Archived from groups: comp.sys.ibm.pc.games.flight-sim (
More info?)
<alq119_4spam@yahoo.com> wrote in message
news:1112973482.960335.240550@g14g2000cwa.googlegroups.com...
> Not-My-Real-Name wrote:
> > "James Calivar" <amheiserbush@yahoo.com.au> wrote in message
> > news:d36322$k2g$1@home.itg.ti.com...
> > > If it's anything at all like its nearly identical twin, Strike
> Fighters:
> > > Project 1, then no - it isn't any fun. Incredibly sparse and
> neutral
> > > feeling. I specifically did NOT buy this title because it's
> basically
> > > just
> > > a repackaging of SF
1 with new terrain and new skins (all of which
> you
> > > can
> > > download as add-ons to SF
1 anyway, from what I understand).
> > >
> > > I know there's a cadre of folks who really like this sim, but I
> just
> > > couldn't get into it. Too arcadey and too sterile.
> > >
> >
> > I agree totally. I sold my SF
1 copy because of it. Great game
> if
> > you're into modding plane skins though! ;-)
>
> I have WOV too. Honestly, I like it. You can adjust the difficulty to
> the point where the aircraft have a pretty decent flight-model,
> external navigation & target indicators are off (boxes around targets,
> floating waypoint diamonds) and the weapons difficulty can be set to
> where it's actually a challenge. This includes trying to lock up a
> Mig21 to nail him in the face with a Sparrow, or trying to lay a load
> of iron bombs on a runway or a bridge, or going hunting for Sam sites
> around Hanoi with the early Shrike & Standard Arm missiles, while the
> NVA are shooting the damn things at you. All with no HUD, and very
> basic radar and countermeasures. And lots of flak coming up at you.
>
> The cockpits are pretty good too. Most flight and engine instruments
> work. The HSI works for waypoint navigation, at least similar to the
> way it did in Flanker. The weapons modelling is pretty good, whether
> A2A or A2G.
>
> The environment is "livelier" than SFP1, by a longshot. If you don't
> stay fast and loose over Hanoi, you will get your ass perforated. Lots
> of flak, lots of Sams. When you set up a strike mission, you get other
> friendly flights doing their thing as well as you.
>
> What WOV lacks:
> 1- It has a campaign bug that makes accompanying air units "disappear"
> over time. Apparently a fix is in the works.
> 2 - Mid-Air refueling - it'd add a bit of depth.
> 3 - More detailed terrain & targets. - I like doing night-time armed
> reconnaissance missions out of Danang in the F4D, just me and one
> wingman. I just wish I got zoned to a wider variety of locations. It's
> almost always in RP1.
>
Good to know - thanks for the information. At this point I can't see
picking this one up (getting into Falcon 4.0 lately, and still active with
IL2-FB), but it might fill a gap in the future.