no fps change after changing graphics settings... dying light...

souvikdas7

Honorable
Jan 4, 2014
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10,530
full system specs-
cpu-Core i3 2100 3.10ghz
motherboard- GIGABYTE GA-H61M-s1
ram-corasair vengeance 1300 mhz 6gb(4+2)
hdd-WD green 3 tb 7200rpm
gpu-Sapphire r9 285 dual x 2gb
psu-corsair cx 600
case- cooler master k380
monitor-LG flatron e2041

i know there are graphics issues with dying light but my problem is a awkward one.No matter what graphics setting i play the game in my fps fluctuates between 20 to 34 fps. only the view distance effects my fps.. I run the game at 1600*900 res and with aa. I maxed every setting i can and i get 20 to 34 fps. so i lowered the res and every graphics settings to minimum and still the same 20 to 34 fps. i know my cpu bottlenecks the gpu but still this should not happen. I really need a logical explanation. i have vsync off
 
Usually, if you don't see any FPS changes when you change the quality settings, it means that your CPU is bottlenecking your GPU. If you're limited on funds, you may want to consider upgrading to an i5-2500 or i7-2600 if you can. However, since those are all Sandy Bridge, you may want to consider saving up so that you can at least upgrade to a Haswell-based build, or even wait until Skylake comes out later this year.
 


ok if my cpu was bottlenecking my gpu then when i increase the details then the fps should decrease drasticaly. i am cant understand the mystery here... I will upgrade my cpu to i5 or i7 within the nxt month but still my question is not answered correctly.
 


Not really true because a lot of the video processing it done by the video card. If you increase textures or shadows, it's the video card that does most if not all of the processing for that. Same thing for the resolution, loads the pixels in memory, does what it does to them, send them to the screen. How much the CPU does depends on the game.

It's simple, if you play around with quality and get no or very small changes, your system can't run fast enough to improve past the max you get. Going by that, the issue is with the CPU since the MINIMUM spec they list is over what you have "Intel Core i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz ". And you already said that you know that the CPU will bottle neck the video card.

If the minimum the game maker lists is faster than your CPU the mystery is not such a mystery.
 
You are right on when you said the view distance is the only thing that will change your framerate. I have read on various websites that the view distance in this game is different than most games in that it is the reason the game wants a good CPU.

Apparently all the first patch to fix this game did was reduce the view distance for each level in the settings. 75% became the old 65% or something along those lines. They said the thing that decides what view distance you can use is your CPU instead of you GPU. I think it has to do with greater view distance showing more zombies on the screen and each additional zombie needing AI.
 


Yes it is, instead of actual distance you can see as in most games, instead it's how detailed distant objects are.

Textures settings are also different from most games. You get the same texture detail on Medium and High. The only difference is it assigns more VRAM cache with High.

So it's not necessarily true that DD is the only thing that affects FPS. If trying to run High textures on too low VRAM (2GB), you can not only wind up with lots of texture popins, but more frame drops too.