On its custom PCB, ASUS places all eight Samsung memory chips on the front side, meaning that the backplate does not directly cool any of them. In fact, the chips are left without any contact plate or heatsink touching them, relying solely on air from the fans to cool them.
We also find a 6-phase power delivery system for the GPU, a 50 percent upgrade from stock specifications. It also uses ASUS's DIGI+ VRM controller for precise, digital voltages, as well as high quality Super Alloy Power components for buzz-free choke operation, longer capacitor lifespan and MOSFETs with a 30 percent higher voltage threshold than standard. Sadly, the memory has not been granted the same treatment. It is fed by a single phase found at the other side of the PCB, and this one does not use any special components.
The MOSFETs of the DIGI+ power phases are cooled by a small heatsink, but the VRM controller and the MOSFETs for the memory power phase are left, like the memory chips, to fend for themselves without direct cooling.
ACX 2.0 is a new cooling solution from EVGA that comprises a triple heat pipe heatsink and a pair of 85mm fans. The copper, U-shaped heat pipes are nickel plated and are designed to make direct contact with the GPU. However, as you can see from the thermal goo outline, only two actually touch the GPU, which will significantly reduce the effectiveness of the third one.
EVGA sticks with the reference power input design, equipping the GTX 970 SC ACX2 with dual 6-pin power connectors.
EVGA sticks with the reference power input design, equipping the GTX 970 SC ACX2 with dual 6-pin power connectors. Examining the PCB reveals a 4+2 phase power design – four phases near the rear I/O for the GPU, and two in the bottom right corner for the memory. This is a slight upgrade from the 4+1 stock specification but unlike MSI and ASUS, EVGA does not use any specially crafted components.
The GPU MOSFETs are directly cooled by the main heatsink, which has a thermal strip on to draw heat up into the fin stack. On the other side of the GPU is a metal contact plate that partially cools two of the four memory chips on this side, leaving the other two exposed. It also cools the MOSFETs of the power phases serving the memory, but no thermal pads are used, so heat transfer is likely to be limited.
The power delivery is the best of any here; it's a 6+2 design. Further, MSI uses its own improved components for both the GPU and the memory power phases. The components are referred to as Military Class 4 since they meet MIL-STD-810G regulations. Specifically, we find Hi-c CAP and Solid CAP type capacitors and Super Ferrite Chokes, which are designed to provide higher stability, lifespan and efficiency.
A miniature heatsink takes care of cooling the main GPU MOSFETs near the rear I/O, while a metal contact plate equipped with thermal pads is used to cool three of the four front PCB memory chips as well as the remaining power circuitry including the memory MOSFETs and the VR controllers.
On its custom PCB, ASUS places all eight Samsung memory chips on the front side, meaning that the backplate does not directly cool any of them. In fact, the chips are left without any contact plate or heatsink touching them, relying solely on air from the fans to cool them.
We also find a 6-phase power delivery system for the GPU, a 50 percent upgrade from stock specifications. It also uses ASUS's DIGI+ VRM controller for precise, digital voltages, as well as high quality Super Alloy Power components for buzz-free choke operation, longer capacitor lifespan and MOSFETs with a 30 percent higher voltage threshold than standard. Sadly, the memory has not been granted the same treatment. It is fed by a single phase found at the other side of the PCB, and this one does not use any special components.
The MOSFETs of the DIGI+ power phases are cooled by a small heatsink, but the VRM controller and the MOSFETs for the memory power phase are left, like the memory chips, to fend for themselves without direct cooling.
ACX 2.0 is a new cooling solution from EVGA that comprises a triple heat pipe heatsink and a pair of 85mm fans. The copper, U-shaped heat pipes are nickel plated and are designed to make direct contact with the GPU. However, as you can see from the thermal goo outline, only two actually touch the GPU, which will significantly reduce the effectiveness of the third one.
EVGA sticks with the reference power input design, equipping the GTX 970 SC ACX2 with dual 6-pin power connectors.
EVGA sticks with the reference power input design, equipping the GTX 970 SC ACX2 with dual 6-pin power connectors. Examining the PCB reveals a 4+2 phase power design – four phases near the rear I/O for the GPU, and two in the bottom right corner for the memory. This is a slight upgrade from the 4+1 stock specification but unlike MSI and ASUS, EVGA does not use any specially crafted components.
The GPU MOSFETs are directly cooled by the main heatsink, which has a thermal strip on to draw heat up into the fin stack. On the other side of the GPU is a metal contact plate that partially cools two of the four memory chips on this side, leaving the other two exposed. It also cools the MOSFETs of the power phases serving the memory, but no thermal pads are used, so heat transfer is likely to be limited.
The power delivery is the best of any here; it's a 6+2 design. Further, MSI uses its own improved components for both the GPU and the memory power phases. The components are referred to as Military Class 4 since they meet MIL-STD-810G regulations. Specifically, we find Hi-c CAP and Solid CAP type capacitors and Super Ferrite Chokes, which are designed to provide higher stability, lifespan and efficiency.
A miniature heatsink takes care of cooling the main GPU MOSFETs near the rear I/O, while a metal contact plate equipped with thermal pads is used to cool three of the four front PCB memory chips as well as the remaining power circuitry including the memory MOSFETs and the VR controllers.
After some internal testing here over the weekend we could quite honestly not really reproduce stutters or weird issues other than the normal stuff once you run out of graphics memory.,,,
Thing is, the quantifying fact is that nobody really has massive issues, dozens and dozens of media have tested the card with in-depth reviews like the ones here on my site. Replicating the stutters and stuff you see in some of the video's, well to date I have not been able to reproduce them unless you do crazy stuff, and I've been on this all weekend.
At 2560x1440 I tried filling that graphics memory, but most games simply do not use more than 1.5 to 3 GB at that resolution combined with the very best image quality settings. This includes MSAA levels of up-to 8x. At the best settings and WHQD we tried, Alien Isolation, Alan Wake, BioShock Infinite, Hitman, Absolution, Metro Last Light, Thief, Tomb Raider, Asassin’s Creed Black Flag.
Let me clearly state this, the GTX 970 is not an Ultra HD card, it has never been marketed as such and we never recommended even a GTX 980 for Ultra HD gaming either. So if you start looking at that resolution and zoom in, then of course you are bound to run into performance issues, but so does the 4GB GTX 980. These cards are still too weak for such a resolution combined with proper image quality settings. Remember, Ultra HD = 4x 1080P. Let me quote myself from my GTX 970 conclusions “it is a little beast for Full HD and WHQD gaming combined with the best image quality settings”, and within that context I really think it is valid to stick to a maximum of 2560x1440 as 1080P and 1440P are is the real domain for these cards. Face it, if you planned to game at Ultra HD, you would not buy a GeForce GTX 970.
So the two titles that do pass (without any tricks) 3.5 GB are Call of Duty Advanced Warfare and of course that has been most reported to stutter is Middle Earth: Shadow of Mordor. We measured, played and fragged with COD, and there is just NOTHING to detect with the graphics memory fully loaded and in use. But we know that COD simply likes to cache a lot of stuff in VMEM, opposed to using it for rendering. So our focus for this quick test will remain Middle Earth: Shadow of Mordor.
We tested specifically with this title as **reportedly** it runs into problems (stutters) at the point where it can't use more VRAM, with our card that is 3.6 GB. Read that carefully, we can not load up the card with more VRAM even with heavier DSR - and that is the precisely point where people have been complaining about stuttering and other issues.
Overall you will have a hard time pushing any card over 3.5 GB of graphics memory usage with any game unless you do some freaky stuff. The ones that do pass 3.5 GB mostly are poor console ports or situations where you game in Ultra HD [4k] or DSR Ultra HD rendering. In that situation I cannot guarantee that your overall experience will be trouble free, however we have a hard time detecting and replicating the stuttering issues some people have mentioned.
Utilizing graphics memory after 3.5 GB can result into performance issues as the card needs to manage some really weird stuff in memory, it's nearly load-balancing. But fact remains it seems to be handling that well, it’s hard to detect and replicate oddities.