format.

The bigger issue is will Nintendo Cheap out on RAM capacity.

4 GiB of LPDDR4 was puny back when the Nintendo Switch Launched.

Hopefully Nintendo has some common sense and increases it to 16 GiB at the minimum.

But the Bean Counters might opt for 8 GiB which is what I'm afraid that they may do.
 
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Heat_Fan89

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When was the last time Nintendo did a (not mid-gen upgrade) successor system that was exactly the same as the previous just with better specs?
Nintendo's track record shows with home consoles, they don't tend to go with the previous design. It's usually something out of left field which makes Nintendo, Nintendo and that's what I love about them. They are like the Apple slogan, "Think Different".

However on the portable side, their track record tends to be a lot different. They carried over the original design of the first Nintendo DS and improved its design with evolutionary changes all the way up to the Nintendo 3DS.

The question becomes, does Nintendo view the Switch primarily as a portable or a home console? It's tricky to predict because the Switch serves two purposes.
 
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When was the last time Nintendo did a (not mid-gen upgrade) successor system that was exactly the same as the previous just with better specs?
The wii was a more powerful gamecube with 100% hardware compatibility and the wiiu was a more powerful wii with 100% hardware compatibility, well not 100% because they dropped the controller and memcard ports but the wii u when modded can basically play 3 generations of games because they share the same DNA.
 
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Sluggotg

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I wouldn't mind a new Switch with an 8" screen. My brother and I mocked our Dad for having to use reading glasses, ( We called them his "Catch Me, (Fword) Me glasses). It was funny... until both of us got old and can't live with out reading glasses. I think the choice of screen sizes would be a good idea.

I don't believe for a heartbeat that Nintendo is coming out with a new Switch 2 this year. Maybe Q4 of next year.
 

gg83

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Excellent point about 8 inch availability and I think sharp makes a kickbutt lcd screens. This new screen might use some new lcd tech, idk wishful thinking. I was just about to buy a switch this week, then I read this article.
 
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Nintendo always adheres to some pretty strict patterns when it comes to console releases. If a switch 2 was coming out this year, it would have been announced by last July. Maybe the final death of E3 caused them to change their formula, but I doubt it.

The Switch 2 will be announced this July, and will come out the second Tuesday in November 2025. If it's not announced in July, then it will come out 2026 or later.
That seems a bit questionable. While Nintendo has often mentioned their upcoming devices to investors more than a year prior to launch, that isn't always the case. For the Switch, Nintendo first started mentioning the existence of a new device to investors less than a year before its release, and officially unveiled the Switch just over 4 months before it launched. So, a release before the end of this year could still happen, though the first quarter of next year is probably more likely. The Switch came out worldwide at the beginning of March, so there's no reason to expect its successor to require a fall launch.

Usually Nintendo's console hardware generations only last for around 5-6 years, and we are already nearly at 7 for the Switch, so it's already overdue for a successor. While NES>SNES was about 7 years and 4 months, SNES>N64 was 5 years and 7 months, N64>GCN was 5 years and 3 months, GCN>Wii was 5 years and 2 months, Wii>Wii U was 6 years, and Wii U>Switch was just 4 years and 3 months, likely due to a combination of the Wii U underperforming and the Switch taking over for both the Console and handheld side. As for handheld devices, aside from the original Game Boy and Game Boy Color that lasted over a decade combined, GBA>DS was just 3 years and 8 months, DS>3DS was 6 years and 3 months, and 3DS to Switch was 6 years. So aside from the original NES and the original Game Boy, no prior Nintendo gaming device generation has lasted much more than 6 years. Being already at nearly 7 years for the Switch, I can't see Nintendo going much longer.
 
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The developers would rather have one platform instead of 2x.

So logistics comes first.

So I don't see Nintendo going away from the Mobile Home console format.

The bigger issue is will Nintendo Cheap out on RAM capacity.

4 GiB of LPDDR4 was puny back when the Nintendo Switch Launched.

Hopefully Nintendo has some common sense and increases it to 16 GiB at the minimum.

But the Bean Counters might opt for 8 GiB which is what I'm afraid that they may do.
Ha, I think there's about a 0.001% chance of Nintendo's next system having 16 GBs of RAM. Not even the Series S has that much, and we'll be lucky if the successor can compete with the Series S.

Nintendo's track record shows with home consoles, they don't tend to go with the previous design. It's usually something out of left field which makes Nintendo, Nintendo and that's what I love about them. They are like the Apple slogan, "Think Different".
Totally agreed on how you feel about Nintendo changing things up, but I'm worried this time they won't.

However on the portable side, their track record tends to be a lot different. They carried over the original design of the first Nintendo DS and improved its design with evolutionary changes all the way up to the Nintendo 3DS.
You're right that they tend to change things up somewhat less with the portables. GBC was a souped up GB (with color!). GBA was a considerably souped-up GBC (with even more colors, and shoulder buttons!). But the DS added a second screen, touch controls (and more face buttons), and a mic, so it was a pretty drastic departure from the Game Boy line. DSi (XL) isn't really different enough to be considered its own generation (GBC might also fall into that group). The 3DS added the 3D effect, gyro controls, the Circle Pad (big boon for 3D movement), and higher resolution screens, so YMMV on whether it's not different enough from the DS to be considered iterative or not.

The question becomes, does Nintendo view the Switch primarily as a portable or a home console? It's tricky to predict because the Switch serves two purposes.
Indeed. Here's hoping they consider it a home console. I'm not that interested in a Switch 2 unless they do something cool with it beyond upping its specs, like add glasses-free 3D to the screen. Even then, I'd still rather they don't do a Switch 2 at all, and go back to the drawing board instead. But sadly the Switch prints money.

The wii was a more powerful gamecube with 100% hardware compatibility and the wiiu was a more powerful wii with 100% hardware compatibility, well not 100% because they dropped the controller and memcard ports but the wii u when modded can basically play 3 generations of games because they share the same DNA.
But the Wii also added motion controls, a total game-changer compared to the GameCube. Yes, power wise it was just "two GameCubes duct-taped together," but with the motion controls and WiiWare and the Virtual Console, it's pretty different from the GameCube experience. The Wii U added the GamePad, introducing off-TV play and new ways to play with games that took advantage of it. Also, full retail games were now purchaseable from the eShop, meaning the console could be all-digital in a way the Wii couldn't. It's also their first HD console. I'm a big Wii U fan, by the way. I miss the Nintendo that was responsible for that system.
 
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Being already at nearly 7 years for the Switch, I can't see Nintendo going much longer.
Sales of the switch still go UP! They don't need to start selling something new as long as the old still sells very well.
They probably will because they want to do new things just as much as we want them to, but they don't need to.
Actually it's a huge risk for them to abandon something that sell so well for something that might be a flop, small possibility but still possible, even more so now that they don't have a second parallel console like they had the handhelds in the past.
 
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But the Wii also added motion controls, a total game-changer compared to the GameCube. Yes, power wise it was just "two GameCubes duct-taped together," but with the motion controls and WiiWare and the Virtual Console, it's pretty different from the GameCube experience. The Wii U added the GamePad, introducing off-TV play and new ways to play with games that took advantage of it. Also, full retail games were now purchaseable from the eShop, meaning the console could be all-digital in a way the Wii couldn't. It's also their first HD console. I'm a big Wii U fan, by the way. I miss the Nintendo that was responsible for that system.
I agree with you except for the but at the start.
They are the same with better specs, the sensor bar and gamepad and so on are better specs and addons to the otherwise same thing.
 
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Sales of the switch still go UP! They don't need to start selling something new as long as the old still sells very well.
They probably will because they want to do new things just as much as we want them to, but they don't need to.
Actually it's a huge risk for them to abandon something that sell so well for something that might be a flop, small possibility but still possible, even more so now that they don't have a second parallel console like they had the handhelds in the past.
The sales numbers might still be doing alright, but they are not "going up". From the charts I've seen, year-over-year global Switch sales peaked around 2020 and have been trending downward each year ever since. The graphs at that site seem very suspicious, and there are strange random jumps in time between bars, including a 1-year jump between September of 2021 and September of 2022 that makes it look as though there was a big increase in sales, when instead it was compressing a year of missing data into a single bar. Some bars are 1 month apart while others are 3, 6 or 12 months apart, making it a terribly deceptive graph in terms of its intended purpose of depicting sales over time. The entirety of 2023 was covered by 3 bars, and 2022 by 2 bars, unlike the previous 2 years that show monthly updates. A bar graph is definitely not what one should be using when there are different lengths of time between data points.

For an actually usable chart, look at the one here for example...
https://www.vgchartz.com/tools/hw_date.php?reg=Global&ending=Weekly
The most recent Holiday sales of the Switch look to be about half of what they were in 2019 and 2020, and sales throughout the year also appear to be roughly half of 2020 sales. Xbox sales have remained flat or have been slightly decreasing since launch, while only PS5 sales have been trending upward over the last year or so, at least according to their data.

I'm a big Wii U fan, by the way. I miss the Nintendo that was responsible for that system.
The way Nintendo handled the Wii U was honestly pretty terrible though. They made tons of huge mistakes with its design and marketing that caused the system to fail to sell and ultimately get discontinued early.

First, the name was a horrible choice, considering everyone recognized the Wii as being the console with motion controls as its main draw, while the Wii U ditched those to focus on other things. Sure, it was possible to support the controllers still, but without them being standard, not many developers did. The name also gave many consumers the impression that it was just some sort of chunky tablet addon for their aging Wii with unclear uses, and since almost every household already had a cheap tablet by that point, the form-factor was not even particularly novel by the time it launched, and was in many ways more limited than the tablets people already had.

And while the bundled Wii Sports single-handedly sold millions of Wii consoles, the series wasn't anywhere to be found on the Wii U at launch, before eventually getting a version that was split up and sold to users in chunks as individual downloadable titles starting a year later, deterring the casual audience that helped make the Wii hugely popular. Unlike the Wii, the Wii U had no killer app at launch, let alone one that was included with the system.

Then of course, just before the Wii U launched, Nintendo announced that they would be discontinuing the Wii's online services within a few months, making long-term support for their platforms look bad, instead of just spending the minimal resources needed to keep the Wii's limited online capabilities going for at least a few more years, until its successor had a chance to get established. Seeing how quickly they ditched online support for the Wii was one of the big things that turned me off from the Wii U, especially with that console's greater online focus. Perhaps they figured that people would feel the need to upgrade if they forced the existing system into obsolescence, but if anything, it likely had the opposite effect.

Nintendo management apparently had their head in the clouds after the Wii's success, and completely lost sight of what made that device popular, or at least how to market something that made significant changes to the formula. As a result, the Wii U ended up failing, being their worst-selling platform aside from the Virtual Boy, and selling not much better than the Sega Saturn and Dreamcast that had previously caused Sega to drop out of the hardware market. Nintendo at least had a big stockpile of money from the Wii and DS, along with decent sales from the 3DS to help them stay afloat though.
 
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The way Nintendo handled the Wii U was honestly pretty terrible though. They made tons of huge mistakes with its design and marketing that caused the system to fail to sell and ultimately get discontinued early.

First, the name was a horrible choice, considering everyone recognized the Wii as being the console with motion controls as its main draw, while the Wii U ditched those to focus on other things. Sure, it was possible to support the controllers still, but without them being standard, not many developers did. The name also gave many consumers the impression that it was just some sort of chunky tablet addon for their aging Wii with unclear uses, and since almost every household already had a cheap tablet by that point, the form-factor was not even particularly novel by the time it launched, and was in many ways more limited than the tablets people already had.

And while the bundled Wii Sports single-handedly sold millions of Wii consoles, the series wasn't anywhere to be found on the Wii U at launch, before eventually getting a version that was split up and sold to users in chunks as individual downloadable titles starting a year later, deterring the casual audience that helped make the Wii hugely popular. Unlike the Wii, the Wii U had no killer app at launch, let alone one that was included with the system.
Oh, I'm not trying to argue that the Wii U was a resounding financial success, or that the system's marketing was on point, but that I liked Nintendo much better during the Wii U era.
  • Online multiplayer was still free. Now Nintendo charges a subscription for the same quality of online multiplayer.
  • Virtual console (pay once, own the game license indefinitely) was a thing, much better then the subscription service where you only have access to those games while you pay monthly or yearly and you'll lose access to all of them once Nintendo inevitably shutters the service.
  • Home console and handhelds were still separate to the benefit of both.
  • The Wii U was completely backwards compatible with the Wii, which meant no padding their line-up with endless full-price ports like the Switch did.
  • Hardware manufacturing quality was superior (Joy-con drift, anyone?). My Wii U GamePad works great with no stick drift, and I got my Wii U (lightly) used from GameStop in 2018 and have spent many, many hours playing it since.
  • The charm of the Wii U OS and prior systems (music, etc) was excised in favor of corporate sterility for the Switch.
  • (Very opinion-based, but) the Wii U had a superior original (non-port) first-party line up of games than the Switch.
  • They put Metroid Prime Trilogy on the eShop for $20.
  • Iwata and Reggie were still around.
Their actions were more consumer friendly, perhaps because the system wasn't a smash success.

Then of course, just before the Wii U launched, Nintendo announced that they would be discontinuing the Wii's online services within a few months, making long-term support for their platforms look bad, instead of just spending the minimal resources needed to keep the Wii's limited online capabilities going for at least a few more years, until its successor had a chance to get established. Seeing how quickly they ditched online support for the Wii was one of the big things that turned me off from the Wii U, especially with that console's greater online focus. Perhaps they figured that people would feel the need to upgrade if they forced the existing system into obsolescence, but if anything, it likely had the opposite effect.
Wii online multiplayer for most games ended over a year after the launch of the Wii U in 2012, and the Shop Channel didn't close until 2019.

Nintendo management apparently had their head in the clouds after the Wii's success, and completely lost sight of what made that device popular, or at least how to market something that made significant changes to the formula. As a result, the Wii U ended up failing, being their worst-selling platform aside from the Virtual Boy, and selling not much better than the Sega Saturn and Dreamcast that had previously caused Sega to drop out of the hardware market. Nintendo at least had a big stockpile of money from the Wii and DS, along with decent sales from the 3DS to help them stay afloat though.
I've heard that Nintendo has enough money in the coffers to weather a large number of financial setbacks like the Wii U.
 
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Colin Ionita

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You're right that they tend to change things up somewhat less with the portables. GBC was a souped up GB (with color!). GBA was a considerably souped-up GBC (with even more colors, and shoulder buttons!). But the DS added a second screen, touch controls (and more face buttons), and a mic, so it was a pretty drastic departure from the Game Boy line. DSi (XL) isn't really different enough to be considered its own generation (GBC might also fall into that group). The 3DS added the 3D effect, gyro controls, the Circle Pad (big boon for 3D movement), and higher resolution screens, so YMMV on whether it's not different enough from the DS to be considered iterative or not.
The GBA was a definite change in hardware that was able to run GBC/GB. Nintendo considered it a full successor, with unique hardware that had compatibility because the GBA just had the GBC CPU as a CoPro(used for 4 of the 6 sound channels) . The GBC was just a memory and CPU clock boost. The DS' backwards compatibility was like the GBA, they jut included a GBA CPU as the DS's copro DSi & New 3DS are pretty much the same as the GBC being just spec bumps, with limited exclusive games. accoding to Nintendo their generations go GB->GBA->DS->3DS->(switch? they count htat a home console, but we'll see if that holds true in the future. Seems like they were doing what they did with the DS calling it a 3rd console that didnt competeing with the handled N3DS, like the DS wasnt supposed to be a GBA sucessor, until it was cleaer the DS was a sucess. Then they did start reffering the the DS as the GBA sucessor. Now that the 3DS line is dead and the Switch is very popular they might change their tune. Guess it really depends on if they decided to release a second device that fills either the console or handheld role)
 
  • Home console and handhelds were still separate to the benefit of both.
I would say that merging the two was definitely helpful, at least in terms of maintaining a viable development platform for both. Nintendo's portable devices have always sold well, but sales of their consoles had been increasingly lagging behind the competition, with the only real exception being the Wii, which managed to attract a much wider audience. As far as worldwide console sales went, the NES sold around 62M units, the SNES around 49M, the N64 around 33M, and the GameCube around 22M, so there was already a downward trend in sales numbers for their consoles prior to the Wii, despite the gaming market itself expanding greatly during that time. The Wii changed that trend with around 102M units sold, as it was able to appeal to a wider audience, but then the Wii U went back down the route of decreasing sales from where they had been prior to the Wii, with less than 14M units sold worldwide. Nintendo failed to convince the wider audience they attracted with the Wii to buy a Wii U, and it seems unlikely that another dedicated console would have done much better, short of it being another unique hit like the Wii. And without having a critical mass of consoles out there, few developers will put much effort into developing for the platform.

Their portable devices, on the other hand, have sold very well, leading the market for dedicated gaming devices by a wide margin. As far as the numbers go, Game Boy sold around 119M units, GBA around 82M, DS around 154M, and 3DS around 76M. Though while the numbers for the 3DS where still very good, even they showed a reduction in sales, likely mostly down to increased competition from smartphones and tablets. Another compact dedicated handheld would have likely sold well, but may not have reversed that downward trend. But by combining the portable device with the console, they were able to maintain a large install base for both, which in turn garnered them good support among third-party developers. Sure, having a more compact portable device and a separate more powerful console might be nice, but if one or both of them don't manage to sell, then they are probably not going to be well-supported either. At 136M+ units sold for the Switch so far, Nintendo likely made the right decision with combining the two.

  • They put Metroid Prime Trilogy on the eShop for $20.
While that might have been great, what they did with the original release of the Prime Trilogy on the Wii was not all that consumer-friendly. That release was widely acclaimed, but it was only in stores for a few months before they discontinued it, which when combined with the fact that there was no digital release, meant you could not play the best version of those games updated with improved Wii controls at all, short of buying some massively overpriced used copy, at least until they were eventually re-released on the Wii U.

Wii online multiplayer for most games ended over a year after the launch of the Wii U in 2012, and the Shop Channel didn't close until 2019.
They might have kept the shop around for a while, but WiiConnect24 functionality was ended within months of the Wii U's launch, which removed a number of services like news, weather, voting, the message board, and more importantly some game functionality like the ability to see other user's created Mii characters randomly appear in certain games like Wii Sports Resort, or the ability to challenge ghost runs in Mario Kart, among other things. And discontinuing online multiplayer entirely for all of their games a little over a year after the new console came out was even worse. These were their popular first-party releases that sold millions of copies and helped sell their hugely successful platform, making it absurd that online multiplayer functionality would be discontinued so early after the next generation of hardware came out. Again, that sort of thing reflected very poorly on their perceived long-term support for their platforms, and in turn only hurt their ability to sell the Wii U.


The GBA was a definite change in hardware that was able to run GBC/GB. Nintendo considered it a full successor, with unique hardware that had compatibility because the GBA just had the GBC CPU as a CoPro(used for 4 of the 6 sound channels) . The GBC was just a memory and CPU clock boost. The DS' backwards compatibility was like the GBA, they jut included a GBA CPU as the DS's copro DSi & New 3DS are pretty much the same as the GBC being just spec bumps, with limited exclusive games. accoding to Nintendo their generations go GB->GBA->DS->3DS->(switch? they count htat a home console, but we'll see if that holds true in the future. Seems like they were doing what they did with the DS calling it a 3rd console that didnt competeing with the handled N3DS, like the DS wasnt supposed to be a GBA sucessor, until it was cleaer the DS was a sucess. Then they did start reffering the the DS as the GBA sucessor. Now that the 3DS line is dead and the Switch is very popular they might change their tune. Guess it really depends on if they decided to release a second device that fills either the console or handheld role)
While I would largely agree, the Game Boy Color was a bit of an odd semi-generation in that there were a couple hundred or so game cartridges released for it that would only run on the hardware, and were not backward compatible with the original Game Boy. And it's pretty clear that the Switch is more of a portable device with a dock than it is a console, and it was clearly marketed as serving both use-cases, so it can be considered a successor to both the Wii U and the 3DS. I can't really see Nintendo going back to separate console/handheld devices any time soon, though there's the possibility of them offering something like "mini" and "HD" versions of the same device geared more toward one use-case or the other. A second, completely separate device with it's own game library might only happen if they were to release something totally different like a standalone VR-headset.
 
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I would say that merging the two was definitely helpful, at least in terms of maintaining a viable development platform for both. Nintendo's portable devices have always sold well, but sales of their consoles had been increasingly lagging behind the competition, with the only real exception being the Wii, which managed to attract a much wider audience. As far as worldwide console sales went, the NES sold around 62M units, the SNES around 49M, the N64 around 33M, and the GameCube around 22M, so there was already a downward trend in sales numbers for their consoles prior to the Wii, despite the gaming market itself expanding greatly during that time. The Wii changed that trend with around 102M units sold, as it was able to appeal to a wider audience, but then the Wii U went back down the route of decreasing sales from where they had been prior to the Wii, with less than 14M units sold worldwide. Nintendo failed to convince the wider audience they attracted with the Wii to buy a Wii U, and it seems unlikely that another dedicated console would have done much better, short of it being another unique hit like the Wii. And without having a critical mass of consoles out there, few developers will put much effort into developing for the platform.

Their portable devices, on the other hand, have sold very well, leading the market for dedicated gaming devices by a wide margin. As far as the numbers go, Game Boy sold around 119M units, GBA around 82M, DS around 154M, and 3DS around 76M. Though while the numbers for the 3DS where still very good, even they showed a reduction in sales, likely mostly down to increased competition from smartphones and tablets. Another compact dedicated handheld would have likely sold well, but may not have reversed that downward trend. But by combining the portable device with the console, they were able to maintain a large install base for both, which in turn garnered them good support among third-party developers. Sure, having a more compact portable device and a separate more powerful console might be nice, but if one or both of them don't manage to sell, then they are probably not going to be well-supported either. At 136M+ units sold for the Switch so far, Nintendo likely made the right decision with combining the two.
Oh, it was definitely a shrewd financial decision, and paid them back big-time. However, there's just no way to know for sure how things would have gone if they had ran in a different direction. Maybe a dedicated console would have continued the overall downward trend in sales, or maybe they would have had another Wii in terms of sales. Either way, I'm just not fond of the direction they took with the Switch, even though it seems most of the rest of the world is. I'm also unmoved by third-party support for the Switch. I have other systems that provide a better experience for such games. If they had a dedicated handheld system (and I don't mean like the Switch Lite), on the other hand, third party support for that would be more interesting since it would provide experiences and games I couldn't get on my Xbox or PC, targeting handheld play, a different experience from home console games.

While that might have been great, what they did with the original release of the Prime Trilogy on the Wii was not all that consumer-friendly. That release was widely acclaimed, but it was only in stores for a few months before they discontinued it, which when combined with the fact that there was no digital release, meant you could not play the best version of those games updated with improved Wii controls at all, short of buying some massively overpriced used copy, at least until they were eventually re-released on the Wii U.
True. But that was a baffling decision since it's hard to imagine how that benefited them. It's not like they got any money from the massively overpriced used copies. Did they announce it as a limited release prior in order to drum up artificial FOMO like with Super Mario 3D All Stars?

They might have kept the shop around for a while, but WiiConnect24 functionality was ended within months of the Wii U's launch, which removed a number of services like news, weather, voting, the message board, and more importantly some game functionality like the ability to see other user's created Mii characters randomly appear in certain games like Wii Sports Resort, or the ability to challenge ghost runs in Mario Kart, among other things. And discontinuing online multiplayer entirely for all of their games a little over a year after the new console came out was even worse. These were their popular first-party releases that sold millions of copies and helped sell their hugely successful platform, making it absurd that online multiplayer functionality would be discontinued so early after the next generation of hardware came out. Again, that sort of thing reflected very poorly on their perceived long-term support for their platforms, and in turn only hurt their ability to sell the Wii U.
Fair enough, they've always had some anti-consumer tendencies, but it seems like those tendencies only got worse with the Switch and its runaway success.
 
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