News Nintendo Switch 2 official specs confirm GPU similar to a mobile RTX 2050

The original Switch was quite outdated when it was new, so this still moving to hardware that has roughly 8-year newer technology. I don't remember the Switch specs but I remember the RAM was 2GB* which makes the 12 GB a huge upgrade.

Still, the old hardware seems disappointing. And I've heard the APU is made on the Samsung 8N node which makes me think that if I buy a Switch 2 I should wait for a die shrink model with better battery life because Samsung 4LPP and TSMC N4P and N3E and Intel 3 should all be widely available by this year.

EDIT: The original Switch's Nvidia APU was built on the TSMC 20nm node. It didn't even have finFET transistors.

*EDIT #2: it's actually 4GB on the original Switch as thestryker mentions.
 
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I have an RTX 2050. It sucks.
I think it's limited by its 4GB VRAM, 112GB/s memory bandwith, and PCIe 3.0x8 (8GB/s) interface, rather than the GPU itself.
Where as the Switch 2 has a healthier 9GB VRAM and doesn't have to go through a PCIe bottleneck. Memory bandwidth looks broadly similar.

Yes, it's slower when undocked, but gaming laptops do that too.... however...
Steamdeck exists, and it doesn't loose performance when undocked. The GPU equivalent is around a 1050Ti/1650, so a lightly slower GPU.
But if you want faster, there's always the Z1 Extreme, which does change performance depending on docked/undocked.
 
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Nice to see official specs come out. As for the slower CPU clocks in docked mode...my guess is that is to compensate for the lower memory bandwidth while in portable mode by giving the CPU a little more juice but I am just taking a shot in the dark on that one. So truck load of salt would be the best way to take my guess.

I do wish we had got something on a smaller node and/or something with a little more hardware oompf but all in all the specs are pretty much inline with what was rumored so I can't say I am outright disappointed. I can't wait for the launch. I wish I had secured a pre-order (tried and failed) but I am happy to wait all the same as I WILL NOT help a scalper out and I'll wait for an msrp model like I always do.
 
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Well, given the size of that handheld case I doubt they were going to cram a big RTX 5090 into it.

So they needed to choose something a little older, a little bit more cut down that would fit the thermal specifications and be decent enough on battery life.
 
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I don't remember the Switch specs but I remember the RAM was 2GB
It's 4GB (I'm not sure how much was usable for games) for the Switch the Shield TV had 2GB/3GB. No matter what going from 4GB to 12GB (9GB usable) is a massive increase which should help development and performance a lot.
I've heard the APU is made on the Samsung 8N node which makes me think that if I buy a Switch 2 I should wait for a die shrink model with better battery life because Samsung 4LPP and TSMC N4P and N3E and Intel 3 should all be widely available by this year.
It is still built on the Samsung node and I think that's actually the biggest issue with the device. I certainly didn't expect anything flashy and new (or even custom though I think it should have been), but a better node would have helped with performance and battery a lot.

I'm not totally sure there will be a die shrink model of this due to how cheap the node they're using is. I believe that's still a DUV node which means even with an area shrink I don't think any of the EUV nodes will be able to match the cost (unless Samsung is handing out discounts or something).
 
Again, This has been known for like.... 2 years now. Switch 2 is essentially a nerfed 2050 mobile lol. People are shocked that all these big games like Star Wars Outlaws, and Cyberpunk are running on such terrible hardware. Its not that hard. All they do is just strip out all the eye candy, pretty visuals, nice effects, nice features, etc ... render it at 480p + DLSS up to 1080p. It looks like hot garbage but at least its....playable..... And I use that word "playable" very loosely.

These AAA games on Switch 2 are essentially demasters. If you put in the time and effort, you can get Indiana Jones & The Great Circle to run on an N64. All ya gotta do.... is drop the texture resolutions.... lower..... and lower..... and lower.... and reduce the color pallet..... lower.... and lower..... and lower.... And... reduce the round edges to be more and more jagged, like we all remember in the N64. Then reduce the codebase, shrink it lower.... and lower..... and lower..... and eventually you can get it small enough to fit on a cartridge, and play Indiana Jones on an N64.

How do you think a remaster is done? How do you think they got Turok 3 (N64 game) remastered? It's just the same thing but in the opposite direction. If they demastered the Turok 3 remaster to put it on N64, it would look like the Turok 3 N64 release we had in the 90s. That's all Switch ports are, they're just demasters. You can take the most demanding game in the world and get it to run on an original NES from 1985..... All ya gotta do is just demaster the visuals and the codebase lower..... And lower.... and lower, until it fits on an NES cartridge and can run on an NES. It won't look anything like we have today but at least it's "playable".

Go look at Hogwartz Legacy for Switch. That game looks halfway between a PS2 and a PS3 on switch.... lol. How did they do it? Just reduce the visuals/codebase lower..... and lower..... and lower.... Until it can run. Sure it looks like hot garbage, but hey, some people don't care to play at 480p with the visuals stripped down to the bare metal. To each their own.

Truth is though: you don't buy a switch 2 for third party games lol. That's just dumb. The only reason for a Switch 2 is for Mario, Zelda, and other Nintendo IP. Everything else, get a gaming PC. Seriously
 
I'm not totally sure there will be a die shrink model of this due to how cheap the node they're using is
I'm with you on this, releasing new hardware within a generation with slightly boosted internals is not really Nintendo's MO. One could argue that is what the Switch 2 is, but it's not being billed as "just an upgraded switch" in the same generation. The Switch 1 ran for a long time and the OLED model didn't really touch the internals (no boosted CPU, node shrink, memory, GPU, etc. anyway).
 
I have an RTX 2050. It sucks.
I think it's limited by its 4GB VRAM, 112GB/s memory bandwith, and PCIe 3.0x8 (8GB/s) interface, rather than the GPU itself.
Where as the Switch 2 has a healthier 9GB VRAM and doesn't have to go through a PCIe bottleneck. Memory bandwidth looks broadly similar.

Yes, it's slower when undocked, but gaming laptops do that too.... however...
Steamdeck exists, and it doesn't loose performance when undocked. The GPU equivalent is around a 1050Ti/1650, so a lightly slower GPU.
But if you want faster, there's always the Z1 Extreme, which does change performance depending on docked/undocked.
All mobile Nvidia GPUs generally have the performance closer to the desktop equivalent one tier down - a mobile 4080 is around or a little slower than a 4070, a mobile 4070 is closer to a 4060, etc.

The mobile 2050's performance is more like what a theoretical desktop 2040 would have had, and the Switch 2 GPU has 25% fewer CUDA cores than that. Powerful, it is not.

The Switch 2 also doesn't have 9GB VRAM, it has 9GB of shared RAM, total, that games can access - just like how integrated graphics work. Only a portion of those 9 gigs will ever be allocated to the GPU. 4GB might be optimistic.

The specs are great compared to the Switch's X1 SoC, but it's important to remember that even the version of that SoC in the Shield TV is faster than that. The Switch 2 will be running a significantly gimped version of the slowest Nvidia mobile GPU from three generations back.
 
I'm with you on this, releasing new hardware within a generation with slightly boosted internals is not really Nintendo's MO. One could argue that is what the Switch 2 is, but it's not being billed as "just an upgraded switch" in the same generation. The Switch 1 ran for a long time and the OLED model didn't really touch the internals (no boosted CPU, node shrink, memory, GPU, etc. anyway).
There was actually a node shrink with the Switch, but I wouldn't be surprised if TSMC retired the node rather than anything else. The Switch (2019), Switch Lite and Shield TV (2019) were all 16nm instead of 20nm.
 
All mobile Nvidia GPUs generally have the performance closer to the desktop equivalent one tier down - a mobile 4080 is around or a little slower than a 4070, a mobile 4070 is closer to a 4060, etc.

The mobile 2050's performance is more like what a theoretical desktop 2040 would have had, and the Switch 2 GPU has 25% fewer CUDA cores than that. Powerful, it is not.

The Switch 2 also doesn't have 9GB VRAM, it has 9GB of shared RAM, total, that games can access - just like how integrated graphics work. Only a portion of those 9 gigs will ever be allocated to the GPU. 4GB might be optimistic.

The specs are great compared to the Switch's X1 SoC, but it's important to remember that even the version of that SoC in the Shield TV is faster than that. The Switch 2 will be running a significantly gimped version of the slowest Nvidia mobile GPU from three generations back.
Switch 2 is 12GB with 3GB reserved for system. 9GB is allocated to GPU, presumably. It's in the article.
Also, no. the 4070 mobile does not perform like a desktop 4060. It is more like a 2060 Super, or RX 6600, or slow enough that you have to go back 2 generations.

Of course the T239 is miles ahead of X1, but X1 was wildly outdated when it came out too.
However, unlike the Switch 1, the Switch 2 has to compete against gaming handhelds because it's priced like one.
And that's not even getting into the accessories or game price.
 
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There was actually a node shrink with the Switch, but I wouldn't be surprised if TSMC retired the node rather than anything else. The Switch (2019), Switch Lite and Shield TV (2019) were all 16nm instead of 20nm.
Totally forgot about the Switch Lite and the 2019 update. It might have been done do to other factors, but it's still a good and valid point.
 
Again, This has been known for like.... 2 years now. Switch 2 is essentially a nerfed 2050 mobile lol. People are shocked that all these big games like Star Wars Outlaws, and Cyberpunk are running on such terrible hardware. Its not that hard. All they do is just strip out all the eye candy, pretty visuals, nice effects, nice features, etc ... render it at 480p + DLSS up to 1080p. It looks like hot garbage but at least its....playable..... And I use that word "playable" very loosely.

These AAA games on Switch 2 are essentially demasters. If you put in the time and effort, you can get Indiana Jones & The Great Circle to run on an N64. All ya gotta do.... is drop the texture resolutions.... lower..... and lower..... and lower.... and reduce the color pallet..... lower.... and lower..... and lower.... And... reduce the round edges to be more and more jagged, like we all remember in the N64. Then reduce the codebase, shrink it lower.... and lower..... and lower..... and eventually you can get it small enough to fit on a cartridge, and play Indiana Jones on an N64.

How do you think a remaster is done? How do you think they got Turok 3 (N64 game) remastered? It's just the same thing but in the opposite direction. If they demastered the Turok 3 remaster to put it on N64, it would look like the Turok 3 N64 release we had in the 90s. That's all Switch ports are, they're just demasters. You can take the most demanding game in the world and get it to run on an original NES from 1985..... All ya gotta do is just demaster the visuals and the codebase lower..... And lower.... and lower, until it fits on an NES cartridge and can run on an NES. It won't look anything like we have today but at least it's "playable".

Go look at Hogwartz Legacy for Switch. That game looks halfway between a PS2 and a PS3 on switch.... lol. How did they do it? Just reduce the visuals/codebase lower..... and lower..... and lower.... Until it can run. Sure it looks like hot garbage, but hey, some people don't care to play at 480p with the visuals stripped down to the bare metal. To each their own.

Truth is though: you don't buy a switch 2 for third party games lol. That's just dumb. The only reason for a Switch 2 is for Mario, Zelda, and other Nintendo IP. Everything else, get a gaming PC. Seriously

To add to this, I am so sick of people making excuses for nintendo: "Well, its gotta be cheap" or "You can't put a 6090 into a handheld" or "but.... but... battery life" .... Ok.... So put in a bigger battery "Oh, but then we have to make the console 1/8th of a inch thicker and it will weigh an extra 50 grams"

Enough, don't make excuses, make improvements. Laptops have been able to do this for years. Switch 2 could easily.... EASILY.... have put in a mobile 4060 (not a gimped/nerfed 4060 mobile, a real, fully-capable mobile laptop 4060), 115W TDP, fully-capable while docked, nerfed to..... I dont know, 40W in handheld mode. Put in 6GB of actual real GDDR6 VRAM, and 12GB LPDDR5 RAM, 512GB SSD, and kept the price fairly similar and they would have been just fine. Yes, you will need a much bigger battery. Yes, that will add a smidge of thickness/weight to the device. They might lose a few pennies in profit. So what, boohoo, its really not a big deal, its a miner inconvenience at worst.

Sure, it wont perform like a 9950X3D + 5090 + 32GB RAM, but at least we wont have to deal with games being rendered at 360p30 then upscaled to 1080p (or 4K for sidescroller indie-games) and look like garbage with all the ghosting/artificating/fake frames/whatever. Quit making the compromise always happen at the visuals/frame rate level.

And then Nintendo sits there and wonders why people are always quick to build emulators. They kind of do it to themselves. Ya don't see developers clamoring to make Playstation/XBox emulators day 1, because at least PS/XB games don't look like complete hot garbage running on 12 year old hardware. At least PS/XB actually put in the R&D/investment to make the games not look like garbage. Good grief. I'm not going to buy a Switch 2, because 720p30 isn't acceptable in the year 2025. I am going to wait a few years for an emulator, because I don't want my games looking like hot garbage on 12 year old hardware.

If nintendo is going to release 12 year old hardware, the least they could do is make the games available on PS/XB/PC market, ya know.... for those who actually want their games to look nice. "Oh, but then no one will buy a switch". False, people will still buy them for the portability. But those that don't buy a switch anyway and have a PS/XB/PC will buy games that they otherwise wouldn't buy because they don't have a switch. "Oh, but we're nintendo. We dont wanna see mario and zelda on a PC. We dont think thats nice. We think it should only be on nintendo. We like it this way". Ok, then dont complain when people build emulators. You kind of do it to yourself.

Either release current hardware, or release for PS/XB/PC. Those who want portability can buy a switch. Those who wants their games to look nice can get something else. "Oh but were nintendo, we believe that...." Ok, then I'll just wait for a few years for an emulator. Good grief

P.S. This response was written on a PC that is more powerful than what will be in the Switch 3, and yes, my custom gaming PC I built in 2012 beats the Switch 2. Lol
 
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Switch 2 has enough performance to play newer third-party games at 720p/1080p, with DLSS if necessary. It is a massive jump from the previous one and enough performance to remain nearby the Xbox Series S, which will remain relevant for years. The low mobile clocks show that battery life is a top concern, but clocks nearly double when docked.

However, I was surprised to see a large 3 GB of the Switch 2's RAM being reserved. 9 GB still puts it above the Xbox Series S's 8 GB usable, but it's not a blowout.
 
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Tegra 239 sucks today's.It Is outdated slow crap. Cyberpunk on Switch 2? Yea right 🙂.
Nintendo will release it (of course) but game will be stripped to the ground...simple impossible to run it on that spec like Switch 2. It will look very bad....

We just wait when Nintendo will start charge for unblocking clocks CPU/GPU as extra feature hahaha. Or will be rnew elease in next year Switch 2 Pro with higher frequencies 🤣
 
Switch 2 is 12GB with 3GB reserved for system. 9GB is allocated to GPU, presumably. It's in the article.
So if 9GB is purely GPU video memory, and 3GB is purely operating system dedicated memory, then the games themselves have 0GB of RAM to use for everything except the graphics?

This is the point Purposelycryptic was trying to make, that 9GB should not be treated as though it was a GPU with 9GB of VRAM, this is shared RAM for the game as a whole, including whatever it needs to store in memory that isn't directly related to graphics.
Realistically we could be looking at games only being able to use 6-7GB of RAM for their VRAM and the remaining 2-3GB will be for normal memory usage by the game
 
Tegra 239 sucks today's.It Is outdated slow crap. Cyberpunk on Switch 2? Yea right 🙂.
Nintendo will release it (of course) but game will be stripped to the ground...simple impossible to run it on that spec like Switch 2. It will look very bad....

We just wait when Nintendo will start charge for unblocking clocks CPU/GPU as extra feature hahaha. Or will be rnew elease in next year Switch 2 Pro with higher frequencies 🤣
People that saw it in person said it's highly upscaled and FPS dipping into the teens.
 
So if 9GB is purely GPU video memory, and 3GB is purely operating system dedicated memory, then the games themselves have 0GB of RAM to use for everything except the graphics?

This is the point Purposelycryptic was trying to make, that 9GB should not be treated as though it was a GPU with 9GB of VRAM, this is shared RAM for the game as a whole, including whatever it needs to store in memory that isn't directly related to graphics.
Realistically we could be looking at games only being able to use 6-7GB of RAM for their VRAM and the remaining 2-3GB will be for normal memory usage by the game
That'd be such a stupid way to utilize 12GB.
I have serious doubts the Switch OS requires all 3GB to run. The OG switch OS only used 1GB, and it runs worse than Android does with the same amount.
 

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