News Nintendo Switch 2 units allegedly overheating — users report issues while playing Cyberpunk 2077 and less power-hungry games

Maybe I'm lucky, but I've played all of these games minus Cyberpunk 2077 with zero issues with overheating both docked and undocked. I only play for about an hour a day, so maybe I'm not using it long enough, but thus far I can't say I've experienced the unit getting hot.
 
So much for “superior engineering” lmao.
Welcome to using outdated hardware and pushing it to the limit to even have a chance of working. Nintendo’s quest to build cheap affordable hardware is ruining their reputation. I’m sure they will hotfix it to down clock even further when it gets hot. I’d rather spend $800+ to get hardware that is actually relevant and good.

I’m glad my son hasn’t shown any interest in one of these, total waste of money. He’s 12, right at the target age for these and he hasn’t touched his original switch in years.
 
That's what Nintendo gets for using a 7 year old Samsung 8nm node that already held back Ampere. Guess Nvidia still had a lot of wasted Samsung allocation that didn't want to use to make more Amperes. The Switch 2 should've been made with at the very least TSMC 5nm.
 
If your kid is burning his hands playing the Switch 2 maybe he'd appreciate some oven mitts for his next birthday. 😛
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I want to see this working on tropical climates.
When I start my 35w tdp cpu the average working temp it's about 43°c using a 200w tdp heatsink.

these switch 2 at 30°c with 70% humidity will fry like a champ!
 
WOW... was the Ray Tracing worth it for this!?!?

Even the giant Nintendo is now a victim of nVidia's hard push on everything RT to the max. As if RT is the only graphical characteristic that's important in modern games...

Basic User Experience (UX) comes before, well, any of the extra bells and whistles.
 
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WOW... was the Ray Tracing worth it for this!?!?

Even the giant Nintendo is now a victim of nVidia's hard push on everything RT to the max. As if RT is the only graphical characteristic that's important in modern games...

Basic User Experience (UX) comes before, well, any of the extra bells and whistles.
It’s not Nvidia’s fault Nintendo chose (again) to use old outdated hardware. This thing was cooked even without RT.
 
The year is 2025, speed of portable computers are limited by their cooling, which means process power efficiency directly translates into speed. The reason I bought 4000 series on TSMC 4nm over 3000 series on Samsung's "8nm".

But hey, "We want to save money for more profit margin" - Nintendo
 
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Still made on an older node and probably pushing the hardware to the max = heat that needs to be controlled.
Seems Nintendo got cheap on its cooling system like microsoft did on the original xbox.
This is nowhere near the max that Samsung’s 8/10nm limit. If you consider that Nvidia’s Ampere GPUs like the RTX 3060 are actually clocked quite high for the power they are drawing. The problem likely are due to an inadequate cooling solution and obstructions to airflow. The cooling solution is essentially the same as the original Switch, but the SOC is quite a lot more powerful. In handheld mode, the lower power draw and unobstructed airflow helps keep the console cooler. Anyway, this is just another good reason to stay away from the Switch 2, at least not as an early adopter.
 
So start with a laptop cooler pad. The dock sits on the cooler pad. The Switch 2 plugs into the dock. The Switch 2 is then played by you using a separate controller... Hey wait a minute...

They got it right with the old model of the Nintendo. 8-bit grey box that had a controller. 🗳️🎮